diff --git a/macosx/English.lproj/Snes9x.xib b/macosx/English.lproj/Snes9x.xib
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {{0, 14}, {302, 126}}
+
+
+
+ {{342, 298}, {302, 140}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Player 8
+
+
+
+
+
+
+
+
+
+
+ {986, 491}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {{40, 80}, {986, 491}}
+ {{0, 0}, {1024, 768}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Connect to Server
+
+
+ 256
+
+
+
+ 256
+ {{90, 16}, {186, 30}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{104, 88}, {82, 32}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Cancel
+
+
+
+ 256
+ {{186, 88}, {92, 32}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Connect
+
+
+
+ 256
+ {{90, 46}, {186, 30}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{20, 23}, {63, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Server IP :
+
+
+
+
+
+
+
+ 256
+ {{20, 53}, {63, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Name :
+
+
+
+
+
+
+
+ 256
+ {{18, 98}, {16, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {292, 132}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {{40, 80}, {292, 132}}
+ {{0, 0}, {1024, 768}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ CFDrawer
+
+
+ 256
+ {276, 260}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {{40, 80}, {276, 260}}
+ {{0, 0}, {1024, 768}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ RecordSMVControl
+
+
+ 256
+
+
+
+ 256
+
+
+
+ 256
+ {{7, 8}, {103, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Players to Record :
+
+
+
+
+
+
+
+ 256
+ {{7, 33}, {60, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Comment :
+
+
+
+
+
+
+
+ 256
+ {{70, 26}, {359, 27}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{114, 7}, {26, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 1
+
+
+
+ 256
+ {{152, 7}, {26, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 2
+
+
+
+ 256
+ {{190, 7}, {26, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+
+
+
+ 256
+ {{228, 7}, {26, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4
+
+
+
+ 256
+ {{266, 7}, {26, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5
+
+
+
+ 256
+ {{358, 7}, {48, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Reset
+
+
+ {433, 57}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {433, 55}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {{40, 80}, {433, 55}}
+ {{0, 0}, {1024, 768}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Game Window
+
+
+ 256
+
+
+
+ 256
+ {512, 478}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {512, 478}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {{40, 80}, {512, 478}}
+ {{0, 0}, {1024, 768}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Core Image Filter Setting
+
+
+ 256
+
+
+
+ 256
+ {{20, 22}, {44, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Filter :
+
+
+
+
+
+
+
+ 256
+ {{12, 60}, {349, 1}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {373, 81}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {{40, 80}, {373, 81}}
+ {{0, 0}, {1024, 768}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ROM Information
+
+
+ 256
+
+
+
+ 256
+ {{20, 20}, {128, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Cart Name :
+
+
+
+
+
+
+
+ 256
+ {{20, 314}, {128, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Licensee :
+
+
+
+
+
+
+
+ 256
+ {{20, 62}, {128, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Contents :
+
+
+
+
+
+
+
+ 256
+ {{20, 167}, {128, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Size (header) :
+
+
+
+
+
+
+
+ 256
+ {{20, 146}, {128, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Size (calculated) :
+
+
+
+
+
+
+
+ 256
+ {{20, 104}, {128, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Speed :
+
+
+
+
+
+
+
+ 256
+ {{20, 41}, {128, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Game Code :
+
+
+
+
+
+
+
+ 256
+ {{20, 188}, {128, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ SRAM Size :
+
+
+
+
+
+
+
+ 256
+ {{20, 209}, {128, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Checksum (calculated) :
+
+
+
+
+
+
+
+ 256
+ {{20, 230}, {128, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Checksum (header) :
+
+
+
+
+
+
+
+ 256
+ {{20, 251}, {128, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Complement (header) :
+
+
+
+
+
+
+
+ 256
+ {{20, 272}, {128, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Video Output :
+
+
+
+
+
+
+
+ 256
+ {{20, 293}, {128, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Revision :
+
+
+
+
+
+
+
+ 256
+ {{20, 335}, {128, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Region :
+
+
+
+
+
+
+
+ 256
+ {{20, 83}, {128, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Map :
+
+
+
+
+
+
+
+ 256
+ {{156, 20}, {186, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ name
+
+
+
+
+
+
+
+ 256
+ {{156, 41}, {186, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ code
+
+
+
+
+
+
+
+ 256
+ {{156, 314}, {186, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ licensee
+
+
+
+
+
+
+
+ 256
+ {{156, 335}, {186, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ region
+
+
+
+
+
+
+
+ 256
+ {{156, 272}, {186, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ output
+
+
+
+
+
+
+
+ 256
+ {{156, 293}, {186, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ revision
+
+
+
+
+
+
+
+ 256
+ {{156, 62}, {186, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ contents
+
+
+
+
+
+
+
+ 256
+ {{156, 83}, {186, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ map
+
+
+
+
+
+
+
+ 256
+ {{156, 104}, {186, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ speed
+
+
+
+
+
+
+
+ 256
+ {{156, 167}, {186, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ rom size written in header
+
+
+
+
+
+
+
+ 256
+ {{156, 146}, {186, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ calculated rom size
+
+
+
+
+
+
+
+ 256
+ {{156, 188}, {186, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ sram size
+
+
+
+
+
+
+
+ 256
+ {{156, 230}, {186, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ checksum written in header
+
+
+
+
+
+
+
+ 256
+ {{156, 251}, {186, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ complement written in header
+
+
+
+
+
+
+
+ 256
+ {{156, 209}, {186, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ calculated checksum
+
+
+
+
+
+
+
+ 256
+ {{20, 125}, {128, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Type :
+
+
+
+
+
+
+
+ 256
+ {{156, 125}, {186, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ type
+
+
+
+
+
+
+
+ 256
+ {{20, 356}, {128, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ CRC32 :
+
+
+
+
+
+
+
+ 256
+ {{156, 356}, {186, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ crc32
+
+
+
+
+
+
+
+ 256
+ {{198, 381}, {149, 30}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Copy to Clipboard
+
+
+ {362, 422}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {{40, 80}, {362, 422}}
+ {{0, 0}, {1024, 768}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Cheat Finder
+
+
+ 256
+
+
+
+ 256
+ {{20, 20}, {213, 401}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+
+
+
+ 256
+ {{127, 300}, {60, 18}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Screen
+
+
+
+
+ 256
+ {{127, 268}, {60, 18}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Watch
+
+
+
+
+ 256
+ {{103, 201}, {89, 30}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Search
+
+
+
+ 256
+ {{11, 45}, {117, 62}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Hexadecimal
+
+
+ Signed Decimal
+
+
+ Unsigned Decimal
+
+
+
+
+
+
+ 256
+ {{11, 270}, {53, 14}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Address :
+
+
+
+
+
+
+
+ 256
+ {{104, 170}, {87, 27}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{28, 226}, {164, 30}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Store Current Values
+
+
+
+ 256
+ {{64, 270}, {48, 14}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 000000
+
+
+
+
+
+
+
+ 256
+ {{11, 117}, {87, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Comparison :
+
+
+
+
+
+
+
+ 256
+ {{11, 140}, {86, 15}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Stored Value
+
+
+
+ 256
+ {{11, 176}, {81, 15}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This Value :
+
+
+
+ 256
+ {{11, 158}, {73, 15}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Last Value
+
+
+
+ 256
+ {{11, 22}, {68, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Value Size :
+
+
+
+
+
+
+
+ {{242, 0}, {207, 329}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+
+
+
+ 256
+ {{28, 4}, {164, 30}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Add to Cheat Entry...
