Win32: Add hacks dialog.

This commit is contained in:
Brandon Wright 2019-04-08 16:54:24 -05:00
parent d404f3fd39
commit 3c879cc2b3
8 changed files with 228 additions and 10 deletions

View File

@ -308,7 +308,8 @@ void S9xLoadConfigFiles (char **argv, int argc)
// Hack // Hack
Settings.SuperFXClockMultiplier = conf.GetUInt("Hack::SuperFXClockMultiplier", 100); Settings.SuperFXClockMultiplier = conf.GetUInt("Hack::SuperFXClockMultiplier", 100);
Settings.OverclockMode = conf.GetUInt("Hack::OverclockMode", 0);
Settings.SeparateEchoBuffer = conf.GetBool("Hack::SeparateEchoBuffer", false);
Settings.DisableGameSpecificHacks = !conf.GetBool("Hack::EnableGameSpecificHacks", true); Settings.DisableGameSpecificHacks = !conf.GetBool("Hack::EnableGameSpecificHacks", true);
Settings.BlockInvalidVRAMAccessMaster = !conf.GetBool("Hack::AllowInvalidVRAMAccess", false); Settings.BlockInvalidVRAMAccessMaster = !conf.GetBool("Hack::AllowInvalidVRAMAccess", false);
Settings.HDMATimingHack = conf.GetInt ("Hack::HDMATiming", 100); Settings.HDMATimingHack = conf.GetInt ("Hack::HDMATiming", 100);

View File

@ -303,7 +303,9 @@ struct SSettings
bool8 OpenGLEnable; bool8 OpenGLEnable;
bool8 SeparateEchoBuffer;
uint32 SuperFXClockMultiplier; uint32 SuperFXClockMultiplier;
int OverclockMode;
int OneClockCycle; int OneClockCycle;
int OneSlowClockCycle; int OneSlowClockCycle;
int TwoClockCycles; int TwoClockCycles;

View File

@ -44,6 +44,7 @@
#define IDI_ICON2 160 #define IDI_ICON2 160
#define IDI_ICON3 161 #define IDI_ICON3 161
#define IDI_ICON4 162 #define IDI_ICON4 162
#define IDD_DIALOG_HACKS 164
#define IDC_DRIVER 1001 #define IDC_DRIVER 1001
#define IDC_BUFLEN 1002 #define IDC_BUFLEN 1002
#define IDC_RATE 1003 #define IDC_RATE 1003
@ -203,6 +204,7 @@
#define IDC_COMBO1 1155 #define IDC_COMBO1 1155
#define IDC_C_LOADWATCH 1155 #define IDC_C_LOADWATCH 1155
#define IDC_OUTPUTMETHOD 1155 #define IDC_OUTPUTMETHOD 1155
#define IDC_CPU_OVERCLOCK 1155
#define IDC_NC_ADDRESS 1156 #define IDC_NC_ADDRESS 1156
#define IDC_C_SAVEWATCH 1156 #define IDC_C_SAVEWATCH 1156
#define IDC_ASPECTDROP 1156 #define IDC_ASPECTDROP 1156
@ -394,6 +396,12 @@
#define IDC_ROM_SPLITTER 3027 #define IDC_ROM_SPLITTER 3027
#define IDC_SYSLINK_DX 3028 #define IDC_SYSLINK_DX 3028
#define IDC_STATIC_ICON 3029 #define IDC_STATIC_ICON 3029
#define IDC_INVALID_VRAM 3030
#define IDC_SEPARATE_ECHO_BUFFER 3031
#define IDC_SOUND_INTERPOLATION 3033
#define IDC_SFX_CLOCK_SPEED 3035
#define IDC_SFX_CLOCK_SPEED_SPIN 3036
#define IDC_NO_SPRITE_LIMIT 3037
#define ID_FILE_EXIT 40001 #define ID_FILE_EXIT 40001
#define ID_WINDOW_HIDEMENUBAR 40004 #define ID_WINDOW_HIDEMENUBAR 40004
#define ID_FILE_AVI_RECORDING 40005 #define ID_FILE_AVI_RECORDING 40005
@ -509,6 +517,7 @@
#define ID_SAVEMEMPACK 40175 #define ID_SAVEMEMPACK 40175
#define ID_INPUT_BACKGROUNDKEYBOARDHOTKEYS 40176 #define ID_INPUT_BACKGROUNDKEYBOARDHOTKEYS 40176
#define ID_INPUT_DETECTGAMEPADCHANGES 40177 #define ID_INPUT_DETECTGAMEPADCHANGES 40177
#define ID_EMULATION_HACKS 40178
#define ID_FILE_SAVE0 44000 #define ID_FILE_SAVE0 44000
#define ID_FILE_SAVE1 44001 #define ID_FILE_SAVE1 44001
#define ID_FILE_SAVE2 44002 #define ID_FILE_SAVE2 44002
@ -538,9 +547,9 @@
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 164 #define _APS_NEXT_RESOURCE_VALUE 167
#define _APS_NEXT_COMMAND_VALUE 40178 #define _APS_NEXT_COMMAND_VALUE 40179
#define _APS_NEXT_CONTROL_VALUE 3032 #define _APS_NEXT_CONTROL_VALUE 3038
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif

