mirror of https://github.com/snes9xgit/snes9x.git
Update glslang. Fix meson build.
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453bbbe779
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@ -1 +1 @@
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Subproject commit bcf6a2430e99e8fc24f9f266e99316905e6d5134
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Subproject commit e3bca2add61a83cc87b0db199c1fbd45690dbf0b
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@ -70,9 +70,9 @@ if slang
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glslang_opt_var = cmake.subproject_options()
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glslang_opt_var.add_cmake_defines({'BUILD_TESTING': false})
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glslang_pro = cmake.subproject('glslang', options: glslang_opt_var)
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# deps += glslang_pro.dependency('GenericCodeGen')
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deps += glslang_pro.dependency('GenericCodeGen')
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deps += glslang_pro.dependency('glslang')
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# deps += glslang_pro.dependency('MachineIndependent')
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deps += glslang_pro.dependency('MachineIndependent')
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deps += glslang_pro.dependency('OGLCompiler')
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deps += glslang_pro.dependency('HLSL')
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deps += glslang_pro.dependency('OSDependent')
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@ -349,6 +349,9 @@ libjma_srcs = [
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'../jma/winout.cpp'
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]
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includes += '../external/fmt/include'
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srcs += '../external/fmt/src/format.cc'
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libjma = static_library('jma',
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libjma_srcs,
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c_args: args,
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