mirror of https://github.com/snes9xgit/snes9x.git
Add NextIRQTimer to snapshot, do not re-set hdma byte
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7498a1aa4a
12
snapshot.cpp
12
snapshot.cpp
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@ -601,7 +601,8 @@ static FreezeData SnapTimings[] =
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INT_ENTRY(6, IRQFlagChanging),
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INT_ENTRY(6, APUSpeedup),
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INT_ENTRY(7, IRQTriggerCycles),
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INT_ENTRY(7, APUAllowTimeOverflow)
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INT_ENTRY(7, APUAllowTimeOverflow),
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INT_ENTRY(11, NextIRQTimer)
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};
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#undef STRUCT
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@ -1831,11 +1832,13 @@ int S9xUnfreezeFromStream (STREAM stream)
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ICPU.ShiftedDB = Registers.DB << 16;
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S9xSetPCBase(Registers.PBPC);
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S9xUnpackStatus();
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S9xUpdateIRQPositions(false);
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if(version < SNAPSHOT_VERSION_IRQ_2018)
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S9xUpdateIRQPositions(false); // calculate the new trigger pos from saved PPU data
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S9xFixCycles();
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for (int d = 0; d < 8; d++)
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DMA[d] = dma_snap.dma[d];
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// TODO: these should already be correct since they are stored in the snapshot
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CPU.InDMA = CPU.InHDMA = FALSE;
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CPU.InDMAorHDMA = CPU.InWRAMDMAorHDMA = FALSE;
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CPU.HDMARanInDMA = 0;
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@ -1854,8 +1857,9 @@ int S9xUnfreezeFromStream (STREAM stream)
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if (Settings.FastSavestates == 0)
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memset(GFX.Screen,0,GFX.Pitch * MAX_SNES_HEIGHT);
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uint8 hdma_byte = Memory.FillRAM[0x420c];
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S9xSetCPU(hdma_byte, 0x420c);
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// TODO: this seems to be a relic from 1.43 changes, completely remove if no issues in the future
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/*uint8 hdma_byte = Memory.FillRAM[0x420c];
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S9xSetCPU(hdma_byte, 0x420c);*/
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S9xControlPostLoadState(&ctl_snap);
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@ -198,6 +198,7 @@
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#define SNAPSHOT_MAGIC "#!s9xsnp"
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#define SNAPSHOT_VERSION_IRQ 7
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#define SNAPSHOT_VERSION_BAPU 8
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#define SNAPSHOT_VERSION_IRQ_2018 11 // irq changes were introduced earlier, since this we store NextIRQTimer directly
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#define SNAPSHOT_VERSION 11
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#define SUCCESS 1
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