mirror of https://github.com/snes9xgit/snes9x.git
Update changes.txt.
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Snes9x 1.59
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- Count clock cycles to synchronize SA1 with S-CPU properly. Based mostly on
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work by Vitor Vilela.
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- Only allow instant IRQ when toggling IRQ. Fixes WWF - Wrestlemania.
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- Refactored APU output code to buffer less on the client side. Removed 8-bit,
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Mono, and Reverse Stereo options.
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- Consistently handle interlacing when we skip frames.
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- Changed APU clock to reflect nominal values for original hardware.
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- Fix C4 square instruction regression.
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Win32:
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- Don't display Joypad 2 pressed keys if disabled.
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- Add support for libretro ".slang" shaders to OpenGL driver.
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- Removed glitch-prone DirectSound audio driver in favor of a generic Wave Out
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driver.
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- Moved sound sync to drivers to be more reactive. This makes sound sync and
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dynamic resampling work more reliably.
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- Cleaned up dialog boxes to be more consistently spaced.
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- Fixed TVMode filter in Direct3D and OpenGL modes.
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- Fixed an interaction slowdown with OpenGL and Blargg NTSC filters.
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libretro:
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- Fix multiline cheats.
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GTK+:
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- Switch from autotools to Meson build system.
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- Readd glFinish option as alternative to glFenceSync.
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- Fix size fallthrough with xBRZ filter.
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- Fix loading of key bindings with spaces in them and modifier keys used alone.
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- Add support for libretro ".slang" shaders to OpenGL driver.
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- Use a cleaner onscreen font.
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- Trap errors to allow OpenGL <= 2.1 to run again.
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- Break display settings up to make it easier to access hardware accel section.
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Snes9x 1.58
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- Move the LICENSE file to the base directory and use a stub
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in all the source files referring to it.
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