mirror of https://github.com/snes9xgit/snes9x.git
Make sure wayland surface is created for OpenGL, too.
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parent
6d71430806
commit
61bafc329d
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@ -94,11 +94,6 @@ void EmuCanvasVulkan::createContext()
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if (platform == "wayland")
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{
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wayland_surface = std::make_unique<WaylandSurface>();
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if (!main_window->isVisible())
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{
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main_window->setVisible(true);
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QGuiApplication::processEvents();
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}
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auto display = (wl_display *)pni->nativeResourceForWindow("display", window);
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auto surface = (wl_surface *)pni->nativeResourceForWindow("surface", main_window->windowHandle());
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wayland_surface->attach(display, surface, { parent->x(), parent->y(), width(), height(), static_cast<int>(devicePixelRatio()) });
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@ -6,6 +6,7 @@
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#include <QtEvents>
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#include <QGuiApplication>
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#include <QStackedWidget>
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#include <qguiapplication.h>
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#include <qnamespace.h>
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#include <qpa/qplatformnativeinterface.h>
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@ -82,6 +83,8 @@ void EmuMainWindow::createCanvas()
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if (QGuiApplication::platformName() == "wayland" && app->config->display_driver != "qt")
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{
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auto central_widget = new QStackedWidget();
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setVisible(true);
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QGuiApplication::processEvents();
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if (app->config->display_driver == "vulkan")
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{
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