mirror of https://github.com/snes9xgit/snes9x.git
Qt: Switch to SDL3 for audio and input.
SDL3 is not a submodule in the git tree yet, so as to not cause an extra checkout for the other ports. It will eventually go in external/SDL.
This commit is contained in:
parent
2ffc66c33c
commit
56e58cdf99
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@ -0,0 +1,112 @@
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/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include "s9x_sound_driver_sdl3.hpp"
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#include "SDL3/SDL_audio.h"
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#include <vector>
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bool S9xSDL3SoundDriver::write_samples(int16_t *data, int samples)
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{
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bool retval = true;
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auto empty = buffer.space_empty();
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if (samples > empty)
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{
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retval = false;
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buffer.dump(buffer.buffer_size / 2 - empty);
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}
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buffer.push(data, samples);
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return retval;
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}
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void S9xSDL3SoundDriver::mix(int req, int total)
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{
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if (tmp.size() < req / 2)
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tmp.resize(req / 2);
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if (buffer.avail() >= req / 2)
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{
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buffer.read((int16_t *)(tmp.data()), req / 2);
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SDL_PutAudioStreamData(stream, tmp.data(), req);
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}
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else
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{
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auto avail = buffer.avail();
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buffer.read((int16_t *)(tmp.data()), avail);
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SDL_PutAudioStreamData(stream, tmp.data(), avail * 2);
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buffer.add_silence(buffer.buffer_size / 2);
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}
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}
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S9xSDL3SoundDriver::S9xSDL3SoundDriver()
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{
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stream = nullptr;
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}
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S9xSDL3SoundDriver::~S9xSDL3SoundDriver()
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{
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deinit();
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}
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void S9xSDL3SoundDriver::init()
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{
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SDL_InitSubSystem(SDL_INIT_AUDIO);
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stop();
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}
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void S9xSDL3SoundDriver::deinit()
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{
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stop();
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SDL_DestroyAudioStream(stream);
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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}
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void S9xSDL3SoundDriver::start()
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{
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SDL_ResumeAudioStreamDevice(stream);
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}
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void S9xSDL3SoundDriver::stop()
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{
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SDL_PauseAudioStreamDevice(stream);
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}
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bool S9xSDL3SoundDriver::open_device(int playback_rate, int buffer_size)
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{
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audiospec = {};
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audiospec.freq = playback_rate;
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audiospec.channels = 2;
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audiospec.format = SDL_AUDIO_S16;
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printf("SDL sound driver initializing...\n");
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stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK,
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&audiospec,
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[](void *userdata, SDL_AudioStream *stream, int addl, int total) {
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((S9xSDL3SoundDriver *)userdata)->mix(addl, total);
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}, this);
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printf("OK\n");
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if (buffer_size < 32)
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buffer_size = 32;
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buffer.resize(buffer_size * 4 * audiospec.freq / 1000);
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return true;
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}
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int S9xSDL3SoundDriver::space_free()
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{
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auto space_empty = buffer.space_empty();
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return space_empty;
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}
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std::pair<int, int> S9xSDL3SoundDriver::buffer_level()
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{