View File

@ -560,6 +560,26 @@ BEGIN
ICON "",IDC_STATIC_ICON,7,7,20,20,SS_CENTERIMAGE | SS_REALSIZEIMAGE | WS_GROUP ICON "",IDC_STATIC_ICON,7,7,20,20,SS_CENTERIMAGE | SS_REALSIZEIMAGE | WS_GROUP
END END
IDD_DIALOG_HACKS DIALOGEX 0, 0, 234, 120
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Emulator Hacks"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,126,100,48,14
PUSHBUTTON "Cancel",IDCANCEL,180,100,48,14
RTEXT "SuperFX Clock Speed %:",IDC_STATIC,12,6,90,8
RTEXT "CPU Overclock:",IDC_STATIC,12,24,90,8
RTEXT "Sound Interpolation Type:",IDC_STATIC,6,42,96,8
EDITTEXT IDC_SFX_CLOCK_SPEED,108,6,42,12,ES_AUTOHSCROLL | ES_NUMBER
CONTROL "",IDC_SFX_CLOCK_SPEED_SPIN,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS,136,6,12,14
COMBOBOX IDC_CPU_OVERCLOCK,108,24,54,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
COMBOBOX IDC_SOUND_INTERPOLATION,108,42,120,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
CONTROL "Allow Invalid VRAM Access",IDC_INVALID_VRAM,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,108,60,104,10
CONTROL "Separate Echo Buffer from RAM",IDC_SEPARATE_ECHO_BUFFER,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,108,72,123,10
CONTROL "Disable Sprite Limit",IDC_NO_SPRITE_LIMIT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,108,84,80,10
END
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
@ -722,6 +742,14 @@ BEGIN
TOPMARGIN, 7 TOPMARGIN, 7
BOTTOMMARGIN, 85 BOTTOMMARGIN, 85
END END
IDD_DIALOG_HACKS, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 227
TOPMARGIN, 7
BOTTOMMARGIN, 113
END
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
@ -935,6 +963,7 @@ BEGIN
MENUITEM "Pause &When Inactive", ID_EMULATION_PAUSEWHENINACTIVE MENUITEM "Pause &When Inactive", ID_EMULATION_PAUSEWHENINACTIVE
MENUITEM "&Frame Advance", ID_FRAME_ADVANCE MENUITEM "&Frame Advance", ID_FRAME_ADVANCE
MENUITEM SEPARATOR MENUITEM SEPARATOR
MENUITEM "&Hacks...", ID_EMULATION_HACKS
MENUITEM "&Settings...\tAlt+F8", ID_OPTIONS_SETTINGS MENUITEM "&Settings...\tAlt+F8", ID_OPTIONS_SETTINGS
END END
POPUP "&Input" POPUP "&Input"
@ -1141,6 +1170,41 @@ BEGIN
0 0
END END
IDD_DIALOG_HACKS AFX_DIALOG_LAYOUT
BEGIN
0
END
/////////////////////////////////////////////////////////////////////////////
//
// Dialog Info
//
IDD_DIALOG_HACKS DLGINIT
BEGIN
IDC_CPU_OVERCLOCK, 0x403, 5, 0
0x6f4e, 0x656e, "\000"
IDC_CPU_OVERCLOCK, 0x403, 4, 0
0x6f4c, 0x0077,
IDC_CPU_OVERCLOCK, 0x403, 7, 0
0x654d, 0x6964, 0x6d75, "\000"
IDC_CPU_OVERCLOCK, 0x403, 4, 0
0x614d, 0x0078,
IDC_SOUND_INTERPOLATION, 0x403, 5, 0
0x6f4e, 0x656e, "\000"
IDC_SOUND_INTERPOLATION, 0x403, 7, 0
0x694c, 0x656e, 0x7261, "\000"
IDC_SOUND_INTERPOLATION, 0x403, 20, 0
0x6147, 0x7375, 0x6973, 0x6e61, 0x2820, 0x6361, 0x7563, 0x6172, 0x6574,
0x0029,
IDC_SOUND_INTERPOLATION, 0x403, 6, 0
0x7543, 0x6962, 0x0063,
IDC_SOUND_INTERPOLATION, 0x403, 5, 0
0x6953, 0x636e, "\000"
0
END
#endif // English (United States) resources #endif // English (United States) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////

