mirror of https://github.com/snes9xgit/snes9x.git
Win32: Add hacks dialog.
This commit is contained in:
parent
d404f3fd39
commit
3c879cc2b3
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@ -308,7 +308,8 @@ void S9xLoadConfigFiles (char **argv, int argc)
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// Hack
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Settings.SuperFXClockMultiplier = conf.GetUInt("Hack::SuperFXClockMultiplier", 100);
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Settings.OverclockMode = conf.GetUInt("Hack::OverclockMode", 0);
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Settings.SeparateEchoBuffer = conf.GetBool("Hack::SeparateEchoBuffer", false);
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Settings.DisableGameSpecificHacks = !conf.GetBool("Hack::EnableGameSpecificHacks", true);
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Settings.BlockInvalidVRAMAccessMaster = !conf.GetBool("Hack::AllowInvalidVRAMAccess", false);
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Settings.HDMATimingHack = conf.GetInt ("Hack::HDMATiming", 100);
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2
snes9x.h
2
snes9x.h
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@ -303,7 +303,9 @@ struct SSettings
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bool8 OpenGLEnable;
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bool8 SeparateEchoBuffer;
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uint32 SuperFXClockMultiplier;
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int OverclockMode;
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int OneClockCycle;
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int OneSlowClockCycle;
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int TwoClockCycles;
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@ -44,6 +44,7 @@
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#define IDI_ICON2 160
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#define IDI_ICON3 161
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#define IDI_ICON4 162
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#define IDD_DIALOG_HACKS 164
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#define IDC_DRIVER 1001
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#define IDC_BUFLEN 1002
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#define IDC_RATE 1003
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@ -203,6 +204,7 @@
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#define IDC_COMBO1 1155
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#define IDC_C_LOADWATCH 1155
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#define IDC_OUTPUTMETHOD 1155
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#define IDC_CPU_OVERCLOCK 1155
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#define IDC_NC_ADDRESS 1156
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#define IDC_C_SAVEWATCH 1156
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#define IDC_ASPECTDROP 1156
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@ -394,6 +396,12 @@
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#define IDC_ROM_SPLITTER 3027
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#define IDC_SYSLINK_DX 3028
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#define IDC_STATIC_ICON 3029
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#define IDC_INVALID_VRAM 3030
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#define IDC_SEPARATE_ECHO_BUFFER 3031
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#define IDC_SOUND_INTERPOLATION 3033
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#define IDC_SFX_CLOCK_SPEED 3035
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#define IDC_SFX_CLOCK_SPEED_SPIN 3036
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#define IDC_NO_SPRITE_LIMIT 3037
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#define ID_FILE_EXIT 40001
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#define ID_WINDOW_HIDEMENUBAR 40004
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#define ID_FILE_AVI_RECORDING 40005
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@ -509,6 +517,7 @@
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#define ID_SAVEMEMPACK 40175
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#define ID_INPUT_BACKGROUNDKEYBOARDHOTKEYS 40176
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#define ID_INPUT_DETECTGAMEPADCHANGES 40177
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#define ID_EMULATION_HACKS 40178
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#define ID_FILE_SAVE0 44000
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#define ID_FILE_SAVE1 44001
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#define ID_FILE_SAVE2 44002
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@ -538,9 +547,9 @@
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 164
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#define _APS_NEXT_COMMAND_VALUE 40178
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#define _APS_NEXT_CONTROL_VALUE 3032
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#define _APS_NEXT_RESOURCE_VALUE 167
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#define _APS_NEXT_COMMAND_VALUE 40179
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#define _APS_NEXT_CONTROL_VALUE 3038
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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@ -560,6 +560,26 @@ BEGIN
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ICON "",IDC_STATIC_ICON,7,7,20,20,SS_CENTERIMAGE | SS_REALSIZEIMAGE | WS_GROUP
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END
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IDD_DIALOG_HACKS DIALOGEX 0, 0, 234, 120
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STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "Emulator Hacks"
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FONT 8, "MS Shell Dlg", 400, 0, 0x1
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BEGIN
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DEFPUSHBUTTON "OK",IDOK,126,100,48,14
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PUSHBUTTON "Cancel",IDCANCEL,180,100,48,14
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RTEXT "SuperFX Clock Speed %:",IDC_STATIC,12,6,90,8
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RTEXT "CPU Overclock:",IDC_STATIC,12,24,90,8
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RTEXT "Sound Interpolation Type:",IDC_STATIC,6,42,96,8
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EDITTEXT IDC_SFX_CLOCK_SPEED,108,6,42,12,ES_AUTOHSCROLL | ES_NUMBER