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std::pair<int, int> level = { buffer.space_empty(), buffer.buffer_size };
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return level;
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}
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@ -0,0 +1,46 @@
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/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef __S9X_SOUND_DRIVER_SDL3_HPP
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#define __S9X_SOUND_DRIVER_SDL3_HPP
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#include "SDL3/SDL.h"
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// SDL.h may include altivec.h which redefines vector and bool
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#undef vector
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#undef bool
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#include "s9x_sound_driver.hpp"
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#include "../../apu/resampler.h"
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#include <mutex>
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#include <cstdint>
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#include <vector>
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class S9xSDL3SoundDriver : public S9xSoundDriver
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{
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public:
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S9xSDL3SoundDriver();
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~S9xSDL3SoundDriver();
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void init() override;
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void deinit() override;
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bool open_device(int playback_rate, int buffer_size) override;
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void start() override;
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void stop() override;
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bool write_samples(int16_t *data, int samples) override;
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int space_free() override;
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std::pair<int, int> buffer_level() override;
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private:
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void mix(int req, int total);
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SDL_AudioStream *stream;
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SDL_AudioSpec audiospec;
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Resampler buffer;
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std::mutex mutex;
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std::vector<int16_t> tmp;
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};
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#endif /* __S9X_SOUND_DRIVER_SDL3_HPP */
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@ -98,11 +98,10 @@ list(APPEND LIBS Qt6::Widgets Qt6::Gui)
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list(APPEND INCLUDES ${Qt6Gui_PRIVATE_INCLUDE_DIRS})
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(SDL REQUIRED sdl2)
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pkg_check_modules(ZLIB REQUIRED zlib)
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pkg_check_modules(PNG REQUIRED libpng)
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list(APPEND INCLUDES ${SDL_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIRS})
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list(APPEND FLAGS ${SDL_COMPILE_FLAGS} ${ZLIB_COMPILE_FLAGS})
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list(APPEND INCLUDES ${ZLIB_INCLUDE_DIRS})
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list(APPEND FLAGS ${ZLIB_COMPILE_FLAGS})
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if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
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if (${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang")
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list(APPEND LIBS libstdc++.a)
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endif()
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list(APPEND LIBS libSDL2.a libz.a libpng.a opengl32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32 dinput8)
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list(APPEND DEFINES SDL_MAIN_HANDLED)
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list(APPEND LIBS libz.a libpng.a opengl32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32 dinput8)
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list(APPEND PLATFORM_SOURCES
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../common/video/opengl/wgl_context.cpp
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../external/glad/src/wgl.c
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@ -128,7 +126,7 @@ else()
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endif()
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list(APPEND INCLUDES ${WAYLAND_INCLUDE_DIRS} ${X11_INCLUDE_DIRS})
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list(APPEND LIBS ${WAYLAND_LIBRARIES} ${PNG_LIBRARIES} ${X11_LIBRARIES} ${ZLIB_LIBRARIES} ${SDL_LIBRARIES})
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list(APPEND LIBS ${WAYLAND_LIBRARIES} ${PNG_LIBRARIES} ${X11_LIBRARIES} ${ZLIB_LIBRARIES})
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list(APPEND FLAGS ${WAYLAND_CFLAGS})
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pkg_check_modules(PULSEAUDIO libpulse)
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../external/glad/src/egl.c)
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endif()
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set(SDL_GPU CACHE BOOL OFF FORCE)
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set(SDL_VIDEO CACHE BOOL OFF FORCE)
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set(SDL_RENDER CACHE BOOL OFF FORCE)
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set(SDL_SHARED BOOL OFF FORCE)
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set(SDL_STATIC BOOL ON FORCE)
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add_subdirectory("../external/SDL" "SDL" EXCLUDE_FROM_ALL)
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list(APPEND LIBS SDL3-static)
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list(APPEND INCLUDES ../external/SDL/include)
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list(APPEND DEFINES SDL_MAIN_HANDLED)
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list(APPEND PLATFORM_SOURCES ../external/fmt/src/format.cc)