View File

@ -118,7 +118,7 @@
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)glslang\src</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)glslang\src</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment> <StructMemberAlignment>Default</StructMemberAlignment>
<PrecompiledHeader /> <PrecompiledHeader />
@ -167,7 +167,7 @@
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)glslang\src</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)glslang\src</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment> <StructMemberAlignment>Default</StructMemberAlignment>
<PrecompiledHeader /> <PrecompiledHeader />
@ -221,7 +221,7 @@
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)glslang\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)glslang\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment> <StructMemberAlignment>Default</StructMemberAlignment>
@ -274,7 +274,7 @@
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)glslang\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)glslang\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment> <StructMemberAlignment>Default</StructMemberAlignment>
@ -716,6 +716,8 @@
<Image Include="rsrc\hiddir.bmp" /> <Image Include="rsrc\hiddir.bmp" />
<Image Include="rsrc\icon1.ico" /> <Image Include="rsrc\icon1.ico" />
<Image Include="rsrc\icon2.ico" /> <Image Include="rsrc\icon2.ico" />
<Image Include="rsrc\icon3.ico" />
<Image Include="rsrc\icon4.ico" />
<Image Include="rsrc\nd.bmp" /> <Image Include="rsrc\nd.bmp" />
<Image Include="rsrc\openfold.bmp" /> <Image Include="rsrc\openfold.bmp" />
<Image Include="rsrc\pad.bmp" /> <Image Include="rsrc\pad.bmp" />
@ -741,4 +743,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>
</Project> </Project>

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@ -676,6 +676,8 @@
<Image Include="rsrc\icon2.ico"> <Image Include="rsrc\icon2.ico">
<Filter>Resource\Other</Filter> <Filter>Resource\Other</Filter>
</Image> </Image>
<Image Include="rsrc\icon3.ico" />
<Image Include="rsrc\icon4.ico" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<CustomBuild Include="..\65c816.h"> <CustomBuild Include="..\65c816.h">

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@ -671,6 +671,34 @@ void WinPostLoad(ConfigFile& conf)
} }
} }
if (Settings.MaxSpriteTilesPerLine != 34 && Settings.MaxSpriteTilesPerLine != 128)
Settings.MaxSpriteTilesPerLine = 34;
switch (Settings.OverclockMode)
{
default:
case 0:
Settings.OneClockCycle = 6;
Settings.OneSlowClockCycle = 8;
Settings.TwoClockCycles = 12;
break;
case 1:
Settings.OneClockCycle = 6;
Settings.OneSlowClockCycle = 6;
Settings.TwoClockCycles = 12;
break;
case 2:
Settings.OneClockCycle = 4;
Settings.OneSlowClockCycle = 5;
Settings.TwoClockCycles = 8;
break;
case 3:
Settings.OneClockCycle = 3;
Settings.OneSlowClockCycle = 4;
Settings.TwoClockCycles = 6;
break;
}
ConfigFile::SetNiceAlignment(niceAlignment); ConfigFile::SetNiceAlignment(niceAlignment);
ConfigFile::SetShowComments(showComments); ConfigFile::SetShowComments(showComments);
ConfigFile::SetAlphaSort(configSort==2); ConfigFile::SetAlphaSort(configSort==2);
@ -900,7 +928,10 @@ void WinRegisterConfigItems()
#undef ADDN #undef ADDN
#undef CATEGORY #undef CATEGORY
#define CATEGORY "Hack" #define CATEGORY "Hack"
AddUIntC("CPUOverclockMode", Settings.OverclockMode, 0, "CPU Overclock: 0=none, 1=min, 2=medium, 3=max");
AddUIntC("MaxSpriteTilesPerLine", Settings.MaxSpriteTilesPerLine, 34, "Max sprite tiles rendered per line. Default = 34, Unlimited ~= 128");
AddUIntC("SuperFXClockMultiplier", Settings.SuperFXClockMultiplier, 100, "SuperFX speed, in percent (default 100)"); AddUIntC("SuperFXClockMultiplier", Settings.SuperFXClockMultiplier, 100, "SuperFX speed, in percent (default 100)");
AddBoolC("SeparateEchoBuffer", Settings.SeparateEchoBuffer, false, "Separate echo buffer from APU ram. For old hacks only.");
#undef CATEGORY #undef CATEGORY
} }

