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Update changes.txt.
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Snes9x 1.61
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- Restructured tile.cpp tile renderer from heavy macros into C++
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templates, significantly lowering compile time. (yoffy)
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- MichaelBuckley provided a brand new MacOS port that is completely
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rewritten based on newer, supported APIs.
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- Fixed an out-of-bound memory access in sound DSP. (Sour, byuu)
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- Revert default SFX2 clock speed increase.
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- Added a render position hack. Fixes glitches in several games.
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- Allow an SRAM mapping up to 128KB.
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Win32:
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- Apply turbo mode volume when rewinding.
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- Added menu entry to load oops files, and an option to confirm before
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saving or loading states.
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- Fixed sound volume resetting when sound reinitializes.
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- Added a save-state preview dialog.
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- Fixed blargg rf filter.
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Gtk:
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- Added an option to show time. (taimoorgit)
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- Use a submodule for glslang, because it doesn't guarantee API stability.
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- Switched to GTK's C++ interface, gtkmm3. This effectively drops
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GTK+ 2.0 support.
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Snes9x 1.60
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- Fixed subscreen blending with master brightness < 100%.
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