mirror of https://github.com/snes9xgit/snes9x.git
Trim trailing spaces.
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@ -320,7 +320,7 @@ void retro_cheat_set(unsigned index, bool enabled, const char *code)
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S9xApplyCheats();
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}
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#define MAX_MAPS 256
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#define MAX_MAPS 32
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static struct retro_memory_descriptor memorydesc[MAX_MAPS];
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static unsigned memorydesc_c;
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void S9xAppendMapping(struct retro_memory_descriptor * desc)
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@ -642,12 +642,11 @@ enum retro_mod
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// Even if special device types are set in the libretro core, libretro should only poll input based on the base input device types.
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#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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// const struct retro_memory_map * --
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// This environment call lets a libretro core tell the frontend about the memory maps
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// emulated by this core. This can be used to implement, for example, cheats.
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// This environment call lets a libretro core tell the frontend about the memory maps this
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// core emulates. This can be used to implement, for example, cheats in a core-agnostic way.
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//
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// Should only be used by emulators; it doesn't make much sense for anything else.
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//
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// It is highly recommended to expose all relevant pointers through retro_get_memory_* as well.
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// It is recommended to expose all relevant pointers through retro_get_memory_* as well.
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//
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// Can be called from retro_init and retro_load_game.
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//
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@ -657,7 +656,7 @@ enum retro_mod
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#define RETRO_MEMDESC_ALIGNED (1 << 2) // All memory access in this area is aligned to their own size, and no non-power-of-two sized data exists.
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struct retro_memory_descriptor {
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uint64_t flags;
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//Pointer to the start of the relevant ROM or RAM chip.
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//It's strongly recommended to use 'offset' if possible, rather than doing math on the pointer.
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//If the same byte is mapped my multiple descriptors, their descriptors must have the same pointer.
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@ -666,28 +665,28 @@ struct retro_memory_descriptor {
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//It's recommended to minimize the number of descriptors if possible, but not mandatory.
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void * ptr;
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size_t offset;
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//This is the location in the emulated address space where the mapping starts.
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size_t start;
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//Which bits must be same as in 'start' for this mapping to apply.
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//The first memory descriptor to claim a certain byte is the one that applies.
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//A bit which is set in 'start' must also be set in this.
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//Can be zero, in which case each byte is assumed mapped exactly once. In this case, 'len' must be a power of two.
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size_t select;
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//If this is nonzero, the set bits are assumed not connected to the memory chip's address pins.
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size_t disconnect;
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//This one tells the size of the current memory area.
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//If, after start+disconnect are applied, the address is higher than this, the highest bit of the address is cleared.
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//If the address is still too high, the next highest bit is cleared.
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//Can be zero, in which case it's assumed to be infinite (as limited by 'select' and 'disconnect').
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size_t len;
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//To go from emulated address to physical address, the following order applies:
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//Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'.
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//The address space name must consist of only a-zA-Z0-9_-, should be as short as feasible (maximum length is 8 plus the NUL),
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// and may not be any other address space plus one or more 0-9A-F at the end.
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//However, multiple memory descriptors for the same address space is allowed, and the address
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