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list(APPEND INCLUDES ../external/fmt/include)
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src/EmuCanvasOpenGL.cpp
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src/EmuCanvasVulkan.cpp
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../external/glad/src/gl.c
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../common/audio/s9x_sound_driver_sdl.cpp
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../common/audio/s9x_sound_driver_sdl.hpp
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../common/audio/s9x_sound_driver_sdl3.cpp
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../common/audio/s9x_sound_driver_sdl3.hpp
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../common/audio/s9x_sound_driver_cubeb.cpp
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../common/audio/s9x_sound_driver_cubeb.hpp
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../filter/2xsai.cpp
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@ -1,8 +1,8 @@
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#include "ControllerPanel.hpp"
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#include "SDL3/SDL_gamepad.h"
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#include "SDLInputManager.hpp"
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#include "EmuApplication.hpp"
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#include "EmuConfig.hpp"
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#include "SDL_gamecontroller.h"
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#include <QtEvents>
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#include <QTimer>
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void ControllerPanel::autoPopulateWithJoystick(int joystick_id, int slot)
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{
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auto &device = app->input_manager->devices[joystick_id];
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auto sdl_controller = device.controller;
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auto sdl_controller = device.gamepad;
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auto &buttons = app->config->binding.controller[controllerComboBox->currentIndex()].buttons;
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const SDL_GameControllerButton list[] = { SDL_CONTROLLER_BUTTON_DPAD_UP,
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SDL_CONTROLLER_BUTTON_DPAD_DOWN,
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SDL_CONTROLLER_BUTTON_DPAD_LEFT,
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SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
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const SDL_GamepadButton list[] = { SDL_GAMEPAD_BUTTON_DPAD_UP,
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SDL_GAMEPAD_BUTTON_DPAD_DOWN,
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SDL_GAMEPAD_BUTTON_DPAD_LEFT,
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SDL_GAMEPAD_BUTTON_DPAD_RIGHT,
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// B, A and X, Y are inverted on XInput vs SNES
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SDL_CONTROLLER_BUTTON_B,
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SDL_CONTROLLER_BUTTON_A,
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SDL_CONTROLLER_BUTTON_Y,
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SDL_CONTROLLER_BUTTON_X,
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SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
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SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
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SDL_CONTROLLER_BUTTON_START,
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SDL_CONTROLLER_BUTTON_BACK };
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SDL_GAMEPAD_BUTTON_SOUTH,
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SDL_GAMEPAD_BUTTON_EAST,
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SDL_GAMEPAD_BUTTON_WEST,
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SDL_GAMEPAD_BUTTON_NORTH,
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SDL_GAMEPAD_BUTTON_LEFT_SHOULDER,
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SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER,
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SDL_GAMEPAD_BUTTON_START,
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SDL_GAMEPAD_BUTTON_BACK };
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int num_bindings;
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auto bindings = SDL_GetGamepadBindings(sdl_controller, &num_bindings);
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auto get_binding_for_button = [&](SDL_GamepadButton button) -> SDL_GamepadBinding
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{
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for (int i = 0; i < num_bindings; i++)
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if (bindings[i]->output.button == button)
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return *bindings[i];
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return SDL_GamepadBinding{};
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};
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for (auto i = 0; i < std::size(list); i++)
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{
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auto sdl_binding = SDL_GameControllerGetBindForButton(sdl_controller, list[i]);
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if (SDL_CONTROLLER_BINDTYPE_BUTTON == sdl_binding.bindType)
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buttons[4 * i + slot] = EmuBinding::joystick_button(device.index, sdl_binding.value.button);
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else if (SDL_CONTROLLER_BINDTYPE_HAT == sdl_binding.bindType)
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buttons[4 * i + slot] = EmuBinding::joystick_hat(device.index, sdl_binding.value.hat.hat, sdl_binding.value.hat.hat_mask);
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else if (SDL_CONTROLLER_BINDTYPE_AXIS == sdl_binding.bindType)
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buttons[4 * i + slot] = EmuBinding::joystick_axis(device.index, sdl_binding.value.axis, sdl_binding.value.axis);
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auto sdl_binding = get_binding_for_button(list[i]);
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if (SDL_GAMEPAD_BINDTYPE_BUTTON == sdl_binding.input_type)
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buttons[4 * i + slot] = EmuBinding::joystick_button(device.index, sdl_binding.input.button);
