mirror of https://github.com/snes9xgit/snes9x.git
Change GL constants back in fr_FR translation. These macros, when
translated, wouldn't actually be valid GL header values.
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@ -321,9 +321,9 @@ msgid ""
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"24-bit (GL_RGB)\n"
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"32-bit (GL_BGRA)"
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msgstr ""
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"16-bits (GL_BVRA)\n"
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"24-bits (GL_RVB)\n"
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"32-bits (GL_BVRA)"
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"16-bits (GL_BGRA)\n"
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"24-bits (GL_RGB)\n"
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"32-bits (GL_BGRA)"
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#: ../src/snes9x.glade.h:15
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msgid "1x"
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