Easy windows build support

Added and modified VS project files to more easily get started building
and working with s9x in the Windows VS environment.
This commit is contained in:
Nelson Garcia 2017-02-17 20:52:11 -08:00
parent d432fb77ef
commit 4800633821
11 changed files with 896 additions and 1037 deletions

View File

@ -383,7 +383,7 @@ bool CD3DCG::LoadShader(const TCHAR *shaderFile)
hr = pDevice->CreateVertexBuffer(sizeof(VERTEX)*4,D3DUSAGE_WRITEONLY,0,D3DPOOL_MANAGED,&pass.vertexBuffer,NULL); hr = pDevice->CreateVertexBuffer(sizeof(VERTEX)*4,D3DUSAGE_WRITEONLY,0,D3DPOOL_MANAGED,&pass.vertexBuffer,NULL);
if(FAILED(hr)) { if(FAILED(hr)) {
pass.vertexBuffer = NULL; pass.vertexBuffer = NULL;
DXTRACE_ERR_MSGBOX(L"Error creating vertex buffer", hr); DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex buffer"), hr);
return false; return false;
} }
@ -449,7 +449,7 @@ void CD3DCG::ensureTextureSize(LPDIRECT3DTEXTURE9 &tex, D3DXVECTOR2 &texSize,
texSize = wantedSize; texSize = wantedSize;
if(FAILED(hr)) { if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(L"Error while creating texture", hr); DXTRACE_ERR_MSGBOX(TEXT("Error while creating texture"), hr);
return; return;
} }
} }
@ -860,7 +860,7 @@ void CD3DCG::setupVertexDeclaration(shaderPass &pass)
LPDIRECT3DVERTEXDECLARATION9 vertexDeclaration; LPDIRECT3DVERTEXDECLARATION9 vertexDeclaration;
HRESULT hr = pDevice->CreateVertexDeclaration(vElems,&vertexDeclaration); HRESULT hr = pDevice->CreateVertexDeclaration(vElems,&vertexDeclaration);
if(FAILED(hr)) { if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(L"Error creating vertex declaration", hr); DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex declaration"), hr);
} }
if(pass.vertexDeclaration) if(pass.vertexDeclaration)
pass.vertexDeclaration->Release(); pass.vertexDeclaration->Release();

View File

@ -272,7 +272,7 @@ bool CDirect3D::Initialize(HWND hWnd)
pD3D = Direct3DCreate9(D3D_SDK_VERSION); pD3D = Direct3DCreate9(D3D_SDK_VERSION);
if(pD3D == NULL) { if(pD3D == NULL) {
DXTRACE_ERR_MSGBOX(L"Error creating initial D3D9 object", 0); DXTRACE_ERR_MSGBOX(TEXT("Error creating initial D3D9 object"), 0);
return false; return false;
} }
@ -290,19 +290,19 @@ bool CDirect3D::Initialize(HWND hWnd)
&dPresentParams, &dPresentParams,
&pDevice); &pDevice);
if(FAILED(hr)) { if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(L"Error creating D3D9 device", hr); DXTRACE_ERR_MSGBOX(TEXT("Error creating D3D9 device"), hr);
return false; return false;
} }
hr = pDevice->CreateVertexBuffer(sizeof(vertexStream),D3DUSAGE_WRITEONLY,0,D3DPOOL_MANAGED,&vertexBuffer,NULL); hr = pDevice->CreateVertexBuffer(sizeof(vertexStream),D3DUSAGE_WRITEONLY,0,D3DPOOL_MANAGED,&vertexBuffer,NULL);
if(FAILED(hr)) { if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(L"Error creating vertex buffer", hr); DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex buffer"), hr);
return false; return false;
} }
hr = pDevice->CreateVertexDeclaration(vertexElems,&vertexDeclaration); hr = pDevice->CreateVertexDeclaration(vertexElems,&vertexDeclaration);
if(FAILED(hr)) { if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(L"Error creating vertex declaration", hr); DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex declaration"), hr);
return false; return false;
} }
@ -312,7 +312,7 @@ bool CDirect3D::Initialize(HWND hWnd)
cgContext = cgCreateContext(); cgContext = cgCreateContext();
hr = cgD3D9SetDevice(pDevice); hr = cgD3D9SetDevice(pDevice);
if(FAILED(hr)) { if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(L"Error setting cg device", hr); DXTRACE_ERR_MSGBOX(TEXT("Error setting cg device"), hr);
} }
cgShader = new CD3DCG(cgContext,pDevice); cgShader = new CD3DCG(cgContext,pDevice);
} }
@ -650,14 +650,14 @@ void CDirect3D::Render(SSurface Src)
ResetDevice(); ResetDevice();
return; return;
default: default:
DXTRACE_ERR_MSGBOX( L"Internal driver error", hr); DXTRACE_ERR_MSGBOX(TEXT("Internal driver error"), hr);
return; return;
} }
} }
//BlankTexture(drawSurface); //BlankTexture(drawSurface);
if(FAILED(hr = drawSurface->LockRect(0, &lr, NULL, 0))) { if(FAILED(hr = drawSurface->LockRect(0, &lr, NULL, 0))) {
DXTRACE_ERR_MSGBOX( L"Unable to lock texture", hr); DXTRACE_ERR_MSGBOX(TEXT("Unable to lock texture"), hr);
return; return;
} else { } else {
Dst.Surface = (unsigned char *)lr.pBits; Dst.Surface = (unsigned char *)lr.pBits;
@ -757,7 +757,7 @@ void CDirect3D::CreateDrawSurface()
NULL ); NULL );
if(FAILED(hr)) { if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(L"Error while creating texture", hr); DXTRACE_ERR_MSGBOX(TEXT("Error while creating texture"), hr);
return; return;
} }
} }
@ -787,7 +787,7 @@ bool CDirect3D::BlankTexture(LPDIRECT3DTEXTURE9 texture)
HRESULT hr; HRESULT hr;
if(FAILED(hr = texture->LockRect(0, &lr, NULL, 0))) { if(FAILED(hr = texture->LockRect(0, &lr, NULL, 0))) {
DXTRACE_ERR_MSGBOX( L"Unable to lock texture", hr); DXTRACE_ERR_MSGBOX(TEXT("Unable to lock texture"), hr);
return false; return false;
} else { } else {
memset(lr.pBits, 0, lr.Pitch * quadTextureSize); memset(lr.pBits, 0, lr.Pitch * quadTextureSize);
@ -938,7 +938,7 @@ bool CDirect3D::ResetDevice()
} }
if(FAILED(hr = pDevice->Reset(&dPresentParams))) { if(FAILED(hr = pDevice->Reset(&dPresentParams))) {
DXTRACE_ERR(L"Unable to reset device", hr); DXTRACE_ERR(TEXT("Unable to reset device"), hr);
return false; return false;
} }

