mirror of https://github.com/snes9xgit/snes9x.git
Shaders: Use const char * for filenames.
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@ -87,7 +87,7 @@ static const char *wrap_mode_enum_to_string(int val)
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}
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}
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bool GLSLShader::load_shader_preset_file(char *filename)
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bool GLSLShader::load_shader_preset_file(const char *filename)
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{
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{
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char key[256];
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char key[256];
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int length = strlen(filename);
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int length = strlen(filename);
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@ -433,7 +433,7 @@ GLuint GLSLShader::compile_shader(std::vector<std::string> &lines,
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return status;
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return status;
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}
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}
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bool GLSLShader::load_shader(char *filename)
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bool GLSLShader::load_shader(const char *filename)
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{
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{
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char shader_path[PATH_MAX];
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char shader_path[PATH_MAX];
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char temp[PATH_MAX];
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char temp[PATH_MAX];
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@ -156,8 +156,8 @@ typedef struct
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typedef struct
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typedef struct
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{
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{
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bool load_shader(char *filename);
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bool load_shader(const char *filename);
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bool load_shader_preset_file(char *filename);
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bool load_shader_preset_file(const char *filename);
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void render(GLuint &orig, int width, int height, int viewport_x,
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void render(GLuint &orig, int width, int height, int viewport_x,
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int viewport_y, int viewport_width, int viewport_height,
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int viewport_y, int viewport_width, int viewport_height,
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GLSLViewportCallback vpcallback);
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GLSLViewportCallback vpcallback);
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