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@ -92,6 +92,7 @@ INT_PTR CALLBACK DlgSoundConf(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
INT_PTR CALLBACK DlgInfoProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); INT_PTR CALLBACK DlgInfoProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
INT_PTR CALLBACK DlgAboutProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); INT_PTR CALLBACK DlgAboutProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
INT_PTR CALLBACK DlgEmulatorProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); INT_PTR CALLBACK DlgEmulatorProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
INT_PTR CALLBACK DlgEmulatorHacksProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
INT_PTR CALLBACK DlgOpenROMProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); INT_PTR CALLBACK DlgOpenROMProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
INT_PTR CALLBACK DlgMultiROMProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); INT_PTR CALLBACK DlgMultiROMProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
@ -2228,6 +2229,13 @@ LRESULT CALLBACK WinProc(
DialogBox(g_hInst, MAKEINTRESOURCE(IDD_EMU_SETTINGS), hWnd, DlgEmulatorProc); DialogBox(g_hInst, MAKEINTRESOURCE(IDD_EMU_SETTINGS), hWnd, DlgEmulatorProc);
RestoreSNESDisplay (); RestoreSNESDisplay ();
break; break;
case ID_EMULATION_HACKS:
RestoreGUIDisplay();
if (DialogBox(g_hInst, MAKEINTRESOURCE(IDD_DIALOG_HACKS), hWnd, DlgEmulatorHacksProc))
S9xReset();
else
RestoreSNESDisplay();
break;
case ID_HELP_ABOUT: case ID_HELP_ABOUT:
RestoreGUIDisplay (); RestoreGUIDisplay ();
DialogBox(g_hInst, MAKEINTRESOURCE(IDD_ABOUT), hWnd, DlgAboutProc); DialogBox(g_hInst, MAKEINTRESOURCE(IDD_ABOUT), hWnd, DlgAboutProc);
@ -3306,7 +3314,7 @@ int WINAPI WinMain(
PCEnd = PCStart; PCEnd = PCStart;
PCEndTicks = timeGetTime()*1000; PCEndTicks = timeGetTime()*1000;
PCStartTicks = timeGetTime()*1000; PCStartTicks = timeGetTime()*1000;
PCFrameTime = PCFrameTimeNTSC = (__int64)((float)PCBase / 60.09881389744051f); PCFrameTime = PCFrameTimeNTSC = (__int64)((float)PCBase / 59.9968);
PCFrameTimePAL = PCBase / 50; PCFrameTimePAL = PCBase / 50;
@ -5062,6 +5070,105 @@ INT_PTR CALLBACK DlgAboutProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
default:return false; default:return false;
} }
} }
INT_PTR CALLBACK DlgEmulatorHacksProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
{
UDACCEL accel = { 0, 10 };
bool must_reset = 0;
switch (msg)
{
case WM_INITDIALOG:
SendDlgItemMessage(hDlg, IDC_SFX_CLOCK_SPEED_SPIN, UDM_SETRANGE, 0, MAKELPARAM((short)400, (short)50));
SendDlgItemMessage(hDlg, IDC_SFX_CLOCK_SPEED_SPIN, UDM_SETPOS, 0, Settings.SuperFXClockMultiplier);
SendDlgItemMessage(hDlg, IDC_SFX_CLOCK_SPEED_SPIN, UDM_SETACCEL, 1, (LPARAM)&accel);
SendDlgItemMessage(hDlg, IDC_CPU_OVERCLOCK, CB_ADDSTRING, 0, (LPARAM)TEXT("None"));
SendDlgItemMessage(hDlg, IDC_CPU_OVERCLOCK, CB_ADDSTRING, 0, (LPARAM)TEXT("Low"));