+
+
+
+ 256
+ {{28, 29}, {164, 30}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Remove from List
+
+
+
+ 256
+ {{28, 54}, {164, 30}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Restore List
+
+
+ {{242, 346}, {207, 95}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {449, 441}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {{40, 80}, {449, 441}}
+ {{0, 0}, {1024, 768}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Add to Entry
+
+
+ 256
+
+
+
+ 256
+ {{16, 20}, {83, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Address :
+
+
+
+
+
+
+
+ 256
+ {{107, 20}, {96, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ address
+
+
+
+
+
+
+
+ 256
+ {{103, 67}, {104, 27}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{16, 47}, {83, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Current Value :
+
+
+
+
+
+
+
+ 256
+ {{16, 74}, {83, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Cheat Value :
+
+
+
+
+
+
+
+ 256
+ {{107, 47}, {96, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ current value
+
+
+
+
+
+
+
+ 256
+ {{231, 127}, {82, 30}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Add
+
+
+
+ 256
+ {{151, 127}, {82, 30}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Cancel
+
+
+
+ 256
+ {{16, 101}, {83, 13}}
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+ Description :
+
+
+
+
+
+
+
+ 256
+ {{103, 94}, {209, 27}}
+
+
+
+
+
+
+
+
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+
+
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+
+
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+
+
+
+
+
+
+
+
+
+
+ {328, 168}
+
+
+
+
+
+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+ {{40, 80}, {328, 168}}
+ {{0, 0}, {1024, 768}}
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Open Multiple ROM Images
+
+
+ 256
+
+
+
+ 256
+ {{20, 22}, {42, 16}}
+
+
+
+
+
+
+
+
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+
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+
+
+
+
+
+
+
+
+
+
+ Slot A
+
+
+
+
+
+
+
+ 256
+ {{20, 62}, {42, 16}}
+
+
+
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+
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+
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+
+
+
+
+
+
+
+
+
+
+ Slot B
+
+
+
+
+
+
+
+ 256
+ {{70, 22}, {7, 16}}
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+ :
+
+
+
+
+
+
+
+ 256
+ {{70, 62}, {7, 16}}
+
+
+
+
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+
+
+
+
+
+
+ :
+
+
+
+
+
+
+
+ 256
+ {{401, 16}, {100, 32}}
+
+
+
+
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+
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+
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+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Choose...
+
+
+
+ 256
+ {{401, 56}, {100, 32}}
+
+
+
+
+
+
+
+
+
+
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+
+
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+
+
+
+
+
+
+
+
+
+
+ Choose...
+
+
+
+ 256
+ {{501, 16}, {82, 32}}
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Clear
+
+
+
+ 256
+ {{501, 56}, {82, 32}}
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Clear
+
+
+
+ 256
+ {{501, 106}, {82, 32}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ OK
+
+
+
+ 256
+ {{419, 106}, {82, 32}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Cancel
+
+
+
+ 256
+
+
+
+ 256
+ {{8, 3}, {290, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Cart A name
+
+
+
+
+
+
+ {{85, 19}, {309, 22}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+
+
+
+ 256
+ {{8, 3}, {290, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Cart B name
+
+
+
+
+
+
+ {{85, 59}, {309, 22}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{14, 106}, {82, 32}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Swap
+
+
+ {597, 150}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {{40, 80}, {597, 150}}
+ {{0, 0}, {1024, 768}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Keyboard Layout
+
+
+ 256
+
+
+
+ 256
+ {{14, 207}, {105, 32}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Defaults
+
+
+
+ 256
+ {{169, 215}, {48, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Player 1
+
+
+
+
+
+
+
+ 256
+ {{251, 215}, {48, 13}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Player 2
+
+
+
+
+
+
+
+ 256
+ {{145, 214}, {16, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{227, 214}, {16, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {593, 251}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {{40, 80}, {593, 251}}
+ {{0, 0}, {1024, 768}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ PlaySMVControl
+
+
+ 256
+
+
+
+ 256
+
+
+
+ 256
+ {{7, 7}, {73, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Read Only
+
+
+
+ 256
+ {{102, 7}, {217, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Export to QuickTime Movie at a Time
+
+
+ {327, 32}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {327, 30}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {{40, 80}, {327, 30}}
+ {{0, 0}, {1024, 768}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Extra Options
+
+
+ 256
+
+
+
+ 256
+ {{18, 20}, {133, 18}}
+
+
+
+
+
+
+
+
+
+ All frames are drawn without adjusting times. Make sure 'Synchronize' in 'Sound' tab in 'Preferences' dialog is turned off.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Benchmark Test
+
+
+
+ 256
+ {{34, 104}, {203, 18}}
+
+
+
+
+
+
+
+
+
+ GL_TEXTURE_2D is used even if GL_TEXTURE_RECTANGLE_EXT is available.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Don't Use Rectangle Texture
+
+
+
+ 256
+ {{34, 148}, {203, 18}}
+
+
+
+
+
+
+
+
+
+ Sets GL_TEXTURE_PRIORITY to 0.0.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ AGP Texturing
+
+
+
+ 256
+ {{36, 178}, {90, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Storage Hint :
+
+
+
+
+
+
+
+ 256
+ {{34, 126}, {203, 18}}
+
+
+
+
+
+
+
+
+
+ Sets GL_STORAGE_SHARED_APPLE to 1.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Client Stroage
+
+
+
+
+ 256
+ {{20, 80}, {131, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ OpenGL Settings :
