mirror of https://github.com/snes9xgit/snes9x.git
win32: add audio device selection (xaudio2 only for the moment)
This commit is contained in:
parent
a8119d531a
commit
3832ec3607
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@ -125,8 +125,13 @@ returns true if successful, false otherwise
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bool CXAudio2::InitVoices(void)
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{
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HRESULT hr;
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// subtract -1, we added "Default" as first index
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int device_index = FindDeviceIndex(GUI.AudioDevice) - 1;
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if (device_index < 0)
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device_index = 0;
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if ( FAILED(hr = pXAudio2->CreateMasteringVoice( &pMasterVoice, (Settings.Stereo?2:1),
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Settings.SoundPlaybackRate, 0, 0 , NULL ) ) ) {
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Settings.SoundPlaybackRate, 0, device_index, NULL ) ) ) {
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DXTRACE_ERR_MSGBOX(TEXT("Unable to create mastering voice."),hr);
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return false;
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}
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@ -308,3 +313,55 @@ void CXAudio2::ProcessSound()
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availableSamples -= singleBufferSamples;
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}
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}
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/* CXAudio2::GetDeviceList
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get a list of the available output devices
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-----
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returns a vector of display names
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*/
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std::vector<std::wstring> CXAudio2::GetDeviceList()
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{
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std::vector<std::wstring> device_list;
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if (pXAudio2)
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{
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UINT32 num_devices;
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pXAudio2->GetDeviceCount(&num_devices);
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device_list.push_back(_T("Default"));
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for (unsigned int i = 0; i < num_devices; i++)
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{
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XAUDIO2_DEVICE_DETAILS device_details;
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if (SUCCEEDED(pXAudio2->GetDeviceDetails(i, &device_details)))
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{
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device_list.push_back(device_details.DisplayName);
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}
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}
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}
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return device_list;
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}
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/* CXAudio2::FindDeviceIndex
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find a device name in the list of possible output devices
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-----
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returns the index in the device list returned by GetDeviceList
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*/
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int CXAudio2::FindDeviceIndex(TCHAR *audio_device)
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{
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std::vector<std::wstring> device_list = GetDeviceList();
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int index = 0;
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for (int i = 0; i < device_list.size(); i++)
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{
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if (_tcsstr(device_list[i].c_str(), audio_device) != NULL)
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{
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index = i;
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break;
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}
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}
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return index;
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}
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@ -41,6 +41,9 @@ private:
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bool InitXAudio2(void);
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void DeInitXAudio2(void);
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std::vector<std::wstring> GetDeviceList();
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int FindDeviceIndex(TCHAR *audio_device);
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public:
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CXAudio2(void);
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~CXAudio2(void);
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@ -7,6 +7,8 @@
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#ifndef IS9XSOUNDOUTPUT_H
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#define IS9XSOUNDOUTPUT_H
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#include "../port.h"
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#include <vector>
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#include <string>
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/* IS9xSoundOutput
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Interface for the sound output.
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@ -31,6 +33,19 @@ public:
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// Host sound system. If the sound system is callback based, ProcessSound should do a syncronized
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// S9xFinalizeSamples and return.
