mirror of https://github.com/snes9xgit/snes9x.git
Add full-time blending function for high resolution mode.
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@ -718,6 +718,40 @@ S9xMergeHires (void *buffer,
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return;
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}
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static void
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S9xBlendHires (void *buffer, int pitch, int &width, int &height)
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{
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uint16 tmp[512];
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if (width < 512)
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{
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width <<= 1;
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for (int y = 0; y < height; y++)
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{
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uint16 *input = (uint16 *) ((uint8 *) buffer + y * pitch);
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tmp[0] = input[0];
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for (int x = 1; x < width; x++)
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tmp[x] = AVERAGE_1555 (input[(x - 1) >> 1], input[(x >> 1)]);
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memcpy (input, tmp, width << 1);
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}
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}
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else for (int y = 0; y < height; y++)
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{
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uint16 *input = (uint16 *) ((uint8 *) buffer + y * pitch);
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tmp[0] = input[0];
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for (int x = 1; x < width; x++)
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tmp[x] = AVERAGE_1555 (input[x - 1], input[x]);
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memcpy (input, tmp, pitch);
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}
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return;
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}
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void
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filter_2x (void *src,
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int src_pitch,
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