+
+
+
+
+
+
+
+ 256
+ {{12, 58}, {233, 1}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {257, 216}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {{40, 80}, {257, 216}}
+ {{0, 0}, {1024, 768}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Music Box
+
+
+ 256
+
+
+
+ 256
+ {{20, 22}, {61, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Playing :
+
+
+
+
+
+
+
+ 256
+ {{252, 16}, {86, 32}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Done
+
+
+
+ 256
+ {{18, 39}, {13, 14}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{83, 22}, {167, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ROMName
+
+
+
+
+
+
+
+ 256
+ {{36, 70}, {250, 130}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+
+
+
+ 256
+ {{2, 3}, {30, 20}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{2, 29}, {30, 20}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{2, 67}, {30, 20}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {{300, 70}, {34, 92}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+
+
+
+ 256
+ {{62, 6}, {12, 12}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4
+
+
+
+
+ 256
+ {{192, 6}, {12, 12}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4
+
+
+
+
+ 256
+ {{150, 6}, {12, 12}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 1
+
+
+
+
+ 256
+ {{48, 6}, {12, 12}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+
+
+
+
+ 256
+ {{178, 6}, {12, 12}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+
+
+
+
+ 256
+ {{118, 6}, {12, 12}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 8
+
+
+
+
+ 256
+ {{220, 6}, {12, 12}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6
+
+
+
+
+ 256
+ {{104, 6}, {12, 12}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 7
+
+
+
+
+ 256
+ {{234, 6}, {12, 12}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 7
+
+
+
+
+ 256
+ {{90, 6}, {12, 12}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6
+
+
+
+
+ 256
+ {{34, 6}, {12, 12}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 2
+
+
+
+
+ 256
+ {{248, 6}, {12, 12}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 8
+
+
+
+
+ 256
+ {{76, 6}, {12, 12}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5
+
+
+
+
+ 256
+ {{20, 6}, {12, 12}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 1
+
+
+
+
+ 256
+ {{206, 6}, {12, 12}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5
+
+
+
+
+ 256
+ {{164, 6}, {12, 12}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 2
+
+
+
+
+ 256
+ {{132, 4}, {16, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {{21, 208}, {280, 25}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {352, 246}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {{40, 80}, {352, 246}}
+ {{0, 0}, {1024, 768}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Preferences
+
+
+ 256
+
+
+
+ 256
+
+
+
+ 256
+
+
+
+ 256
+ {{18, 42}, {192, 18}}
+
+
+
+
+
+
+
+
+
+ Toggles between scaling full screen graphics to the current screen resolution or changing the screen resolution to fit Snes9x's needs.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Switch Monitor Resolution
+
+
+
+ 256
+ {{18, 20}, {192, 18}}
+
+
+
+
+
+
+
+
+
+ Toggles full screen/windowed mode. Press esc key to hide full screen window and pause the game.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Full Screen Mode
+
+
+
+ 256
+ {{18, 64}, {192, 18}}
+
+
+
+
+
+
+
+
+
+ Toggles display of the frame rate on/off.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Show Frame Rate
+
+
+
+ 256
+ {{18, 86}, {192, 18}}
+
+
+
+
+
+
+
+
+
+ Toggles transparency effects on/off. Transparency effect is used in almost all games so this option is just for hack.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Transparency Effects
+
+
+
+ 256
+ {{326, 183}, {193, 18}}
+
+
+
+
+
+
+
+
+
+ Uses 16,777,216 colors.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Use 32 Bit Color
+
+
+
+ 256
+ {{18, 205}, {241, 18}}
+
+
+
+
+
+
+
+
+
+ Stretches the image to fill the screen in full screen mode.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Stretch Image in Full Screen Mode
+
+
+
+ 256
+ {{20, 155}, {111, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ OpenGL Option :
+
+
+
+
+
+
+
+
+ 256
+ {{228, 21}, {89, 16}}
+
+
+
+
+
+
+
+
+
+ Choose the image scaling filter which is applied to the raw SNES image.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Video Mode :
+
+
+
+
+
+
+
+ 256
+ {{18, 183}, {241, 18}}
+
+
+
+
+
+
+
+
+
+ Synchronizes the render timing to the monitor's vertical refresh rate.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Sync to Vertical Blank
+
+
+
+ 256
+ {{326, 64}, {193, 18}}
+
+
+
+
+
+
+
+
+
+ When this option is on, the rendering process is separated from the emulation thread (except blocky and smooth modes).
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Multitask
+
+
+
+ 256
+ {{326, 86}, {193, 18}}
+
+
+
+
+
+
+
+
+
+ Keeps the screen height always 239/478, for some games that change screen height frequently.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Keep Overscanned Height
+
+
+
+ 256
+ {{326, 205}, {193, 18}}
+
+
+
+
+
+
+
+
+
+ Adds a warp effect like a CRT-based television.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Use Screen Curvature
+
+
+
+ 256
+ {{394, 226}, {150, 22}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{345, 228}, {45, 16}}
+
+
+
+
+
+
+
+
+
+ The degree of curvature.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Warp :
+
+
+
+
+
+
+
+ 256
+ {{12, 131}, {538, 4}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{132, 226}, {150, 22}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{38, 228}, {88, 16}}
+
+
+
+
+
+
+
+
+
+ The aspect ratio of above option: the left is proportional and the right is full width of the monitor.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Aspect Ratio :
+
+
+
+
+
+
+
+ 256
+ {{454, 156}, {94, 32}}
+
+
+
+
+
+
+
+
+
+ Choose the Core Image filter.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Filter...