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virtual void ProcessSound()=0;
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// GetDeviceList should return a list of device strings that can be displayed in a dropdown
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virtual std::vector<std::wstring> GetDeviceList()
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{
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return std::vector<std::wstring>();
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}
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// FindDeviceIndex should try to find a matching index in the device list for a particular device string
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virtual int FindDeviceIndex(TCHAR *audio_device)
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{
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return 0;
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}
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};
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#endif
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@ -33,7 +33,6 @@
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#define IDD_CREATEMOVIE 135
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#define IDD_KEYCUSTOM 136
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#define IDI_ICON1 144
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#define IDI_ICON2 160
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#define IDB_REMOVABLE 145
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#define IDB_RAMDISK 146
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#define IDB_UNKNOWN 147
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@ -42,10 +41,12 @@
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#define IDD_MULTICART 150
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#define IDD_DIALOG_SHADER_PARAMS 155
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#define IDD_DIALOG_XAUDIO2_INIT_ERROR 159
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#define IDI_ICON2 160
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#define IDC_DRIVER 1001
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#define IDC_BUFLEN 1002
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#define IDC_RATE 1003
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#define IDC_MIX 1004
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#define IDC_OUTPUT_DEVICE 1004
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#define IDC_DYNRATECONTROL 1005
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#define IDC_STEREO 1006
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#define IDC_REV_STEREO 1007
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@ -26,40 +26,42 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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// Dialog
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//
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IDD_SOUND_OPTS DIALOGEX 0, 0, 413, 144
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STYLE DS_SETFONT | DS_MODALFRAME | DS_3DLOOK | DS_CENTER | WS_POPUP | WS_VISIBLE | WS_CLIPCHILDREN | WS_CAPTION | WS_SYSMENU
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IDD_SOUND_OPTS DIALOGEX 0, 0, 413, 157
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STYLE DS_SETFONT | DS_MODALFRAME | DS_3DLOOK | DS_FIXEDSYS | DS_CENTER | WS_POPUP | WS_VISIBLE | WS_CLIPCHILDREN | WS_CAPTION | WS_SYSMENU
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CAPTION "Sound Settings"
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FONT 8, "MS Shell Dlg", 400, 0, 0x1
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BEGIN
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GROUPBOX "Sound Quality",IDC_STATIC,119,7,286,112,0,WS_EX_TRANSPARENT
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DEFPUSHBUTTON "&OK",IDOK,288,122,56,16
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COMBOBOX IDC_DRIVER,177,24,106,60,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Sound Driver:",IDC_STATIC,125,25,49,11
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COMBOBOX IDC_BUFLEN,177,56,106,101,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Buffer Length:",IDC_STATIC,125,58,49,11
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COMBOBOX IDC_RATE,177,40,106,171,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Playback Rate:",IDC_STATIC,125,41,49,11
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CONTROL "&Dynamic Rate Control",IDC_DYNRATECONTROL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,90,96,10
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CONTROL "&Automatic Input Rate",IDC_AUTOMATICINPUTRATE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,105,96,10
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CONTROL "&Stereo",IDC_STEREO,"Button",BS_AUTOCHECKBOX | BS_NOTIFY | WS_TABSTOP,295,15,93,10
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CONTROL "&Reverse Stereo",IDC_REV_STEREO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,30,94,10
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GROUPBOX "Sound Quality",IDC_STATIC,119,7,286,124,0,WS_EX_TRANSPARENT
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DEFPUSHBUTTON "&OK",IDOK,288,134,56,16
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COMBOBOX IDC_DRIVER,177,34,106,60,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Sound Driver:",IDC_STATIC,125,36,49,11
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COMBOBOX IDC_BUFLEN,177,68,106,101,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Buffer Length:",IDC_STATIC,125,70,49,11
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COMBOBOX IDC_RATE,177,51,106,171,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Playback Rate:",IDC_STATIC,125,53,49,11