SendDlgItemMessage(hDlg, IDC_CPU_OVERCLOCK, CB_ADDSTRING, 0, (LPARAM)TEXT("Medium"));
SendDlgItemMessage(hDlg, IDC_CPU_OVERCLOCK, CB_ADDSTRING, 0, (LPARAM)TEXT("Max"));
SendDlgItemMessage(hDlg, IDC_CPU_OVERCLOCK, CB_SETCURSEL, Settings.OverclockMode, 0);
SendDlgItemMessage(hDlg, IDC_SOUND_INTERPOLATION, CB_ADDSTRING, 0, (LPARAM)TEXT("None"));
SendDlgItemMessage(hDlg, IDC_SOUND_INTERPOLATION, CB_ADDSTRING, 0, (LPARAM)TEXT("Linear"));
SendDlgItemMessage(hDlg, IDC_SOUND_INTERPOLATION, CB_ADDSTRING, 0, (LPARAM)TEXT("Gaussian (SNES Hardware)"));
SendDlgItemMessage(hDlg, IDC_SOUND_INTERPOLATION, CB_ADDSTRING, 0, (LPARAM)TEXT("Cubic"));
SendDlgItemMessage(hDlg, IDC_SOUND_INTERPOLATION, CB_ADDSTRING, 0, (LPARAM)TEXT("Sinc"));
SendDlgItemMessage(hDlg, IDC_SOUND_INTERPOLATION, CB_SETCURSEL, Settings.InterpolationMethod, 0);
CheckDlgButton(hDlg, IDC_INVALID_VRAM, !Settings.BlockInvalidVRAMAccessMaster);
CheckDlgButton(hDlg, IDC_SEPARATE_ECHO_BUFFER, Settings.SeparateEchoBuffer);
CheckDlgButton(hDlg, IDC_NO_SPRITE_LIMIT, Settings.MaxSpriteTilesPerLine == 128);
return true;
break;
case WM_COMMAND:
switch (LOWORD(wParam))
{
case IDOK:
if ((!Settings.BlockInvalidVRAMAccessMaster == IsDlgButtonChecked(hDlg, IDC_INVALID_VRAM) ||
Settings.SeparateEchoBuffer != IsDlgButtonChecked(hDlg, IDC_SEPARATE_ECHO_BUFFER))
&& !Settings.StopEmulation)
{
if (MessageBoxA(hDlg, "To make the requested changes, the game will need to be reset.", "Reset Required", MB_OKCANCEL) != IDOK)
return false;
must_reset = true;
}
Settings.SuperFXClockMultiplier = SendDlgItemMessage(hDlg, IDC_SFX_CLOCK_SPEED_SPIN, UDM_GETPOS, 0, 0);
Settings.OverclockMode = SendDlgItemMessage(hDlg, IDC_CPU_OVERCLOCK, CB_GETCURSEL, 0, 0);
Settings.InterpolationMethod = SendDlgItemMessage(hDlg, IDC_SOUND_INTERPOLATION, CB_GETCURSEL, 0, 0);
Settings.BlockInvalidVRAMAccessMaster = !IsDlgButtonChecked(hDlg, IDC_INVALID_VRAM);
Settings.SeparateEchoBuffer = IsDlgButtonChecked(hDlg, IDC_SEPARATE_ECHO_BUFFER);
Settings.MaxSpriteTilesPerLine = IsDlgButtonChecked(hDlg, IDC_NO_SPRITE_LIMIT) ? 128 : 34;
switch (Settings.OverclockMode)
{
default:
case 0:
Settings.OneClockCycle = 6;
Settings.OneSlowClockCycle = 8;
Settings.TwoClockCycles = 12;
break;
case 1:
Settings.OneClockCycle = 6;
Settings.OneSlowClockCycle = 6;
Settings.TwoClockCycles = 12;
break;
case 2:
Settings.OneClockCycle = 4;
Settings.OneSlowClockCycle = 6;
Settings.TwoClockCycles = 8;
break;
case 3:
Settings.OneClockCycle = 3;
Settings.OneSlowClockCycle = 4;
Settings.TwoClockCycles = 6;
break;
}
EndDialog(hDlg, must_reset);
return true;
case IDCANCEL:
EndDialog(hDlg, 0);
return true;
default:
break;
}
return true;
break;
default:
return false;
}
}
INT_PTR CALLBACK DlgEmulatorProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam) INT_PTR CALLBACK DlgEmulatorProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
{ {
static TCHAR paths[10][MAX_PATH]; static TCHAR paths[10][MAX_PATH];