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CONTROL "",IDC_SFX_CLOCK_SPEED_SPIN,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS,136,6,12,14
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COMBOBOX IDC_CPU_OVERCLOCK,108,24,54,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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COMBOBOX IDC_SOUND_INTERPOLATION,108,42,120,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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CONTROL "Allow Invalid VRAM Access",IDC_INVALID_VRAM,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,108,60,104,10
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CONTROL "Separate Echo Buffer from RAM",IDC_SEPARATE_ECHO_BUFFER,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,108,72,123,10
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CONTROL "Disable Sprite Limit",IDC_NO_SPRITE_LIMIT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,108,84,80,10
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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@ -722,6 +742,14 @@ BEGIN
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TOPMARGIN, 7
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BOTTOMMARGIN, 85
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END
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IDD_DIALOG_HACKS, DIALOG
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BEGIN
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LEFTMARGIN, 7
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RIGHTMARGIN, 227
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TOPMARGIN, 7
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BOTTOMMARGIN, 113
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END
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END
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#endif // APSTUDIO_INVOKED
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@ -935,6 +963,7 @@ BEGIN
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MENUITEM "Pause &When Inactive", ID_EMULATION_PAUSEWHENINACTIVE
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MENUITEM "&Frame Advance", ID_FRAME_ADVANCE
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MENUITEM SEPARATOR
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MENUITEM "&Hacks...", ID_EMULATION_HACKS
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MENUITEM "&Settings...\tAlt+F8", ID_OPTIONS_SETTINGS
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END
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POPUP "&Input"
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@ -1141,6 +1170,41 @@ BEGIN
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0
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END
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IDD_DIALOG_HACKS AFX_DIALOG_LAYOUT
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BEGIN
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0
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Dialog Info
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//
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IDD_DIALOG_HACKS DLGINIT
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BEGIN
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IDC_CPU_OVERCLOCK, 0x403, 5, 0
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0x6f4e, 0x656e, "\000"
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IDC_CPU_OVERCLOCK, 0x403, 4, 0
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0x6f4c, 0x0077,
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IDC_CPU_OVERCLOCK, 0x403, 7, 0
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0x654d, 0x6964, 0x6d75, "\000"
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IDC_CPU_OVERCLOCK, 0x403, 4, 0
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0x614d, 0x0078,
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IDC_SOUND_INTERPOLATION, 0x403, 5, 0
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0x6f4e, 0x656e, "\000"
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IDC_SOUND_INTERPOLATION, 0x403, 7, 0
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0x694c, 0x656e, 0x7261, "\000"
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IDC_SOUND_INTERPOLATION, 0x403, 20, 0
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0x6147, 0x7375, 0x6973, 0x6e61, 0x2820, 0x6361, 0x7563, 0x6172, 0x6574,
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0x0029,
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IDC_SOUND_INTERPOLATION, 0x403, 6, 0
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0x7543, 0x6962, 0x0063,
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IDC_SOUND_INTERPOLATION, 0x403, 5, 0
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0x6953, 0x636e, "\000"
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0
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END
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#endif // English (United States) resources
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/////////////////////////////////////////////////////////////////////////////
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@ -118,7 +118,7 @@
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)glslang\src</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<StructMemberAlignment>Default</StructMemberAlignment>
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<PrecompiledHeader />
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@ -167,7 +167,7 @@
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)glslang\src</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<StructMemberAlignment>Default</StructMemberAlignment>
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<PrecompiledHeader />
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@ -221,7 +221,7 @@
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<OmitFramePointers>true</OmitFramePointers>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)glslang\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<StructMemberAlignment>Default</StructMemberAlignment>
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@ -274,7 +274,7 @@
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<OmitFramePointers>true</OmitFramePointers>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)glslang\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<StructMemberAlignment>Default</StructMemberAlignment>
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@ -716,6 +716,8 @@
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<Image Include="rsrc\hiddir.bmp" />
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<Image Include="rsrc\icon1.ico" />