+
+
+
+ 256
+ {{326, 161}, {120, 18}}
+
+
+
+
+
+
+
+
+
+ Applies additional Core Image effect after the image filter is applied.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Use Core Image
+
+
+ {{8, 36}, {562, 309}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {{13, 6}, {579, 353}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 0
+ YES
+
+
+ Graphics
+
+
+
+
+ 0
+ YES
+
+
+ 256
+
+
+
+ 256
+ {{18, 80}, {152, 18}}
+
+
+
+
+
+
+
+
+
+ Enables stereo sound instead of mono.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Stereo
+
+
+
+ 256
+ {{34, 102}, {136, 18}}
+
+
+
+
+
+
+
+
+
+ Swaps the left and right stereo channels.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Reverse Stereo
+
+
+
+ 256
+ {{18, 58}, {152, 18}}
+
+
+
+
+
+
+
+
+
+ Enables 16-bit playback instead of 8-bit.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 16 Bit Playback
+
+
+
+ 256
+ {{18, 20}, {152, 18}}
+
+
+
+
+
+
+
+
+
+ Tries and ensures all available samples are buffered so there are no overruns.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Synchronize
+
+
+
+ 256
+ {{414, 109}, {85, 18}}
+
+
+
+
+
+
+
+
+
+ Safer from crackling noise, but time-lag becomes more noticeable.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Allow Lag
+
+
+
+
+
+
+ 256
+ {{275, 21}, {130, 16}}
+
+
+
+
+
+
+
+
+
+ The real SNES is 32000 Hz. Any values other than 32000 Hz will cause resampling.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Playback Rate :
+
+
+
+
+
+
+
+ 256
+ {{275, 51}, {130, 16}}
+
+
+
+
+
+
+
+
+
+ Make sure this value is smaller than the mix buffer length.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Output Interval :
+
+
+
+
+
+
+
+ 256
+ {{275, 81}, {130, 16}}
+
+
+
+
+
+
+
+
+
+ Too short length will cause crackling noise.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Mix Buffer Length :
+
+
+
+
+
+
+
+ 256
+ {{319, 140}, {225, 22}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{319, 170}, {225, 22}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{226, 142}, {85, 16}}
+
+
+
+
+
+
+
+
+
+ Volume of the whole Snes9x sounds.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Volume :
+
+
+
+
+
+
+
+ 256
+ {{526, 192}, {16, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Hz
+
+
+
+
+
+
+
+ 256
+ {{226, 172}, {85, 16}}
+
+
+
+
+
+
+
+
+
+ Adjusts the sound rate through resampling. For every Input Rate samples generated by the SNES, Playback Rate samples will be produced.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Input Rate :
+
+
+
+
+
+
+
+ 256
+ {{465, 192}, {59, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 32000
+
+
+
+
+
+
+
+ 256
+ {{14, 136}, {112, 32}}
+
+
+
+
+
+
+
+
+
+ Opens 'Sound Effect' dialog.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Effect...
+
+
+ {{8, 36}, {562, 309}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Sound
+
+
+
+
+ 0
+ YES
+
+
+ 256
+
+
+
+
+ 256
+ {{198, 55}, {87, 30}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{79, 21}, {112, 16}}
+
+
+
+
+
+
+
+
+
+ Choose the folder where Snes9x will look for files.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Save Data in :
+
+
+
+
+
+
+
+ 256
+ {{289, 62}, {116, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ sec after Modified
+
+
+
+
+
+
+
+ 256
+ {{79, 62}, {112, 16}}
+
+
+
+
+
+
+
+
+
+ Updates SRAM file when SRAM contents are modified. This may cause frequent disk access.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Auto Save SRAM :
+
+
+
+
+
+
+
+ 256
+ {{414, 64}, {69, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ (0 : Disable)
+
+
+
+
+
+
+ {{8, 36}, {562, 309}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ File
+
+
+
+
+ 0
+ YES
+
+
+ 256
+
+
+
+ 256
+ {{20, 59}, {133, 16}}
+
+
+
+
+
+
+
+
+
+ Changes HDMA timing and will 'fix' some games' glitches, but breaks many other games. The default value is 100.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ HDMA Timing Hack :
+
+
+
+
+
+
+
+ 256
+ {{157, 52}, {88, 30}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{20, 21}, {456, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Note : These Hacks Need to Reopen ROM Image to Achieve Effects.
+
+
+
+
+
+
+
+ 256
+ {{198, 216}, {19, 28}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{20, 221}, {145, 16}}
+
+
+
+
+
+
+
+
+
+ The speed when turbo mode is on. Modify in-game with Fn+T, Fn+Y.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Speed in Turbo Mode :
+
+
+
+
+
+
+
+ 256
+ {{173, 221}, {20, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 10
+
+
+
+
+
+
+
+ 256
+ {{12, 158}, {538, 1}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{20, 187}, {79, 16}}
+
+
+
+
+
+
+
+
+
+ Adjust this value if your Mac is slow.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Frame Skip :
+
+
+
+
+
+
+
+ 256
+ {{18, 89}, {223, 18}}
+
+
+
+
+
+
+
+
+
+ Allows to write to VRAM outside blank periods.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Allow Invalid VRAM Access
+
+
+
+ 256
+ {{18, 111}, {223, 18}}
+
+
+
+
+
+
+
+
+
+ Applies special hacks for games that can't be emulated correctly.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Apply Specific Game Hacks
+
+
+ {{8, 36}, {562, 309}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Accuracy
+
+
+
+
+ 0
+ YES
+
+
+ 256
+
+
+
+ 256
+ {{18, 64}, {302, 18}}
+
+
+
+
+
+
+
+
+
+ Choose whether open dialog should be shown when Snes9x is launched.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Open Choose ROM Image Dialog at Startup
+
+
+
+ 256
+ {{18, 86}, {374, 18}}
+
+
+
+
+
+
+
+
+
+ Shows time stamps on thumbnails in freeze/defrost screen.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Show Dates and Times in Freese State Selection Screen
+
+
+
+ 256
+ {{328, 134}, {76, 16}}
+
+
+
+
+
+
+
+
+
+ Choose the behavior of Music Box: 'Sound Emulation Only' to only emulate the music system, and 'Whole Emulation' to also emulate the CPU. Music that depends on the CPU running will not sound right without 'Whole Emulation.'
