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Add fscompat.h
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/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include <cstring>
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#include <string>
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/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#pragma once
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#include <string>
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enum s9x_getdirtype
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{
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DEFAULT_DIR = 0,
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HOME_DIR,
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ROMFILENAME_DIR,
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ROM_DIR,
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SRAM_DIR,
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SNAPSHOT_DIR,
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SCREENSHOT_DIR,
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SPC_DIR,
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CHEAT_DIR,
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PATCH_DIR,
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BIOS_DIR,
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LOG_DIR,
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SAT_DIR,
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LAST_DIR
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};
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struct SplitPath
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{
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bool ext_is(const std::string &ext);
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std::string drive;
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std::string dir;
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std::string stem;
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std::string ext;
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};
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SplitPath splitpath(std::string filename);
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std::string makepath(const std::string &drive,
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const std::string &directory,
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const std::string &stem,
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const std::string &extension);
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std::string makepath(const SplitPath &);
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std::string S9xBasename (std::string);
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std::string S9xBasenameNoExt (std::string);
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std::string S9xGetFilename (std::string ext, enum s9x_getdirtype dirtype);
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std::string S9xGetFilename (std::string filename, std::string ext, enum s9x_getdirtype dirtype);
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std::string S9xGetDirectory (enum s9x_getdirtype);
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std::string S9xGetFilenameInc (std::string, enum s9x_getdirtype);
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