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CONTROL "&Dynamic Rate Control",IDC_DYNRATECONTROL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,97,102,10
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CONTROL "&Automatic Input Rate",IDC_AUTOMATICINPUTRATE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,109,102,10
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CONTROL "&Stereo",IDC_STEREO,"Button",BS_AUTOCHECKBOX | BS_NOTIFY | WS_TABSTOP,295,37,102,10
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CONTROL "&Reverse Stereo",IDC_REV_STEREO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,49,102,10
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CONTROL "&Synchronize with sound core",IDC_SYNC_TO_SOUND_CPU,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,75,102,10
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PUSHBUTTON "&Cancel",IDCANCEL,350,122,56,16
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CONTROL "&Mute sound",IDC_MUTE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,45,93,12
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CONTROL "Frame Advance mu&te",IDC_FAMT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,60,90,12
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CONTROL "",IDC_INRATE,"msctls_trackbar32",TBS_AUTOTICKS | TBS_BOTH | WS_TABSTOP,124,88,157,26
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EDITTEXT IDC_INRATEEDIT,177,74,105,12,ES_AUTOHSCROLL | ES_NUMBER
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LTEXT "Input Rate:",IDC_INRATETEXT,126,74,46,11
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CONTROL "",IDC_SLIDER_VOLUME_REGULAR,"msctls_trackbar32",TBS_AUTOTICKS | TBS_VERT | TBS_BOTH | WS_TABSTOP | 0x400,22,25,23,73
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EDITTEXT IDC_EDIT_VOLUME_REGULAR,22,102,22,13,ES_AUTOHSCROLL
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,85,102,10
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PUSHBUTTON "&Cancel",IDCANCEL,350,134,56,16
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CONTROL "&Mute sound",IDC_MUTE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,61,102,10
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CONTROL "Frame Advance mu&te",IDC_FAMT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,73,102,10
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CONTROL "",IDC_INRATE,"msctls_trackbar32",TBS_AUTOTICKS | TBS_BOTH | WS_TABSTOP,124,100,157,26
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EDITTEXT IDC_INRATEEDIT,177,86,105,12,ES_AUTOHSCROLL | ES_NUMBER
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LTEXT "Input Rate:",IDC_INRATETEXT,126,86,46,11
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CONTROL "",IDC_SLIDER_VOLUME_REGULAR,"msctls_trackbar32",TBS_AUTOTICKS | TBS_VERT | TBS_BOTH | WS_TABSTOP | 0x400,22,25,23,80
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EDITTEXT IDC_EDIT_VOLUME_REGULAR,22,111,22,13,ES_AUTOHSCROLL
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LTEXT "Regular",IDC_STATIC,22,17,49,10
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GROUPBOX "Volume",IDC_STATIC,7,7,105,112,0,WS_EX_TRANSPARENT
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CONTROL "",IDC_SLIDER_VOLUME_TURBO,"msctls_trackbar32",TBS_AUTOTICKS | TBS_VERT | TBS_BOTH | WS_TABSTOP | 0x400,70,25,23,73
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EDITTEXT IDC_EDIT_VOLUME_TURBO,70,102,22,13,ES_AUTOHSCROLL
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GROUPBOX "Volume",IDC_STATIC,7,7,105,124,0,WS_EX_TRANSPARENT
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CONTROL "",IDC_SLIDER_VOLUME_TURBO,"msctls_trackbar32",TBS_AUTOTICKS | TBS_VERT | TBS_BOTH | WS_TABSTOP | 0x400,70,25,23,80
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EDITTEXT IDC_EDIT_VOLUME_TURBO,70,111,22,13,ES_AUTOHSCROLL
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LTEXT "Fast-Forward",IDC_STATIC,62,17,49,10
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LTEXT "%",IDC_STATIC,47,104,8,8
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LTEXT "%",IDC_STATIC,95,104,8,8
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LTEXT "%",IDC_STATIC,47,113,8,8
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LTEXT "%",IDC_STATIC,95,113,8,8
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COMBOBOX IDC_OUTPUT_DEVICE,177,17,220,12,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Output Device:",IDC_STATIC,125,19,49,11
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END
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IDD_ROM_INFO DIALOGEX 0, 0, 233, 185
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@ -575,7 +577,7 @@ BEGIN
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LEFTMARGIN, 7
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RIGHTMARGIN, 406
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TOPMARGIN, 7
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BOTTOMMARGIN, 138
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BOTTOMMARGIN, 150
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END
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IDD_ROM_INFO, DIALOG
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@ -823,6 +825,7 @@ IDB_HIDDENFOLDER BITMAP "hiddir.bmp"
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_ICON1 ICON "icon1.ico"
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IDI_ICON2 ICON "icon2.ico"
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@ -828,6 +828,7 @@ void WinRegisterConfigItems()
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AddBoolC("MuteFrameAdvance", GUI.FAMute, false, "true to prevent Snes9x from outputting sound when the Frame Advance command is in use");
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AddUIntC("VolumeRegular", GUI.VolumeRegular, 100, "volume during regular play (percentage between 0 and 100)");
