mirror of https://github.com/snes9xgit/snes9x.git
Use C++ initialize function.
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@ -194,7 +194,7 @@ GLint GLSLShader::slang_compile(std::vector<std::string> &lines,
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if (!ProcessInitialized)
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if (!ProcessInitialized)
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{
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{
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ShInitialize();
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glslang::InitializeProcess();
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ProcessInitialized = true;
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ProcessInitialized = true;
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}
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}
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