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Music Box :
+
+
+
+
+
+
+
+ 256
+ {{326, 158}, {177, 39}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Sound Emulation Only
+
+
+ Whole Emulation
+
+
+
+
+
+ 256
+ {{18, 20}, {207, 18}}
+
+
+
+
+
+
+
+
+
+ Sets 'Turbo' button as a toggle switch.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Toggle Turbo Button
+
+
+
+ 256
+ {{326, 42}, {221, 18}}
+
+
+
+
+
+
+
+
+
+ When this option is on, Snes9x automatically loads the .ips or .ups file and patch the ROM image.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Use IPS / UPS Patch
+
+
+
+ 256
+ {{18, 42}, {207, 18}}
+
+
+
+
+
+
+
+
+
+ Shows messages from Snes9x on the game screen. When off, messages are put in the standard console.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Show Onscreen Information
+
+
+
+ 256
+ {{18, 158}, {266, 59}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Keep on Emulation, Receive All Inputs
+
+
+ Keep on Emulation, Reject Any Inputs
+
+
+ Pause and Exit from Emulation Loop
+
+
+
+
+
+ 256
+ {{20, 134}, {146, 16}}
+
+
+
+
+
+
+
+
+
+ Choose the behavior of Snes9x when it is in back of other applications.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ When in Background :
+
+
+
+
+
+
+
+ 256
+ {{326, 20}, {221, 18}}
+
+
+
+
+
+
+
+
+
+ Saves the sizes and positions of the game window and dialogs so they come back to the same place.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Save Window Size and Position
+
+
+
+ 256
+ {{326, 64}, {221, 18}}
+
+
+
+
+
+
+
+
+
+ When this option is on, BS-X ROM is loaded first, then you launch BS games from the menu in BS-X.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Boot Up BS Games from BS-X
+
+
+ {{8, 36}, {562, 309}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Others
+
+
+
+
+
+
+
+ {605, 371}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {{39, 80}, {605, 371}}
+ {{0, 0}, {1024, 768}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ SoundEffectUI
+
+
+ 256
+
+
+
+ 256
+
+
+
+ 256
+ {{18, 73}, {136, 18}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Enable this Effect
+
+
+
+
+ 256
+ {{20, 22}, {204, 16}}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Choose the Effect to Configure :
+
+
+
+
+
+
+
+ 256
+ {{12, 60}, {443, 1}}
+
+
+
+
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+
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+
+
+
+
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+ {467, 99}
+
+
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+
+
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+
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+ {467, 99}
+
+
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+
+
+
+
+
+ {{40, 80}, {467, 99}}
+ {{0, 0}, {1024, 768}}
+
+
+
+
+ {555, 272}
+
+
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+
+
+
+
+
+
+
+
+
+ Cheat Entry
+
+
+ 256
+
+
+
+ 256
+ {{20, 20}, {396, 232}}
+
+
+
+
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+ Address
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+
+ Value
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+
+
+
+
+
+
+
+
+ Description
+
+
+
+
+
+
+
+
+
+
+
+ 256
+ {{426, 16}, {115, 32}}
+
+
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+ New
+
+
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+ 256
+ {{426, 48}, {115, 32}}
+
+
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+
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+
+
+ Delete
+
+
+
+ 256
+ {{426, 88}, {115, 32}}
+
+
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+
+ Enable All
+
+
+ {555, 272}
+
+
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+ {{40, 80}, {555, 272}}
+ {{0, 0}, {1024, 768}}
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+
+
+
+
+
+
+ 256
+
+
+
+ 256
+ {{20, 134}, {268, 88}}
+
+
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+ wqkgQ29weXJpZ2h0IDE5OTYtMjAxMSBTbmVzOXggZGV2ZWxvcGVycwoKU25lczl4IGlzIGEgU3VwZXIg
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+
+
+
+
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+ 256
+ {{122, 12}, {64, 64}}
+
+
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+
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+ 256
+ {{51, 110}, {206, 16}}
+
+
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+ versionstr
+
+
+
+
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+
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+ 256
+ {{62, 85}, {184, 18}}
+
+
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+
+
+
+
+
+ Snes9x
+
+
+
+
+
+
+ {308, 242}
+
+
+
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+ {{40, 80}, {308, 242}}
+ {{0, 0}, {1024, 768}}
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+
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+
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+
+
+
+ QTMovControl
+
+
+ 256
+
+
+
+ 256
+
+
+
+ 256
+ {{7, 9}, {83, 16}}
+
+
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+ Double Size
+
+
+
+ 256
+ {{99, 9}, {69, 16}}
+
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+ Overscan
+
+
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+ 256
+ {{313, 4}, {117, 30}}
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+ Compression...