View File

@ -234,7 +234,7 @@ bool CXAudio2::InitXAudio2(void)
HRESULT hr; HRESULT hr;
if ( FAILED(hr = XAudio2Create( &pXAudio2, 0 , XAUDIO2_DEFAULT_PROCESSOR ) ) ) { if ( FAILED(hr = XAudio2Create( &pXAudio2, 0 , XAUDIO2_DEFAULT_PROCESSOR ) ) ) {
DXTRACE_ERR_MSGBOX(L"Unable to create XAudio2 object.",hr); DXTRACE_ERR_MSGBOX(TEXT("Unable to create XAudio2 object."),hr);
MessageBox (GUI.hWnd, TEXT("\ MessageBox (GUI.hWnd, TEXT("\
Unable to initialize XAudio2. You will not be able to hear any\n\ Unable to initialize XAudio2. You will not be able to hear any\n\
sound effects or music while playing.\n\n\ sound effects or music while playing.\n\n\
@ -257,7 +257,7 @@ bool CXAudio2::InitVoices(void)
HRESULT hr; HRESULT hr;
if ( FAILED(hr = pXAudio2->CreateMasteringVoice( &pMasterVoice, (Settings.Stereo?2:1), if ( FAILED(hr = pXAudio2->CreateMasteringVoice( &pMasterVoice, (Settings.Stereo?2:1),
Settings.SoundPlaybackRate, 0, 0 , NULL ) ) ) { Settings.SoundPlaybackRate, 0, 0 , NULL ) ) ) {
DXTRACE_ERR_MSGBOX(L"Unable to create mastering voice.",hr); DXTRACE_ERR_MSGBOX(TEXT("Unable to create mastering voice."),hr);
return false; return false;
} }
@ -272,7 +272,7 @@ bool CXAudio2::InitVoices(void)
if( FAILED(hr = pXAudio2->CreateSourceVoice(&pSourceVoice, (WAVEFORMATEX*)&wfx, if( FAILED(hr = pXAudio2->CreateSourceVoice(&pSourceVoice, (WAVEFORMATEX*)&wfx,
XAUDIO2_VOICE_NOSRC , XAUDIO2_DEFAULT_FREQ_RATIO, this, NULL, NULL ) ) ) { XAUDIO2_VOICE_NOSRC , XAUDIO2_DEFAULT_FREQ_RATIO, this, NULL, NULL ) ) ) {
DXTRACE_ERR_MSGBOX(L"Unable to create source voice.",hr); DXTRACE_ERR_MSGBOX(TEXT("Unable to create source voice."),hr);
return false; return false;
} }

58
win32/libpng/libpng.sln Normal file
View File

@ -0,0 +1,58 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\zlib\zlib.vcxproj", "{99E9817A-4605-44AF-8433-7048F0EC1859}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug Unicode|x64 = Debug Unicode|x64
Debug Unicode|x86 = Debug Unicode|x86
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release Unicode|x64 = Release Unicode|x64
Release Unicode|x86 = Release Unicode|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{95804E5F-B69E-4E2A-925E-52FAFC19EDBF}.Debug Unicode|x64.Build.0 = Debug Unicode|x64
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{95804E5F-B69E-4E2A-925E-52FAFC19EDBF}.Release Unicode|x64.ActiveCfg = Release Unicode|x64
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{99E9817A-4605-44AF-8433-7048F0EC1859}.Debug|x86.Build.0 = Debug|Win32
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GlobalSection(SolutionProperties) = preSolution
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EndGlobalSection
EndGlobal

438
win32/libpng/libpng.vcxproj Normal file
View File

@ -0,0 +1,438 @@
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<ProjectConfiguration Include="Release Unicode|Win32">
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<ProjectConfiguration Include="Debug|x64">
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<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
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<ClCompile Include="..\..\..\libpng\pngerror.c" />
<ClCompile Include="..\..\..\libpng\pngget.c" />
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<ClCompile Include="..\..\..\libpng\pngpread.c" />
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@ -200,7 +204,7 @@
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<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
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<Image Include="rsrc\ud.bmp" /> <Image Include="rsrc\ud.bmp" />
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<Project>{95804e5f-b69e-4e2a-925e-52fafc19edbf}</Project>
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<ProjectReference Include="zlib\zlib.vcxproj">
<Project>{99e9817a-4605-44af-8433-7048f0ec1859}</Project>
</ProjectReference>
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