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else if (SDL_GAMEPAD_BINDTYPE_HAT == sdl_binding.input_type)
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buttons[4 * i + slot] = EmuBinding::joystick_hat(device.index, sdl_binding.input.hat.hat, sdl_binding.input.hat.hat_mask);
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else if (SDL_GAMEPAD_BINDTYPE_AXIS == sdl_binding.input_type)
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buttons[4 * i + slot] = EmuBinding::joystick_axis(device.index, sdl_binding.input.axis.axis, sdl_binding.input.axis.axis);
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}
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fillTable();
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app->updateBindings();
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@ -2,7 +2,7 @@
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#include "EmuMainWindow.hpp"
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#include "SDLInputManager.hpp"
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#include "Snes9xController.hpp"
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#include "common/audio/s9x_sound_driver_sdl.hpp"
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#include "common/audio/s9x_sound_driver_sdl3.hpp"
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#include "common/audio/s9x_sound_driver_cubeb.hpp"
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#ifdef USE_PULSEAUDIO
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#include "common/audio/s9x_sound_driver_pulse.hpp"
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@ -42,7 +42,7 @@ void EmuApplication::restartAudio()
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if (!sound_driver)
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{
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config->sound_driver = "sdl";
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sound_driver = std::make_unique<S9xSDLSoundDriver>();
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sound_driver = std::make_unique<S9xSDL3SoundDriver>();
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}
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sound_driver->init();
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@ -432,12 +432,12 @@ void EmuApplication::pollJoysticks()
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switch (event->type)
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{
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case SDL_JOYDEVICEADDED:
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case SDL_JOYDEVICEREMOVED:
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case SDL_EVENT_JOYSTICK_ADDED:
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case SDL_EVENT_JOYSTICK_REMOVED:
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if (joypads_changed_callback)
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joypads_changed_callback();
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break;
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case SDL_JOYAXISMOTION: {
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case SDL_EVENT_JOYSTICK_AXIS_MOTION: {
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auto axis_event = input_manager->DiscretizeJoyAxisEvent(event.value());
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if (axis_event)
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{
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@ -450,13 +450,13 @@ void EmuApplication::pollJoysticks()
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}
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break;
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}
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
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case SDL_EVENT_JOYSTICK_BUTTON_UP:
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reportBinding(EmuBinding::joystick_button(
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input_manager->devices[event->jbutton.which].index,
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event->jbutton.button), event->jbutton.state == 1);
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event->jbutton.button), event->jbutton.down == 1);
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break;
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case SDL_JOYHATMOTION:
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case SDL_EVENT_JOYSTICK_HAT_MOTION:
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auto hat_event = input_manager->DiscretizeHatEvent(event.value());
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if (hat_event)
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{
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@ -1,7 +1,7 @@
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#include "EmuBinding.hpp"
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#include "SDL_joystick.h"
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#include <QString>
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#include <QKeySequence>
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#include "SDL3/SDL.h"
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// Hash format:
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//
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@ -1,15 +1,11 @@
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#include "SDLInputManager.hpp"
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#include "SDL.h"
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#include "SDL_events.h"
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#include "SDL_gamecontroller.h"
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#include "SDL_joystick.h"
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#include <algorithm>
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#include <optional>
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SDLInputManager::SDLInputManager()
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{
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SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK);
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SDL_Init(SDL_INIT_GAMEPAD | SDL_INIT_JOYSTICK);
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}
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SDLInputManager::~SDLInputManager()
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@ -23,8 +19,8 @@ void SDLInputManager::AddDevice(int device_index)
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return;
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d.index = FindFirstOpenIndex();