+
+
+
+
+ 256
+ {{184, 10}, {69, 13}}
+
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+
+ Frame Skip :
+
+
+
+
+
+
+ {433, 35}
+
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+ {433, 33}
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+ {{40, 80}, {433, 33}}
+ {{0, 0}, {1024, 768}}
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+ OpenROMControl
+
+
+ 256
+
+
+
+ 256
+
+
+
+ 256
+ {{6, 8}, {81, 13}}
+
+
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+
+ Memory Type :
+
+
+
+
+
+
+
+ 256
+ {{214, 8}, {94, 13}}
+
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+
+ Interleave Mode :
+
+
+
+
+
+
+
+
+ 256
+ {{6, 33}, {81, 13}}
+
+
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+
+ Video System :
+
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+
+
+
+
+
+ 256
+ {{214, 33}, {94, 13}}
+
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+ Header :
+
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+ {433, 56}
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+ {433, 54}
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+ {{40, 80}, {433, 54}}
+ {{0, 0}, {1024, 768}}
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+
+
+
+ Clients List
+
+
+ 256
+
+
+
+ 256
+ {{86, 20}, {118, 16}}
+
+
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+ 256
+ {{20, 20}, {19, 16}}
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+ 1 :
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+ 256
+ {{20, 44}, {19, 16}}
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+ 2 :
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+ 256
+ {{20, 68}, {19, 16}}
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+ 3 :
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+ 256
+ {{20, 92}, {19, 16}}
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+ 4 :
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+ 256
+ {{20, 116}, {19, 16}}
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+ 5 :
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+ 256
+ {{86, 44}, {118, 16}}
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+ 256
+ {{86, 68}, {118, 16}}
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+ 256
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+ 256
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+ 256
+ {{345, 20}, {72, 16}}
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+ 256
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+ 256
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+ 256
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+ 256
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+
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+
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+ 256
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+
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+
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+
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+ Cancel
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+ 256
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+
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+
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+
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+ 256
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+
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+ {437, 192}
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+
+ {{40, 80}, {437, 192}}
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+
+ Players List
+
+
+ 256
+
+
+
+ 256
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+ 2P :
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+ 256
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+ 3P :
+
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+ 256
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+
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+
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+
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+
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+
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+ {555, 272}
+
+
+
+
+
+ 2307
+
+
+ 0
+ IBCarbonFramework
+
+ com.apple.InterfaceBuilder.CarbonPlugin.macosx
+
+
+ YES
+ ../snes9x.xcodeproj
+ 3
+
+
diff --git a/macosx/mac-os.mm b/macosx/mac-os.mm
index b35f27a1..809adcef 100644
--- a/macosx/mac-os.mm
+++ b/macosx/mac-os.mm
@@ -530,19 +530,25 @@ static pascal OSStatus GameWindowUserPaneEventHandler (EventHandlerCallRef, Even
int main (int argc, char **argv)
{
- OSStatus err;
- EventHandlerRef eref;
- EventHandlerUPP eUPP;
- EventTypeSpec mEvents[] = { { kEventClassCommand, kEventCommandProcess },
- { kEventClassCommand, kEventCommandUpdateStatus } },
- sEvents[] = { { kEventClassCommand, kEventCommandProcess },
- { kEventClassCommand, kEventCommandUpdateStatus },
- { kEventClassMouse, kEventMouseUp },
- { kEventClassMouse, kEventMouseMoved },
- { kEventClassMouse, kEventMouseDragged } };
+#ifdef MAC_PANTHER_SUPPORT
+ NSAutoreleasePool *pool;
+#endif
+ OSStatus err;
+ EventHandlerRef eref;
+ EventHandlerUPP eUPP;
+ EventTypeSpec mEvents[] = { { kEventClassCommand, kEventCommandProcess },
+ { kEventClassCommand, kEventCommandUpdateStatus } },
+ sEvents[] = { { kEventClassCommand, kEventCommandProcess },
+ { kEventClassCommand, kEventCommandUpdateStatus },
+ { kEventClassMouse, kEventMouseUp },
+ { kEventClassMouse, kEventMouseMoved },
+ { kEventClassMouse, kEventMouseDragged } };
+#ifdef MAC_PANTHER_SUPPORT
+ pool = [[NSAutoreleasePool alloc] init];
+#endif
eUPP = NewEventHandlerUPP(MainEventHandler);
- err = InstallApplicationEventHandler(eUPP, GetEventTypeCount(mEvents), mEvents, NULL, &eref);