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AddUIntC("VolumeTurbo", GUI.VolumeTurbo, 100, "volume during turbo mode (percentage between 0 and 100)");
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AddStringC("OutputDevice", GUI.AudioDevice, MAX_AUDIO_NAME_LENGTH, "Default", "Name of the output audio device (substring matching, XAudio2 only atm), set to 'Default' for default audio device");
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#undef CATEGORY
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#define CATEGORY "Controls"
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AddBoolC("AllowLeftRight", Settings.UpAndDown, false, "true to allow left+right and up+down");
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@ -107,3 +107,19 @@ void S9xSoundCallback(void *data)
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S9xSoundOutput->ProcessSound();
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}
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/* GetAvailableSoundDevices
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returns a list of output devices available for the current output driver
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*/
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std::vector<std::wstring> GetAvailableSoundDevices()
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{
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return S9xSoundOutput->GetDeviceList();
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}
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/* FindAudioDeviceIndex
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find an audio device that matches the currently configured audio device string
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*/
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int FindAudioDeviceIndex(TCHAR *audio_device)
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{
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return S9xSoundOutput->FindDeviceIndex(audio_device);
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}
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@ -7,8 +7,13 @@
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#ifndef WIN32_SOUND_H
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#define WIN32_SOUND_H
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#include <vector>
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#include <string>
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bool ReInitSound();
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void S9xSoundCallback(void *data);
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void CloseSoundDevice();
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std::vector<std::wstring> GetAvailableSoundDevices();
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int FindAudioDeviceIndex(TCHAR *audio_device);
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#endif
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@ -4317,21 +4317,53 @@ BOOL CreateToolTip(int toolID, HWND hDlg, TCHAR* pText)
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return TRUE;
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}
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void UpdateAudioDeviceDropdown(HWND hCtl)
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{
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std::vector<std::wstring> device_list = GetAvailableSoundDevices();
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ComboBox_ResetContent(hCtl);
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int num_devices = device_list.size();
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if (!num_devices)
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{
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ComboBox_AddString(hCtl, _T("Default"));
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}
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else
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{
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for (int i = 0; i < num_devices; i++)
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{
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ComboBox_AddString(hCtl, device_list[i].c_str());
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}
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}
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}
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INT_PTR CALLBACK DlgSoundConf(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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HWND hTrackbar;
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TCHAR valTxt[10];
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// temporary GUI state for restoring after switching devices (need to actually switch devices to get output devices)
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static int prevDriver;
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switch(msg)
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{
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case WM_INITDIALOG:
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{
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WinRefreshDisplay();
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prevDriver = GUI.SoundDriver;
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// FIXME: these strings should come from wlanguage.h
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CreateToolTip(IDC_INRATEEDIT, hDlg, TEXT("For each 'Input rate' samples generated by the SNES, 'Playback rate' samples will produced. If you experience crackling you can try to lower this setting."));