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printf("Slot %d: %s: ", d.index, SDL_JoystickName(d.joystick));
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printf("%zu axes, %zu buttons, %zu hats, %s API\n", d.axes.size(), d.buttons.size(), d.hats.size(), d.is_controller ? "Controller" : "Joystick");
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printf("Slot %d: %s: ", d.index, SDL_GetJoystickName(d.joystick));
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printf("%zu axes, %zu buttons, %zu hats, %s API\n", d.axes.size(), d.buttons.size(), d.hats.size(), d.is_gamepad ? "Controller" : "Joystick");
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devices.insert({ d.instance_id, d });
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}
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@ -37,10 +33,10 @@ void SDLInputManager::RemoveDevice(int instance_id)
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auto &d = iter->second;
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if (d.is_controller)
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SDL_GameControllerClose(d.controller);
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if (d.is_gamepad)
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SDL_CloseGamepad(d.gamepad);
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else
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SDL_JoystickClose(d.joystick);
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SDL_CloseJoystick(d.joystick);
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devices.erase(iter);
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return;
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@ -129,17 +125,17 @@ std::optional<SDL_Event> SDLInputManager::ProcessEvent()
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{
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switch (event.type)
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{
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case SDL_JOYAXISMOTION:
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case SDL_EVENT_JOYSTICK_AXIS_MOTION:
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return event;
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case SDL_JOYHATMOTION:
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case SDL_EVENT_JOYSTICK_HAT_MOTION:
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return event;
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case SDL_JOYBUTTONUP:
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case SDL_JOYBUTTONDOWN:
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case SDL_EVENT_JOYSTICK_BUTTON_UP:
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case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
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return event;
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case SDL_JOYDEVICEADDED:
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case SDL_EVENT_JOYSTICK_ADDED:
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AddDevice(event.jdevice.which);
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return event;
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case SDL_JOYDEVICEREMOVED:
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case SDL_EVENT_JOYSTICK_REMOVED:
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RemoveDevice(event.jdevice.which);
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return event;
|
||||
}
|
||||
|
@ -153,14 +149,14 @@ void SDLInputManager::PrintDevices()
|
|||
for (auto &pair : devices)
|
||||
{
|
||||
auto &d = pair.second;
|
||||
printf("%s: \n", SDL_JoystickName(d.joystick));
|
||||
printf("%s: \n", SDL_GetJoystickName(d.joystick));
|
||||
printf(" Index: %d\n"
|
||||
" Instance ID: %d\n"
|
||||
" Controller %s\n"
|
||||
" SDL Joystick Number: %d\n",
|
||||
d.index,
|
||||
d.instance_id,
|
||||
d.is_controller ? "yes" : "no",
|
||||
d.is_gamepad ? "yes" : "no",
|
||||
d.sdl_joystick_number);
|
||||
}
|
||||
}
|
||||
|
@ -180,33 +176,33 @@ int SDLInputManager::FindFirstOpenIndex()
|
|||
bool SDLInputDevice::open(int joystick_num)
|
||||
{
|
||||
sdl_joystick_number = joystick_num;
|
||||
is_controller = SDL_IsGameController(joystick_num);
|
||||
is_gamepad = SDL_IsGamepad(joystick_num);
|
||||
|
||||
if (is_controller)
|
||||
if (is_gamepad)
|
||||
{
|
||||
controller = SDL_GameControllerOpen(joystick_num);
|
||||
joystick = SDL_GameControllerGetJoystick(controller);
|
||||
gamepad = SDL_OpenGamepad(joystick_num);
|
||||
joystick = SDL_GetGamepadJoystick(gamepad);
|
||||
}
|
||||
else
|
||||
{
|
||||
joystick = SDL_JoystickOpen(joystick_num);
|
||||
controller = nullptr;
|
||||
joystick = SDL_OpenJoystick(joystick_num);
|
||||
gamepad = nullptr;
|
||||
}
|
||||
|
||||
if (!joystick)
|
||||
return false;
|
||||
|
||||
auto num_axes = SDL_JoystickNumAxes(joystick);
|
||||
auto num_axes = SDL_GetNumJoystickAxes(joystick);
|
||||
axes.resize(num_axes);
|
||||
for (int i = 0; i < num_axes; i++)
|
||||
{
|
||||
SDL_JoystickGetAxisInitialState(joystick, i, &axes[i].initial);
|
||||
SDL_GetJoystickAxisInitialState(joystick, i, &axes[i].initial);
|
||||
axes[i].last = axes[i].initial;
|
||||
}
|
||||
|
||||
buttons.resize(SDL_JoystickNumButtons(joystick));
|
||||
hats.resize(SDL_JoystickNumHats(joystick));
|
||||
instance_id = SDL_JoystickInstanceID(joystick);
|
||||
buttons.resize(SDL_GetNumJoystickButtons(joystick));
|
||||
hats.resize(SDL_GetNumJoystickHats(joystick));
|
||||
instance_id = SDL_GetJoystickID(joystick);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -217,11 +213,11 @@ std::vector<std::pair<int, std::string>> SDLInputManager::getXInputControllers()
|
|||
|
||||
for (auto &d : devices)
|
||||
{
|
||||
if (!d.second.is_controller)
|
||||
if (!d.second.is_gamepad)
|
||||
continue;
|
||||
|
||||
list.push_back(std::pair<int, std::string>(d.first, SDL_JoystickName(d.second.joystick)));
|
||||
auto bind = SDL_GameControllerGetBindForButton(d.second.controller, SDL_CONTROLLER_BUTTON_A);
|
||||
list.push_back(std::pair<int, std::string>(d.first, SDL_GetJoystickName(d.second.joystick)));
|
||||
auto bind = SDL_GetGamepadButton(d.second.gamepad, SDL_GAMEPAD_BUTTON_EAST);
|
||||
}
|
||||
|
||||
return list;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "SDL.h"
|
||||
#include "SDL3/SDL.h"
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
@ -12,8 +12,8 @@ struct SDLInputDevice
|
|||
|
||||
int index;
|
||||
int sdl_joystick_number;
|
||||
bool is_controller;
|
||||
SDL_GameController *controller = nullptr;
|
||||
bool is_gamepad;
|
||||
SDL_Gamepad *gamepad = nullptr;
|
||||
SDL_Joystick *joystick = nullptr;
|
||||
SDL_JoystickID instance_id;
|
||||
|
||||
|
|
Loading…
Reference in New Issue