+ err = InstallApplicationEventHandler(eUPP, GetEventTypeCount(mEvents), mEvents, NULL, &eref);
Initialize();
@@ -566,7 +572,11 @@ int main (int argc, char **argv)
err = RemoveEventHandler(eref);
DisposeEventHandlerUPP(eUPP);
+ #ifdef MAC_PANTHER_SUPPORT
+ [pool release];
+ pool = [[NSAutoreleasePool alloc] init];
+ #endif
eUPP = NewEventHandlerUPP(SubEventHandler);
err = InstallApplicationEventHandler(eUPP, GetEventTypeCount(sEvents), sEvents, NULL, &eref);
@@ -627,7 +637,11 @@ int main (int argc, char **argv)
err = RemoveEventHandler(eref);
DisposeEventHandlerUPP(eUPP);
+ #ifdef MAC_PANTHER_SUPPORT
+ [pool release];
+ pool = [[NSAutoreleasePool alloc] init];
+ #endif
eUPP = NewEventHandlerUPP(MainEventHandler);
err = InstallApplicationEventHandler(eUPP, GetEventTypeCount(mEvents), mEvents, NULL, &eref);
}
@@ -642,7 +656,10 @@ int main (int argc, char **argv)
Deinitialize();
err = RemoveEventHandler(eref);
- DisposeEventHandlerUPP(eUPP);
+ DisposeEventHandlerUPP(eUPP);
+#ifdef MAC_PANTHER_SUPPORT
+ [pool release];
+#endif
return (0);
}
diff --git a/macosx/snes9x.xcodeproj/project.pbxproj b/macosx/snes9x.xcodeproj/project.pbxproj
index 09e4016a..d8588653 100755
--- a/macosx/snes9x.xcodeproj/project.pbxproj
+++ b/macosx/snes9x.xcodeproj/project.pbxproj
@@ -116,7 +116,6 @@
CF047DA7109D0E0600FD0754 /* freeze_defrost.aiff in Resources */ = {isa = PBXBuildFile; fileRef = EA85C3560B4ECBD900F5F9C9 /* freeze_defrost.aiff */; };
CF047DA8109D0E0600FD0754 /* InfoPlist.strings in Resources */ = {isa = PBXBuildFile; fileRef = EA3BEA9E0A28384E00A8FAE5 /* InfoPlist.strings */; };
CF047DA9109D0E0600FD0754 /* Localizable.strings in Resources */ = {isa = PBXBuildFile; fileRef = EA3BEA980A28384E00A8FAE5 /* Localizable.strings */; };
- CF047DAA109D0E0600FD0754 /* Snes9x.nib in Resources */ = {isa = PBXBuildFile; fileRef = EA3BEA9C0A28384E00A8FAE5 /* Snes9x.nib */; };
CF047DAB109D0E0600FD0754 /* Snes9x Help in Resources */ = {isa = PBXBuildFile; fileRef = EA3BEAA80A28386500A8FAE5 /* Snes9x Help */; };
CF047DAF109D0E0600FD0754 /* bsx.cpp in Sources */ = {isa = PBXBuildFile; fileRef = EA2F380F09B17E070078DCA7 /* bsx.cpp */; };
CF047DB0109D0E0600FD0754 /* c4.cpp in Sources */ = {isa = PBXBuildFile; fileRef = EAE0615F0526CCB900A80003 /* c4.cpp */; };
@@ -312,7 +311,6 @@
CF0566FC0CF98E7E00C7877C /* freeze_defrost.aiff in Resources */ = {isa = PBXBuildFile; fileRef = EA85C3560B4ECBD900F5F9C9 /* freeze_defrost.aiff */; };
CF0566FD0CF98E7E00C7877C /* InfoPlist.strings in Resources */ = {isa = PBXBuildFile; fileRef = EA3BEA9E0A28384E00A8FAE5 /* InfoPlist.strings */; };
CF0566FE0CF98E7E00C7877C /* Localizable.strings in Resources */ = {isa = PBXBuildFile; fileRef = EA3BEA980A28384E00A8FAE5 /* Localizable.strings */; };
- CF0566FF0CF98E7E00C7877C /* Snes9x.nib in Resources */ = {isa = PBXBuildFile; fileRef = EA3BEA9C0A28384E00A8FAE5 /* Snes9x.nib */; };
CF0567000CF98E7E00C7877C /* Snes9x Help in Resources */ = {isa = PBXBuildFile; fileRef = EA3BEAA80A28386500A8FAE5 /* Snes9x Help */; };
CF0567030CF98E7E00C7877C /* bsx.cpp in Sources */ = {isa = PBXBuildFile; fileRef = EA2F380F09B17E070078DCA7 /* bsx.cpp */; };
CF0567040CF98E7E00C7877C /* c4.cpp in Sources */ = {isa = PBXBuildFile; fileRef = EAE0615F0526CCB900A80003 /* c4.cpp */; };
@@ -396,6 +394,9 @@
CF0567600CF98E7E00C7877C /* libHIDUtilities_u.a in Frameworks */ = {isa = PBXBuildFile; fileRef = EA3D2F580A26085800BDACCC /* libHIDUtilities_u.a */; };
CF0567810CF9971000C7877C /* QuartzCore.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = CF05677E0CF9971000C7877C /* QuartzCore.framework */; };
CF10B8F20F63BF8A009C81CD /* libz_u.a in Frameworks */ = {isa = PBXBuildFile; fileRef = CF10B8EF0F63BF8A009C81CD /* libz_u.a */; };
+ CF14733E132DA4E1000D0F91 /* Snes9x.xib in Resources */ = {isa = PBXBuildFile; fileRef = CF14733C132DA4E1000D0F91 /* Snes9x.xib */; };
+ CF14733F132DA4E1000D0F91 /* Snes9x.xib in Resources */ = {isa = PBXBuildFile; fileRef = CF14733C132DA4E1000D0F91 /* Snes9x.xib */; };
+ CF147340132DA4E1000D0F91 /* Snes9x.xib in Resources */ = {isa = PBXBuildFile; fileRef = CF14733C132DA4E1000D0F91 /* Snes9x.xib */; };
CF2F46121095EE72007D33FA /* 65c816.h in Headers */ = {isa = PBXBuildFile; fileRef = EAE0615A0526CCB900A80003 /* 65c816.h */; };
CF2F46151095EE72007D33FA /* bsx.h in Headers */ = {isa = PBXBuildFile; fileRef = EA2F381A09B17E9E0078DCA7 /* bsx.h */; };
CF2F46161095EE72007D33FA /* c4.h in Headers */ = {isa = PBXBuildFile; fileRef = EAE061600526CCB900A80003 /* c4.h */; };
@@ -505,7 +506,6 @@
CF2F46811095EE72007D33FA /* freeze_defrost.aiff in Resources */ = {isa = PBXBuildFile; fileRef = EA85C3560B4ECBD900F5F9C9 /* freeze_defrost.aiff */; };
CF2F46821095EE72007D33FA /* InfoPlist.strings in Resources */ = {isa = PBXBuildFile; fileRef = EA3BEA9E0A28384E00A8FAE5 /* InfoPlist.strings */; };
CF2F46831095EE72007D33FA /* Localizable.strings in Resources */ = {isa = PBXBuildFile; fileRef = EA3BEA980A28384E00A8FAE5 /* Localizable.strings */; };
- CF2F46841095EE72007D33FA /* Snes9x.nib in Resources */ = {isa = PBXBuildFile; fileRef = EA3BEA9C0A28384E00A8FAE5 /* Snes9x.nib */; };
CF2F46851095EE72007D33FA /* Snes9x Help in Resources */ = {isa = PBXBuildFile; fileRef = EA3BEAA80A28386500A8FAE5 /* Snes9x Help */; };
CF2F46891095EE72007D33FA /* bsx.cpp in Sources */ = {isa = PBXBuildFile; fileRef = EA2F380F09B17E070078DCA7 /* bsx.cpp */; };
CF2F468A1095EE72007D33FA /* c4.cpp in Sources */ = {isa = PBXBuildFile; fileRef = EAE0615F0526CCB900A80003 /* c4.cpp */; };
@@ -699,6 +699,7 @@
CF0567660CF98E7E00C7877C /* Snes9x.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = Snes9x.app; sourceTree = BUILT_PRODUCTS_DIR; };
