mirror of https://github.com/snes9xgit/snes9x.git
Make blending work with RGB555.
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aba8dc5b61
commit
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12
gfx.h
12
gfx.h
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@ -7,6 +7,8 @@
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#ifndef _GFX_H_
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#define _GFX_H_
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#include "port.h"
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struct SGFX
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{
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uint16 *Screen;
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@ -146,13 +148,15 @@ extern struct SGFX GFX;
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(((C1) ^ (C2)) & RGB_LOW_BITS_MASK))
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#else
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inline uint16 COLOR_ADD(uint16 C1, uint16 C2)
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{
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return ((brightness_cap[ (C1 >> 11) + (C2 >> 11) ] << 11) |
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(brightness_cap[((C1 >> 6) & 0x1f) + ((C2 >> 6) & 0x1f)] << 6 ) |
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(brightness_cap[ (C1 & 0x1f) + (C2 & 0x1f) ] ));
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return ((brightness_cap[ (C1 >> RED_SHIFT_BITS) + (C2 >> RED_SHIFT_BITS) ] << RED_SHIFT_BITS) |
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(brightness_cap[((C1 >> GREEN_SHIFT_BITS) & 0x1f) + ((C2 >> GREEN_SHIFT_BITS) & 0x1f)] << GREEN_SHIFT_BITS) |
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(brightness_cap[ (C1 & 0x1f) + (C2 & 0x1f)] ));
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}
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#endif
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#endif // GFX_MULTI_FORMAT
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#define COLOR_SUB1_2(C1, C2) \
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GFX.ZERO[(((C1) | RGB_HI_BITS_MASKx2) - \
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@ -49,6 +49,8 @@ extern uint32 SPARE_RGB_BIT_MASK;
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#define MAX_RED_RGB565 31
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#define MAX_GREEN_RGB565 63
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#define MAX_BLUE_RGB565 31
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#define RED_SHIFT_BITS_RGB565 11
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#define GREEN_SHIFT_BITS_RGB565 6
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#define RED_LOW_BIT_MASK_RGB565 0x0800
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#define GREEN_LOW_BIT_MASK_RGB565 0x0020
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#define BLUE_LOW_BIT_MASK_RGB565 0x0001
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@ -69,6 +71,8 @@ extern uint32 SPARE_RGB_BIT_MASK;
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#define MAX_RED_RGB555 31
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#define MAX_GREEN_RGB555 31
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#define MAX_BLUE_RGB555 31
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#define RED_SHIFT_BITS_RGB555 10
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#define GREEN_SHIFT_BITS_RGB555 5
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#define RED_LOW_BIT_MASK_RGB555 0x0400
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#define GREEN_LOW_BIT_MASK_RGB555 0x0020
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#define BLUE_LOW_BIT_MASK_RGB555 0x0001
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@ -197,6 +201,8 @@ extern uint32 SPARE_RGB_BIT_MASK;
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#define MAX_RED_D(F) CONCAT(MAX_RED_, F)
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#define MAX_GREEN_D(F) CONCAT(MAX_GREEN_, F)
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#define MAX_BLUE_D(F) CONCAT(MAX_BLUE_, F)
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#define RED_SHIFT_BITS_D(F) CONCAT(RED_SHIFT_BITS_, F)
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#define GREEN_SHIFT_BITS_D(F) CONCAT(GREEN_SHIFT_BITS_, F)
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#define RED_LOW_BIT_MASK_D(F) CONCAT(RED_LOW_BIT_MASK_, F)
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#define GREEN_LOW_BIT_MASK_D(F) CONCAT(GREEN_LOW_BIT_MASK_, F)
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#define BLUE_LOW_BIT_MASK_D(F) CONCAT(BLUE_LOW_BIT_MASK_, F)
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@ -211,6 +217,8 @@ extern uint32 SPARE_RGB_BIT_MASK;
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#define MAX_RED MAX_RED_D(PIXEL_FORMAT)
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#define MAX_GREEN MAX_GREEN_D(PIXEL_FORMAT)
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#define MAX_BLUE MAX_BLUE_D(PIXEL_FORMAT)
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#define RED_SHIFT_BITS RED_SHIFT_BITS_D(PIXEL_FORMAT)
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#define GREEN_SHIFT_BITS GREEN_SHIFT_BITS_D(PIXEL_FORMAT)
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#define RED_LOW_BIT_MASK RED_LOW_BIT_MASK_D(PIXEL_FORMAT)
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#define GREEN_LOW_BIT_MASK GREEN_LOW_BIT_MASK_D(PIXEL_FORMAT)
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#define BLUE_LOW_BIT_MASK BLUE_LOW_BIT_MASK_D(PIXEL_FORMAT)
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