Merge branch 'master' of github.com:snes9x-rr/snes9x

Conflicts:
	win32/win32.cpp
	win32/win32_display.cpp
	win32/wsnes9x.h
This commit is contained in:
gocha 2011-02-26 08:11:14 +09:00
commit 64a63fe2df
4 changed files with 61 additions and 26 deletions

View File

@ -176,7 +176,7 @@
#pragma comment( lib, "d3d9" )
#pragma comment( lib, "d3dx9" )
#pragma comment( lib, "DxErr9" )
#pragma comment( lib, "DxErr" )
#include "cdirect3d.h"
#include "win32_display.h"

View File

@ -203,8 +203,10 @@
#include <math.h>
BYTE *ScreenBuf1 = NULL;
BYTE *ScreenBuf = NULL;
BYTE *ScreenBufBlend = NULL;
BYTE *ScreenBuffer = NULL;
BYTE *ScreenBufferBlend = NULL;
struct SJoyState Joystick [16];
uint32 joypads [8];
@ -976,14 +978,17 @@ void InitSnes9X( void)
extern void S9xPostRomInit();
Memory.PostRomInitFunc = S9xPostRomInit;
ScreenBuf1 = new BYTE [EXT_PITCH * EXT_HEIGHT];
ScreenBuf = new BYTE [EXT_PITCH * EXT_HEIGHT];
ScreenBufBlend = new BYTE [EXT_PITCH * EXT_HEIGHT];
ScreenBuffer = ScreenBuf1 + EXT_OFFSET;
memset (ScreenBuf1, 0, EXT_PITCH * EXT_HEIGHT);
ScreenBuffer = ScreenBuf + EXT_OFFSET;
ScreenBufferBlend = ScreenBufBlend + EXT_OFFSET;
memset (ScreenBuf, 0, EXT_PITCH * EXT_HEIGHT);
memset (ScreenBufBlend, 0, EXT_PITCH * EXT_HEIGHT);
GFX.Pitch = EXT_PITCH;
GFX.RealPPL = EXT_PITCH;
GFX.Screen = (uint16*)(ScreenBuf1 + EXT_OFFSET);
GFX.Screen = (uint16*)(ScreenBuffer);
InitializeCriticalSection(&GUI.SoundCritSect);
CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
@ -1001,8 +1006,10 @@ void InitSnes9X( void)
}
void DeinitS9x()
{
if(ScreenBuf1)
delete [] ScreenBuf1;
if(ScreenBuf)
delete [] ScreenBuf;
if(ScreenBufBlend)
delete [] ScreenBufBlend;
DeleteCriticalSection(&GUI.SoundCritSect);
CoUninitialize();
if(GUI.GunSight)

View File

@ -197,6 +197,7 @@ CDirect3D Direct3D;
CDirectDraw DirectDraw;
COpenGL OpenGL;
SSurface Src = {0};
extern BYTE *ScreenBufferBlend;
// Interface used to access the display output
IS9xDisplayOutput *S9xDisplayOutput=&Direct3D;
@ -216,11 +217,20 @@ repeats the last rendered frame
*/
void WinRefreshDisplay(void)
{
if(!Src.Width)
return;
SelectRenderMethod ();
if(Src.Surface!=NULL) {
S9xDisplayOutput->Render(Src);
GUI.FlipCounter++;
Src.Surface = (BYTE *)GFX.Screen;
if(Src.Width > SNES_WIDTH && GUI.BlendHiRes) {
RenderMergeHires(Src.Surface,ScreenBufferBlend,Src.Pitch,Src.Width,Src.Height);
Src.Surface = ScreenBufferBlend;
}
S9xDisplayOutput->Render(Src);
GUI.FlipCounter++;
}
void WinChangeWindowSize(unsigned int newWidth, unsigned int newHeight)
@ -368,16 +378,9 @@ bool8 S9xDeinitUpdate (int Width, int Height)
Src.Pitch = GFX.Pitch;
Src.Surface = (BYTE*)GFX.Screen;
const int OrigHeight = Height;
Height = Src.Height;
// avi writing
DoAVIVideoFrame();
if(GUI.BlendHiRes) {
RenderMergeHires(Src.Surface,Src.Pitch,Src.Width,Src.Height);
}
// Clear some of the old SNES rendered image
// when the resolution becomes lower in x or y,
// otherwise the image processors (filters) might access
@ -388,23 +391,23 @@ bool8 S9xDeinitUpdate (int Width, int Height)
if (Width < LastWidth)
{
const int hh = max(LastHeight, OrigHeight);
const int hh = max(LastHeight, Height);
for (int i = 0; i < hh; i++)
memset (GFX.Screen + i * (GFX.Pitch>>1) + Width*1, 0, 4);
}
if (OrigHeight < LastHeight)
if (Height < LastHeight)
{
const int ww = max(LastWidth, Width);
for (int i = OrigHeight; i < LastHeight ; i++)
for (int i = Height; i < LastHeight ; i++)
memset (GFX.Screen + i * (GFX.Pitch>>1), 0, ww * 2);
// also old clear extended height stuff from drawing surface
if((int)Src.Height > OrigHeight)
for (int i = OrigHeight; i < (int)Src.Height ; i++)
if((int)Src.Height > Height)
for (int i = Height; i < (int)Src.Height ; i++)
memset (Src.Surface + i * Src.Pitch, 0, Src.Pitch);
}
LastWidth = Width;
LastHeight = OrigHeight;
LastHeight = Height;
}
WinRefreshDisplay();
@ -427,6 +430,31 @@ void S9xSetWinPixelFormat ()
S9xDisplayOutput->SetSnes9xColorFormat();
}
char *ReadShaderFileContents(const TCHAR *filename)
{
HANDLE hFile;
DWORD size;
DWORD bytesRead;
char *contents;
hFile = CreateFile(filename, GENERIC_READ, FILE_SHARE_READ, NULL,
OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN , 0);
if(hFile == INVALID_HANDLE_VALUE){
return NULL;
}
size = GetFileSize(hFile,NULL);
contents = new char[size+1];
if(!ReadFile(hFile,contents,size,&bytesRead,NULL)) {
CloseHandle(hFile);
delete[] contents;
return NULL;
}
CloseHandle(hFile);
contents[size] = '\0';
return contents;
}
// TODO: abstract the following functions in some way - only necessary for directdraw
/* DirectDraw only begin */

View File

@ -316,8 +316,8 @@ struct sGUI {
bool LocalVidMem;
bool Vsync;
bool shaderEnabled;
TCHAR HLSLshaderFileName[MAX_PATH];
TCHAR GLSLshaderFileName[MAX_PATH];
TCHAR D3DshaderFileName[MAX_PATH];
TCHAR OGLshaderFileName[MAX_PATH];
bool IgnoreNextMouseMove;
RECT window_size;