CF05677E0CF9971000C7877C /* QuartzCore.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = QuartzCore.framework; path = /System/Library/Frameworks/QuartzCore.framework; sourceTree = ""; };
CF10B8EF0F63BF8A009C81CD /* libz_u.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; path = libz_u.a; sourceTree = ""; };
+ CF14733D132DA4E1000D0F91 /* English */ = {isa = PBXFileReference; lastKnownFileType = file.xib; name = English; path = English.lproj/Snes9x.xib; sourceTree = ""; };
CF2CFFD30F10F2C000B8B35E /* spc7110emu.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = spc7110emu.cpp; sourceTree = ""; };
CF2CFFD40F10F2C000B8B35E /* spc7110dec.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = spc7110dec.cpp; sourceTree = ""; };
CF2CFFDB0F10F2DD00B8B35E /* spc7110emu.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = spc7110emu.h; sourceTree = ""; };
@@ -774,7 +775,6 @@
EA31FE2D05F7743E00E13748 /* gfx.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; lineEnding = 0; path = gfx.cpp; sourceTree = ""; };
EA362C3E086119D100FBE476 /* HID_Utilities_External.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; lineEnding = 0; path = HID_Utilities_External.h; sourceTree = ""; };
EA3BEA990A28384E00A8FAE5 /* English */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.plist.strings; name = English; path = English.lproj/Localizable.strings; sourceTree = ""; };
- EA3BEA9D0A28384E00A8FAE5 /* English */ = {isa = PBXFileReference; lastKnownFileType = wrapper.nib; name = English; path = English.lproj/Snes9x.nib; sourceTree = ""; };
EA3BEA9F0A28384E00A8FAE5 /* English */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.plist.strings; name = English; path = English.lproj/InfoPlist.strings; sourceTree = ""; };
EA3BEAA90A28386500A8FAE5 /* English */ = {isa = PBXFileReference; lastKnownFileType = folder; name = English; path = "English.lproj/Snes9x Help"; sourceTree = ""; };
EA3D2F360A26083B00BDACCC /* SRAM.icns */ = {isa = PBXFileReference; lastKnownFileType = image.icns; path = SRAM.icns; sourceTree = ""; };
@@ -1307,7 +1307,7 @@
EA85C3560B4ECBD900F5F9C9 /* freeze_defrost.aiff */,
EA3BEA9E0A28384E00A8FAE5 /* InfoPlist.strings */,
EA3BEA980A28384E00A8FAE5 /* Localizable.strings */,
- EA3BEA9C0A28384E00A8FAE5 /* Snes9x.nib */,
+ CF14733C132DA4E1000D0F91 /* Snes9x.xib */,
EA3BEAA80A28386500A8FAE5 /* Snes9x Help */,
EA3D2F580A26085800BDACCC /* libHIDUtilities_u.a */,
CF10B8EF0F63BF8A009C81CD /* libz_u.a */,
@@ -1737,7 +1737,7 @@
/* Begin PBXProject section */
20286C28FDCF999611CA2CEA /* Project object */ = {
isa = PBXProject;
- buildConfigurationList = EA6A1100085808D200A1CF18 /* Build configuration list for PBXProject "macpdate" */;
+ buildConfigurationList = EA6A1100085808D200A1CF18 /* Build configuration list for PBXProject "snes9x" */;
compatibilityVersion = "Xcode 2.4";
developmentRegion = English;
hasScannedForEncodings = 1;
@@ -1778,7 +1778,7 @@
CF047DA7109D0E0600FD0754 /* freeze_defrost.aiff in Resources */,
CF047DA8109D0E0600FD0754 /* InfoPlist.strings in Resources */,
CF047DA9109D0E0600FD0754 /* Localizable.strings in Resources */,
- CF047DAA109D0E0600FD0754 /* Snes9x.nib in Resources */,
+ CF14733F132DA4E1000D0F91 /* Snes9x.xib in Resources */,
CF047DAB109D0E0600FD0754 /* Snes9x Help in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
@@ -1802,7 +1802,7 @@
CF0566FC0CF98E7E00C7877C /* freeze_defrost.aiff in Resources */,
CF0566FD0CF98E7E00C7877C /* InfoPlist.strings in Resources */,
CF0566FE0CF98E7E00C7877C /* Localizable.strings in Resources */,
- CF0566FF0CF98E7E00C7877C /* Snes9x.nib in Resources */,
+ CF147340132DA4E1000D0F91 /* Snes9x.xib in Resources */,
CF0567000CF98E7E00C7877C /* Snes9x Help in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
@@ -1826,7 +1826,7 @@
CF2F46811095EE72007D33FA /* freeze_defrost.aiff in Resources */,
CF2F46821095EE72007D33FA /* InfoPlist.strings in Resources */,
CF2F46831095EE72007D33FA /* Localizable.strings in Resources */,
- CF2F46841095EE72007D33FA /* Snes9x.nib in Resources */,
+ CF14733E132DA4E1000D0F91 /* Snes9x.xib in Resources */,
CF2F46851095EE72007D33FA /* Snes9x Help in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
@@ -2146,6 +2146,14 @@
/* End PBXSourcesBuildPhase section */
/* Begin PBXVariantGroup section */
+ CF14733C132DA4E1000D0F91 /* Snes9x.xib */ = {
+ isa = PBXVariantGroup;
+ children = (
+ CF14733D132DA4E1000D0F91 /* English */,
+ );
+ name = Snes9x.xib;
+ sourceTree = "";
+ };
EA3BEA980A28384E00A8FAE5 /* Localizable.strings */ = {
isa = PBXVariantGroup;
children = (
@@ -2154,14 +2162,6 @@
name = Localizable.strings;
sourceTree = "";
};
- EA3BEA9C0A28384E00A8FAE5 /* Snes9x.nib */ = {
- isa = PBXVariantGroup;
- children = (
- EA3BEA9D0A28384E00A8FAE5 /* English */,
- );
- name = Snes9x.nib;
- sourceTree = "";
- };
EA3BEA9E0A28384E00A8FAE5 /* InfoPlist.strings */ = {
isa = PBXVariantGroup;
children = (
@@ -2414,7 +2414,7 @@
GCC_ENABLE_CPP_EXCEPTIONS = NO;
GCC_ENABLE_CPP_RTTI = NO;
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
- GCC_MODEL_TUNING = G4;
+ GCC_MODEL_TUNING = G3;
GCC_NO_COMMON_BLOCKS = YES;
GCC_OPTIMIZATION_LEVEL = 3;
GCC_PREFIX_HEADER = "mac-global_prefix.h";
@@ -2448,7 +2448,7 @@
LIBRARY_SEARCH_PATHS = .;
MACOSX_DEPLOYMENT_TARGET = 10.3;
OTHER_CFLAGS = (
- "-mcpu=G4",
+ "-mcpu=G3",
"-fomit-frame-pointer",
"-fast",
);
@@ -2498,7 +2498,7 @@
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
- EA6A1100085808D200A1CF18 /* Build configuration list for PBXProject "macpdate" */ = {
+ EA6A1100085808D200A1CF18 /* Build configuration list for PBXProject "snes9x" */ = {
isa = XCConfigurationList;
buildConfigurations = (
EA6A1102085808D200A1CF18 /* Release */,