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<Image Include="rsrc\icon2.ico" />
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<Image Include="rsrc\icon3.ico" />
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<Image Include="rsrc\icon4.ico" />
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<Image Include="rsrc\nd.bmp" />
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<Image Include="rsrc\openfold.bmp" />
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<Image Include="rsrc\pad.bmp" />
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@ -676,6 +676,8 @@
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<Image Include="rsrc\icon2.ico">
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<Filter>Resource\Other</Filter>
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</Image>
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<Image Include="rsrc\icon3.ico" />
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<Image Include="rsrc\icon4.ico" />
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="..\65c816.h">
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@ -671,6 +671,34 @@ void WinPostLoad(ConfigFile& conf)
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}
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}
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if (Settings.MaxSpriteTilesPerLine != 34 && Settings.MaxSpriteTilesPerLine != 128)
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Settings.MaxSpriteTilesPerLine = 34;
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switch (Settings.OverclockMode)
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{
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default:
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case 0:
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Settings.OneClockCycle = 6;
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Settings.OneSlowClockCycle = 8;
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Settings.TwoClockCycles = 12;
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break;
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case 1:
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Settings.OneClockCycle = 6;
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Settings.OneSlowClockCycle = 6;
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Settings.TwoClockCycles = 12;
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break;
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case 2:
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Settings.OneClockCycle = 4;
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Settings.OneSlowClockCycle = 5;
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Settings.TwoClockCycles = 8;
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break;
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case 3:
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Settings.OneClockCycle = 3;
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Settings.OneSlowClockCycle = 4;
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Settings.TwoClockCycles = 6;
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break;
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}
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ConfigFile::SetNiceAlignment(niceAlignment);
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ConfigFile::SetShowComments(showComments);
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ConfigFile::SetAlphaSort(configSort==2);
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@ -900,7 +928,10 @@ void WinRegisterConfigItems()
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#undef ADDN
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#undef CATEGORY
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#define CATEGORY "Hack"
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AddUIntC("CPUOverclockMode", Settings.OverclockMode, 0, "CPU Overclock: 0=none, 1=min, 2=medium, 3=max");
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AddUIntC("MaxSpriteTilesPerLine", Settings.MaxSpriteTilesPerLine, 34, "Max sprite tiles rendered per line. Default = 34, Unlimited ~= 128");
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AddUIntC("SuperFXClockMultiplier", Settings.SuperFXClockMultiplier, 100, "SuperFX speed, in percent (default 100)");
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AddBoolC("SeparateEchoBuffer", Settings.SeparateEchoBuffer, false, "Separate echo buffer from APU ram. For old hacks only.");
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#undef CATEGORY
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}
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@ -92,6 +92,7 @@ INT_PTR CALLBACK DlgSoundConf(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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INT_PTR CALLBACK DlgInfoProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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INT_PTR CALLBACK DlgAboutProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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INT_PTR CALLBACK DlgEmulatorProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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INT_PTR CALLBACK DlgEmulatorHacksProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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INT_PTR CALLBACK DlgOpenROMProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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INT_PTR CALLBACK DlgMultiROMProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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@ -2228,6 +2229,13 @@ LRESULT CALLBACK WinProc(
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DialogBox(g_hInst, MAKEINTRESOURCE(IDD_EMU_SETTINGS), hWnd, DlgEmulatorProc);
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RestoreSNESDisplay ();
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break;
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case ID_EMULATION_HACKS:
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RestoreGUIDisplay();
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if (DialogBox(g_hInst, MAKEINTRESOURCE(IDD_DIALOG_HACKS), hWnd, DlgEmulatorHacksProc))
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S9xReset();
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else
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RestoreSNESDisplay();
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break;
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case ID_HELP_ABOUT:
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RestoreGUIDisplay ();
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DialogBox(g_hInst, MAKEINTRESOURCE(IDD_ABOUT), hWnd, DlgAboutProc);
