mirror of https://github.com/snes9xgit/snes9x.git
Remove redundant S9xNPStopServer call (Brian Friesen)
This stops the socket from being closed twice
This commit is contained in:
parent
911554bbfa
commit
6df2bb515a
|
@ -1035,7 +1035,8 @@ void S9xNPServerLoop (void *)
|
|||
#ifdef NP_DEBUG
|
||||
printf ("SERVER: Server thread exiting @%ld\n", S9xGetMilliTime () - START);
|
||||
#endif
|
||||
S9xNPStopServer ();
|
||||
// OV2: S9xNPStopServer has already been called if we get here
|
||||
// S9xNPStopServer ();
|
||||
}
|
||||
|
||||
bool8 S9xNPStartServer (int port)
|
||||
|
|
Loading…
Reference in New Issue