Easy windows build support

Added and modified VS project files to more easily get started building
and working with s9x in the Windows VS environment.
This commit is contained in:
Nelson Garcia 2017-02-17 20:52:11 -08:00
parent d432fb77ef
commit 4800633821
11 changed files with 896 additions and 1037 deletions

View File

@ -383,7 +383,7 @@ bool CD3DCG::LoadShader(const TCHAR *shaderFile)
hr = pDevice->CreateVertexBuffer(sizeof(VERTEX)*4,D3DUSAGE_WRITEONLY,0,D3DPOOL_MANAGED,&pass.vertexBuffer,NULL);
if(FAILED(hr)) {
pass.vertexBuffer = NULL;
DXTRACE_ERR_MSGBOX(L"Error creating vertex buffer", hr);
DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex buffer"), hr);
return false;
}
@ -449,7 +449,7 @@ void CD3DCG::ensureTextureSize(LPDIRECT3DTEXTURE9 &tex, D3DXVECTOR2 &texSize,
texSize = wantedSize;
if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(L"Error while creating texture", hr);
DXTRACE_ERR_MSGBOX(TEXT("Error while creating texture"), hr);
return;
}
}
@ -860,7 +860,7 @@ void CD3DCG::setupVertexDeclaration(shaderPass &pass)
LPDIRECT3DVERTEXDECLARATION9 vertexDeclaration;
HRESULT hr = pDevice->CreateVertexDeclaration(vElems,&vertexDeclaration);
if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(L"Error creating vertex declaration", hr);
DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex declaration"), hr);
}
if(pass.vertexDeclaration)
pass.vertexDeclaration->Release();

View File

@ -272,7 +272,7 @@ bool CDirect3D::Initialize(HWND hWnd)
pD3D = Direct3DCreate9(D3D_SDK_VERSION);
if(pD3D == NULL) {
DXTRACE_ERR_MSGBOX(L"Error creating initial D3D9 object", 0);
DXTRACE_ERR_MSGBOX(TEXT("Error creating initial D3D9 object"), 0);
return false;
}
@ -290,19 +290,19 @@ bool CDirect3D::Initialize(HWND hWnd)
&dPresentParams,
&pDevice);
if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(L"Error creating D3D9 device", hr);
DXTRACE_ERR_MSGBOX(TEXT("Error creating D3D9 device"), hr);
return false;
}
hr = pDevice->CreateVertexBuffer(sizeof(vertexStream),D3DUSAGE_WRITEONLY,0,D3DPOOL_MANAGED,&vertexBuffer,NULL);
if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(L"Error creating vertex buffer", hr);
DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex buffer"), hr);
return false;
}
hr = pDevice->CreateVertexDeclaration(vertexElems,&vertexDeclaration);
if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(L"Error creating vertex declaration", hr);
DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex declaration"), hr);
return false;
}
@ -312,7 +312,7 @@ bool CDirect3D::Initialize(HWND hWnd)
cgContext = cgCreateContext();
hr = cgD3D9SetDevice(pDevice);
if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(L"Error setting cg device", hr);
DXTRACE_ERR_MSGBOX(TEXT("Error setting cg device"), hr);
}
cgShader = new CD3DCG(cgContext,pDevice);
}
@ -650,14 +650,14 @@ void CDirect3D::Render(SSurface Src)
ResetDevice();
return;
default:
DXTRACE_ERR_MSGBOX( L"Internal driver error", hr);
DXTRACE_ERR_MSGBOX(TEXT("Internal driver error"), hr);
return;
}
}
//BlankTexture(drawSurface);
if(FAILED(hr = drawSurface->LockRect(0, &lr, NULL, 0))) {
DXTRACE_ERR_MSGBOX( L"Unable to lock texture", hr);
DXTRACE_ERR_MSGBOX(TEXT("Unable to lock texture"), hr);
return;
} else {
Dst.Surface = (unsigned char *)lr.pBits;
@ -757,7 +757,7 @@ void CDirect3D::CreateDrawSurface()
NULL );
if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(L"Error while creating texture", hr);
DXTRACE_ERR_MSGBOX(TEXT("Error while creating texture"), hr);
return;
}
}
@ -787,7 +787,7 @@ bool CDirect3D::BlankTexture(LPDIRECT3DTEXTURE9 texture)
HRESULT hr;
if(FAILED(hr = texture->LockRect(0, &lr, NULL, 0))) {
DXTRACE_ERR_MSGBOX( L"Unable to lock texture", hr);
DXTRACE_ERR_MSGBOX(TEXT("Unable to lock texture"), hr);
return false;
} else {
memset(lr.pBits, 0, lr.Pitch * quadTextureSize);
@ -938,7 +938,7 @@ bool CDirect3D::ResetDevice()
}
if(FAILED(hr = pDevice->Reset(&dPresentParams))) {
DXTRACE_ERR(L"Unable to reset device", hr);
DXTRACE_ERR(TEXT("Unable to reset device"), hr);
return false;
}

