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Update readme-windows.txt slightly.
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@ -159,7 +159,7 @@ liable under various EULAs.
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CG Shaders
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--------
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If you want to use CG Shaders in Snex9x for windows you need to install the
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If you want to use CG Shaders in Snes9x for windows you need to install the
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CG Toolkit from nvidia's developer zone:
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http://developer.nvidia.com/object/cg_download.html
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@ -169,6 +169,12 @@ https://github.com/Themaister/Emulator-Shader-Pack
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You can also try the shaders in the libretro common-shaders repository:
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https://github.com/libretro/common-shaders
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GLSL Shaders
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--------
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Support for GLSL shaders is available when using OpenGL. A number can be
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obtained from the libretro glsl-shaders repository:
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https://github.com/libretro/glsl-shaders
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Controllers Support
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===================
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@ -294,8 +300,10 @@ item is found, and etc. Two major formats are well-known: Game Genie and
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Pro-Action Reply (PAR). Many existing Game Genie and PAR codes can be found via
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Internet.
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Snes9x supports both Game Genie and PAR. Also you can find your own cheat code.
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Cheats are saved in .cht files and are automatically loaded the next time a game
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Snes9x supports both Game Genie and PAR, as well as the standard raw format:
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xxxxxx=bb or xxxxxx=cc?bb. Also you can create your own cheat codes with the
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cheat search tool.
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Cheats are saved in .bml files and are automatically loaded the next time a game
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with the same filename is loaded.
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Technically, a cheat code consists of two elements; an address in SNES memory
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@ -310,7 +318,7 @@ the cheat address might be different between regions and versions.
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Cheat Code Entry
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----------------
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Use the Cheat Code Entry and Editor dialog from the Cheats menu to enter Game
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Genie or PAR cheat codes. Type in a Game Genie or PAR code into the 'Enter Cheat
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Genie or PAR, or raw codes. Type a cheat code into the 'Enter Cheat
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Code' text edit box and press Return key. Be sure to include the '-' when typing
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in a Game Genie code. You can then type in an optional short description as a
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reminder to yourself of what function the cheat performs. Press Return key again
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@ -320,10 +328,9 @@ Note that the Add button remains insensitive while 'Enter Cheat Code' text edit
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box is empty or contains an invalid code. The cheat code is always translated
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into an address and value pair and displayed in the cheat list as such.
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It is also possible to enter cheats as an address and value pair. Type in the
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address into the 'Address' text edit box then type the value into the 'Value'
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text edit box. The value is normally entered in decimal, but if you prefix the
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value with a '$' or append an 'h' then you can enter the value in hex.
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It is also possible to enter cheats as an address and value pair. Type in a
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code of the form 'address=value' in the 'Enter Cheat Code' box, with both
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address and value in hexadecimal.
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Double-clicking on an cheat line from the list in the dialog or clicking on the
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'En' column toggles an individual cheat on and off. All cheats can be switched
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@ -339,6 +346,10 @@ whether you originally entered it as a Game Genie or Pro-Action Replay code.
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Selecting a cheat from the list then pressing the Delete button permanently
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removes that cheat.
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Snes9x contains a database of cheats for several known games. Click the
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'Search Database' button with a game loaded, and it will try to add existing
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cheats for your current game.
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Cheat Search
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------------
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Snes9x also allows new cheats to be found using the Search for New Cheats
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@ -596,10 +607,10 @@ the extension of the freeze files.
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Compatibility with Other SNES Emulators
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---------------------------------------
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Cheat files (.cht) are common between Snes9x and ZSNES. RTC files (.rtc) are
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common between Snes9x and bsnes. SRAM files (.srm) should be common among all
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SNES emulators.
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Cheat files (.bml) are common between Snes9x and higan/bsnes. higan/bsnes stores
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these as cheats.bml in the higan subdirectory of a game folder.
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RTC files (.rtc) are common between Snes9x and bsnes.
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SRAM files (.srm) should be common among all SNES emulators.
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Problems
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@ -815,4 +826,4 @@ Capcom is a trademark of Capcom Co., Ltd.
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Gary Henderson
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Updated most recently by: 2017/10/01 OV2
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Updated most recently: 2018/5/31
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