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CreateToolTip(IDC_INRATE, hDlg, TEXT("For each 'Input rate' samples generated by the SNES, 'Playback rate' samples will produced. If you experience crackling you can try to lower this setting."));
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CreateToolTip(IDC_DYNRATECONTROL, hDlg, TEXT("Try to dynamically adjust the input rate to never overflow or underflow the sound buffer. Only works with XAudio2."));
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HWND output_dropdown = GetDlgItem(hDlg, IDC_OUTPUT_DEVICE);
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UpdateAudioDeviceDropdown(output_dropdown);
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ComboBox_SetCurSel(output_dropdown, FindAudioDeviceIndex(GUI.AudioDevice));
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int pos;
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pos = SendDlgItemMessage(hDlg, IDC_DRIVER, CB_INSERTSTRING, -1, (LPARAM)TEXT("Snes9x DirectSound"));
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SendDlgItemMessage(hDlg, IDC_DRIVER, CB_SETITEMDATA, pos, WIN_SNES9X_DIRECT_SOUND_DRIVER);
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@ -4455,6 +4487,7 @@ INT_PTR CALLBACK DlgSoundConf(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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SendDlgItemMessage(hDlg, IDC_AUTOMATICINPUTRATE, BM_SETCHECK, BST_CHECKED, 0);
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return true;
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}
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case WM_PAINT:
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{
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PAINTSTRUCT ps;
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@ -4537,14 +4570,20 @@ INT_PTR CALLBACK DlgSoundConf(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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sliderVal = _tstoi(valTxt);
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GUI.VolumeTurbo = (sliderVal >= 0 && sliderVal <= 100) ? sliderVal : 100;
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// output device
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Edit_GetText(GetDlgItem(hDlg, IDC_OUTPUT_DEVICE), GUI.AudioDevice, MAX_AUDIO_NAME_LENGTH);
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WinSaveConfigFile();
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// already done in WinProc on return
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// ReInitSound();
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} /* FALL THROUGH */
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EndDialog(hDlg, 1);
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}
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case IDCANCEL:
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GUI.SoundDriver = prevDriver;
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EndDialog(hDlg, 1);
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return true;
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@ -4590,6 +4629,15 @@ INT_PTR CALLBACK DlgSoundConf(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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SendDlgItemMessage(hDlg,IDC_BUFLEN,CB_SETCURSEL,7,0);
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break;
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}
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// get current selected device name, switch driver, try to select the same
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HWND output_dropdown = GetDlgItem(hDlg, IDC_OUTPUT_DEVICE);
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TCHAR selected_device[MAX_AUDIO_NAME_LENGTH];
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Edit_GetText(output_dropdown, selected_device, MAX_AUDIO_NAME_LENGTH);
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GUI.SoundDriver = driver;
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ReInitSound();
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UpdateAudioDeviceDropdown(output_dropdown);
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ComboBox_SetCurSel(output_dropdown, FindAudioDeviceIndex(selected_device));
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return true;
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}
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else return false;
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@ -7349,7 +7397,6 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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lstrcpy(prevD3DShaderFile, GUI.D3DshaderFileName);
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lstrcpy(prevOGLShaderFile, GUI.OGLshaderFileName);
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_stprintf(s, TEXT("Current: %dx%d %dbit %dHz"), GUI.FullscreenMode.width, GUI.FullscreenMode.height, GUI.FullscreenMode.depth, GUI.FullscreenMode.rate);
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SendDlgItemMessage(hDlg, IDC_CURRMODE, WM_SETTEXT, 0, (LPARAM)s);
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@ -28,7 +28,7 @@
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#include "rsrc/resource.h"
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#define COUNT(a) (sizeof (a) / sizeof (a[0]))
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#define GUI_VERSION 1008
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#define MAX_AUDIO_NAME_LENGTH 1024
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#define MAX_RECENT_GAMES_LIST_SIZE 32
|
||||
#define MAX_RECENT_HOSTS_LIST_SIZE 16
|
||||
|
@ -216,6 +216,7 @@ struct sGUI {
|
|||
// used for sync sound synchronization
|
||||
CRITICAL_SECTION SoundCritSect;
|
||||
HANDLE SoundSyncEvent;
|
||||
TCHAR AudioDevice[MAX_AUDIO_NAME_LENGTH];
|
||||
|
||||
TCHAR RomDir [_MAX_PATH];
|
||||
TCHAR ScreensDir [_MAX_PATH];
|
||||
|
|
Loading…
Reference in New Issue