win32: use selected bank for slot save/load, display both slot and bank

in info string (#953)
This commit is contained in:
OV2 2024-09-27 21:10:25 +02:00
parent 0727b4a474
commit 72e4946410
2 changed files with 6 additions and 11 deletions

View File

@ -364,8 +364,7 @@ Nintendo is a trademark.")
// Save Messages
#define FREEZE_INFO_SET_SLOT_N "Set save slot %03d [%s]"
#define FREEZE_INFO_SET_BANK_N "Set save bank %03d"
#define FREEZE_INFO_SET_SLOT_N "Set save slot %03d, bank %03d [%s]"
// AVI Messages

View File

@ -747,7 +747,7 @@ static void ShowStatusSlotInfo()
if (stat(filename, &stats) == 0)
exists = true;
sprintf(str, FREEZE_INFO_SET_SLOT_N, GUI.CurrentSaveSlot, exists ? "used" : "empty");
sprintf(str, FREEZE_INFO_SET_SLOT_N, GUI.CurrentSaveSlot, GUI.CurrentSaveBank, exists ? "used" : "empty");
S9xSetInfoString(str);
}
@ -885,13 +885,13 @@ int HandleKeyMessage(WPARAM wParam, LPARAM lParam)
if(wParam == CustomKeys.SlotSave.key
&& modifiers == CustomKeys.SlotSave.modifiers)
{
FreezeUnfreezeSlot (GUI.CurrentSaveSlot, true);
FreezeUnfreezeSlot (GUI.CurrentSaveBank * SAVE_SLOTS_PER_BANK + GUI.CurrentSaveSlot, true);
hitHotKey = true;
}
if(wParam == CustomKeys.SlotLoad.key
&& modifiers == CustomKeys.SlotLoad.modifiers)
{
FreezeUnfreezeSlot (GUI.CurrentSaveSlot, false);
FreezeUnfreezeSlot (GUI.CurrentSaveBank * SAVE_SLOTS_PER_BANK + GUI.CurrentSaveSlot, false);
hitHotKey = true;
}
if(wParam == CustomKeys.DialogSave.key
@ -935,9 +935,7 @@ int HandleKeyMessage(WPARAM wParam, LPARAM lParam)
if (GUI.CurrentSaveBank > LAST_SAVE_BANK)
GUI.CurrentSaveBank = 0;
static char str[64];
sprintf(str, FREEZE_INFO_SET_BANK_N, GUI.CurrentSaveBank);
S9xSetInfoString(str);
ShowStatusSlotInfo();
hitHotKey = true;
}
@ -948,9 +946,7 @@ int HandleKeyMessage(WPARAM wParam, LPARAM lParam)
if (GUI.CurrentSaveBank < 0)
GUI.CurrentSaveBank = 9;
static char str[64];
sprintf(str, FREEZE_INFO_SET_BANK_N, GUI.CurrentSaveBank);
S9xSetInfoString(str);
ShowStatusSlotInfo();
hitHotKey = true;
}