Change GL constants back in fr_FR translation. These macros, when

translated, wouldn't actually be valid GL header values.
This commit is contained in:
Brandon Wright 2012-01-30 13:37:47 -06:00
parent 3708a93858
commit 54a83400c6
1 changed files with 3 additions and 3 deletions

View File

@ -321,9 +321,9 @@ msgid ""
"24-bit (GL_RGB)\n"
"32-bit (GL_BGRA)"
msgstr ""
"16-bits (GL_BVRA)\n"
"24-bits (GL_RVB)\n"
"32-bits (GL_BVRA)"
"16-bits (GL_BGRA)\n"
"24-bits (GL_RGB)\n"
"32-bits (GL_BGRA)"
#: ../src/snes9x.glade.h:15
msgid "1x"