mirror of https://github.com/snes9xgit/snes9x.git
Revert "Add a wait for threads when we hand away control. Probably not needed due to all the extra processing during end-of-frame."
This reverts commit e1a4ef93b6
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f422730808
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551e527784
10
apu/apu.cpp
10
apu/apu.cpp
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@ -758,16 +758,6 @@ static inline void S9xAPUUpdateClock (void)
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S9xAPUSetReferenceTime(CPU.Cycles);
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S9xAPUSetReferenceTime(CPU.Cycles);
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}
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}
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void S9xAPUWait (void)
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{
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#ifdef USE_THREADS
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if (spc::using_threads)
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{
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S9xAPUThreadWait();
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}
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#endif
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}
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uint8 S9xAPUReadPort (int port)
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uint8 S9xAPUReadPort (int port)
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{
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{
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#ifdef USE_THREADS
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#ifdef USE_THREADS
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@ -230,6 +230,5 @@ void S9xClearSamples (void);
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bool8 S9xMixSamples (uint8 *, int);
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bool8 S9xMixSamples (uint8 *, int);
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void S9xSetSamplesAvailableCallback (apu_callback, void *);
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void S9xSetSamplesAvailableCallback (apu_callback, void *);
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void S9xUpdateDynamicRate (int, int);
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void S9xUpdateDynamicRate (int, int);
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void S9xAPUWait (void);
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#endif
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#endif
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@ -319,12 +319,9 @@ void S9xMainLoop (void)
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#ifdef DEBUGGER
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#ifdef DEBUGGER
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if (!(CPU.Flags & FRAME_ADVANCE_FLAG))
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if (!(CPU.Flags & FRAME_ADVANCE_FLAG))
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#endif
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#endif
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S9xAPUWait();
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S9xSyncSpeed();
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S9xSyncSpeed();
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CPU.Flags &= ~SCAN_KEYS_FLAG;
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CPU.Flags &= ~SCAN_KEYS_FLAG;
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}
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}
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}
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}
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static inline void S9xReschedule (void)
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static inline void S9xReschedule (void)
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