View File

@ -234,7 +234,7 @@ bool CXAudio2::InitXAudio2(void)
HRESULT hr;
if ( FAILED(hr = XAudio2Create( &pXAudio2, 0 , XAUDIO2_DEFAULT_PROCESSOR ) ) ) {
DXTRACE_ERR_MSGBOX(L"Unable to create XAudio2 object.",hr);
DXTRACE_ERR_MSGBOX(TEXT("Unable to create XAudio2 object."),hr);
MessageBox (GUI.hWnd, TEXT("\
Unable to initialize XAudio2. You will not be able to hear any\n\
sound effects or music while playing.\n\n\
@ -257,7 +257,7 @@ bool CXAudio2::InitVoices(void)
HRESULT hr;
if ( FAILED(hr = pXAudio2->CreateMasteringVoice( &pMasterVoice, (Settings.Stereo?2:1),
Settings.SoundPlaybackRate, 0, 0 , NULL ) ) ) {
DXTRACE_ERR_MSGBOX(L"Unable to create mastering voice.",hr);
DXTRACE_ERR_MSGBOX(TEXT("Unable to create mastering voice."),hr);
return false;
}
@ -272,7 +272,7 @@ bool CXAudio2::InitVoices(void)
if( FAILED(hr = pXAudio2->CreateSourceVoice(&pSourceVoice, (WAVEFORMATEX*)&wfx,
XAUDIO2_VOICE_NOSRC , XAUDIO2_DEFAULT_FREQ_RATIO, this, NULL, NULL ) ) ) {
DXTRACE_ERR_MSGBOX(L"Unable to create source voice.",hr);
DXTRACE_ERR_MSGBOX(TEXT("Unable to create source voice."),hr);
return false;
}

58
win32/libpng/libpng.sln Normal file
View File

@ -0,0 +1,58 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\zlib\zlib.vcxproj", "{99E9817A-4605-44AF-8433-7048F0EC1859}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug Unicode|x64 = Debug Unicode|x64
Debug Unicode|x86 = Debug Unicode|x86
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release Unicode|x64 = Release Unicode|x64
Release Unicode|x86 = Release Unicode|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{95804E5F-B69E-4E2A-925E-52FAFC19EDBF}.Release Unicode|x64.ActiveCfg = Release Unicode|x64
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{99E9817A-4605-44AF-8433-7048F0EC1859}.Debug|x86.Build.0 = Debug|Win32
{99E9817A-4605-44AF-8433-7048F0EC1859}.Release Unicode|x64.ActiveCfg = Release Unicode|x64
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438
win32/libpng/libpng.vcxproj Normal file
View File

@ -0,0 +1,438 @@
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<ProjectConfiguration Include="Debug Unicode|x64">
<Configuration>Debug Unicode</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release Unicode|Win32">
<Configuration>Release Unicode</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release Unicode|x64">
<Configuration>Release Unicode</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
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<ItemGroup>
<ClCompile Include="..\..\..\libpng\png.c" />
<ClCompile Include="..\..\..\libpng\pngerror.c" />
<ClCompile Include="..\..\..\libpng\pngget.c" />
<ClCompile Include="..\..\..\libpng\pngmem.c" />
<ClCompile Include="..\..\..\libpng\pngpread.c" />
<ClCompile Include="..\..\..\libpng\pngread.c" />
<ClCompile Include="..\..\..\libpng\pngrio.c" />
<ClCompile Include="..\..\..\libpng\pngrtran.c" />
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@ -269,12 +273,12 @@
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<Link>
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@ -293,7 +297,7 @@
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<Link>
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@ -339,7 +343,7 @@
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<ClCompile>
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@ -359,13 +363,13 @@
<Culture>0x0409</Culture>
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<Link>
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@ -385,7 +389,7 @@
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<ClCompile>
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@ -405,13 +409,13 @@
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</ResourceCompile>
<Link>
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@ -432,7 +436,7 @@
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<ClCompile>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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</ResourceCompile>
<Link>
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</ResourceCompile>
<Link>
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<StringPooling>true</StringPooling>
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@ -556,12 +560,12 @@
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</ResourceCompile>
<Link>
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<Image Include="rsrc\ud.bmp" />
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<ItemGroup>
<ProjectReference Include="libpng\libpng.vcxproj">
<Project>{95804e5f-b69e-4e2a-925e-52fafc19edbf}</Project>
</ProjectReference>
<ProjectReference Include="zlib\zlib.vcxproj">
<Project>{99e9817a-4605-44af-8433-7048f0ec1859}</Project>
</ProjectReference>
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@ -1,38 +1,38 @@

Microsoft Visual Studio Solution File, Format Version 12.00
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VisualStudioVersion = 14.0.25420.1
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EndProject
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
LIB Debug S9xUnicode|Win32 = LIB Debug S9xUnicode|Win32
LIB Debug S9xUnicode|x64 = LIB Debug S9xUnicode|x64
LIB Debug|Win32 = LIB Debug|Win32
LIB Debug|x64 = LIB Debug|x64
LIB Release S9xUnicode|Win32 = LIB Release S9xUnicode|Win32
LIB Release S9xUnicode|x64 = LIB Release S9xUnicode|x64
LIB Release|Win32 = LIB Release|Win32
LIB Release|x64 = LIB Release|x64
Debug Unicode|Win32 = Debug Unicode|Win32
Debug Unicode|x64 = Debug Unicode|x64
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release Unicode|Win32 = Release Unicode|Win32
Release Unicode|x64 = Release Unicode|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
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{99E9817A-4605-44AF-8433-7048F0EC1859}.Release Unicode|Win32.ActiveCfg = Release Unicode|Win32
{99E9817A-4605-44AF-8433-7048F0EC1859}.Release Unicode|Win32.Build.0 = Release Unicode|Win32
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@ -1,795 +0,0 @@
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
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UsePrecompiledHeader="0"
ProgramDataBaseFileName="$(OutDir)\zlibdmt.pdb"
WarningLevel="3"
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ForcedIncludeFiles="$(SolutionDir)..\_tfwopen.h"
/>
<Tool
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<Tool
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Culture="1033"
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AdditionalDependencies="..\..\..\zlib\contrib\masmx86\match686.obj ..\..\..\zlib\contrib\masmx86\inffas32.obj"
OutputFile="$(OutDir)\zlibdmt.lib"
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<Tool
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<Tool
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