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@ -3306,7 +3314,7 @@ int WINAPI WinMain(
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PCEnd = PCStart;
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PCEndTicks = timeGetTime()*1000;
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PCStartTicks = timeGetTime()*1000;
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PCFrameTime = PCFrameTimeNTSC = (__int64)((float)PCBase / 60.09881389744051f);
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PCFrameTime = PCFrameTimeNTSC = (__int64)((float)PCBase / 59.9968);
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PCFrameTimePAL = PCBase / 50;
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@ -5062,6 +5070,105 @@ INT_PTR CALLBACK DlgAboutProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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default:return false;
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}
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}
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INT_PTR CALLBACK DlgEmulatorHacksProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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UDACCEL accel = { 0, 10 };
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bool must_reset = 0;
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switch (msg)
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{
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case WM_INITDIALOG:
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SendDlgItemMessage(hDlg, IDC_SFX_CLOCK_SPEED_SPIN, UDM_SETRANGE, 0, MAKELPARAM((short)400, (short)50));
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SendDlgItemMessage(hDlg, IDC_SFX_CLOCK_SPEED_SPIN, UDM_SETPOS, 0, Settings.SuperFXClockMultiplier);
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SendDlgItemMessage(hDlg, IDC_SFX_CLOCK_SPEED_SPIN, UDM_SETACCEL, 1, (LPARAM)&accel);
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SendDlgItemMessage(hDlg, IDC_CPU_OVERCLOCK, CB_ADDSTRING, 0, (LPARAM)TEXT("None"));
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SendDlgItemMessage(hDlg, IDC_CPU_OVERCLOCK, CB_ADDSTRING, 0, (LPARAM)TEXT("Low"));
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SendDlgItemMessage(hDlg, IDC_CPU_OVERCLOCK, CB_ADDSTRING, 0, (LPARAM)TEXT("Medium"));
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SendDlgItemMessage(hDlg, IDC_CPU_OVERCLOCK, CB_ADDSTRING, 0, (LPARAM)TEXT("Max"));
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SendDlgItemMessage(hDlg, IDC_CPU_OVERCLOCK, CB_SETCURSEL, Settings.OverclockMode, 0);
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SendDlgItemMessage(hDlg, IDC_SOUND_INTERPOLATION, CB_ADDSTRING, 0, (LPARAM)TEXT("None"));
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SendDlgItemMessage(hDlg, IDC_SOUND_INTERPOLATION, CB_ADDSTRING, 0, (LPARAM)TEXT("Linear"));
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SendDlgItemMessage(hDlg, IDC_SOUND_INTERPOLATION, CB_ADDSTRING, 0, (LPARAM)TEXT("Gaussian (SNES Hardware)"));
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SendDlgItemMessage(hDlg, IDC_SOUND_INTERPOLATION, CB_ADDSTRING, 0, (LPARAM)TEXT("Cubic"));
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SendDlgItemMessage(hDlg, IDC_SOUND_INTERPOLATION, CB_ADDSTRING, 0, (LPARAM)TEXT("Sinc"));
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SendDlgItemMessage(hDlg, IDC_SOUND_INTERPOLATION, CB_SETCURSEL, Settings.InterpolationMethod, 0);
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CheckDlgButton(hDlg, IDC_INVALID_VRAM, !Settings.BlockInvalidVRAMAccessMaster);
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CheckDlgButton(hDlg, IDC_SEPARATE_ECHO_BUFFER, Settings.SeparateEchoBuffer);
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CheckDlgButton(hDlg, IDC_NO_SPRITE_LIMIT, Settings.MaxSpriteTilesPerLine == 128);
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return true;
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break;
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case WM_COMMAND:
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switch (LOWORD(wParam))
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{
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case IDOK:
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if ((!Settings.BlockInvalidVRAMAccessMaster == IsDlgButtonChecked(hDlg, IDC_INVALID_VRAM) ||
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Settings.SeparateEchoBuffer != IsDlgButtonChecked(hDlg, IDC_SEPARATE_ECHO_BUFFER))
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&& !Settings.StopEmulation)
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{
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if (MessageBoxA(hDlg, "To make the requested changes, the game will need to be reset.", "Reset Required", MB_OKCANCEL) != IDOK)
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return false;
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||||
must_reset = true;
|
||||
}
|
||||
|
||||
Settings.SuperFXClockMultiplier = SendDlgItemMessage(hDlg, IDC_SFX_CLOCK_SPEED_SPIN, UDM_GETPOS, 0, 0);
|
||||
Settings.OverclockMode = SendDlgItemMessage(hDlg, IDC_CPU_OVERCLOCK, CB_GETCURSEL, 0, 0);
|
||||
Settings.InterpolationMethod = SendDlgItemMessage(hDlg, IDC_SOUND_INTERPOLATION, CB_GETCURSEL, 0, 0);
|
||||
Settings.BlockInvalidVRAMAccessMaster = !IsDlgButtonChecked(hDlg, IDC_INVALID_VRAM);
|
||||
Settings.SeparateEchoBuffer = IsDlgButtonChecked(hDlg, IDC_SEPARATE_ECHO_BUFFER);
|
||||
Settings.MaxSpriteTilesPerLine = IsDlgButtonChecked(hDlg, IDC_NO_SPRITE_LIMIT) ? 128 : 34;
|
||||
|
||||
switch (Settings.OverclockMode)
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
Settings.OneClockCycle = 6;
|
||||
Settings.OneSlowClockCycle = 8;
|
||||
Settings.TwoClockCycles = 12;
|
||||
break;
|
||||
case 1:
|
||||
Settings.OneClockCycle = 6;
|
||||
Settings.OneSlowClockCycle = 6;
|
||||
Settings.TwoClockCycles = 12;
|
||||
break;
|
||||
case 2:
|
||||
Settings.OneClockCycle = 4;
|
||||
Settings.OneSlowClockCycle = 6;
|
||||
Settings.TwoClockCycles = 8;
|
||||
break;
|
||||
case 3:
|
||||
Settings.OneClockCycle = 3;
|
||||
Settings.OneSlowClockCycle = 4;
|
||||
Settings.TwoClockCycles = 6;
|
||||
break;
|
||||
}
|
||||
|
||||
EndDialog(hDlg, must_reset);
|
||||
return true;
|
||||
|
||||
case IDCANCEL:
|
||||
EndDialog(hDlg, 0);
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
break;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
INT_PTR CALLBACK DlgEmulatorProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
static TCHAR paths[10][MAX_PATH];
|
||||
|
|
Loading…
Reference in New Issue