mirror of https://github.com/snes9xgit/snes9x.git
Qt: More updates.
This commit is contained in:
parent
876eaa8fb2
commit
2fd8b52163
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@ -25,7 +25,6 @@ WGLContext::~WGLContext()
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void WGLContext::deinit()
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{
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if (wglMakeCurrent)
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wglMakeCurrent(nullptr, nullptr);
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if (hglrc)
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wglDeleteContext(hglrc);
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@ -22,7 +22,7 @@ class WGLContext : public OpenGLContext
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void swap_buffers() override;
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void swap_interval(int frames) override;
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void make_current() override;
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bool ready();
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bool ready() override;
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void deinit();
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HWND hwnd;
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@ -1 +1 @@
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Subproject commit 9c7fd1a33e5cecbe465e1cd70170167d5e40d398
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Subproject commit 3ebb72cc7429f0ab8218104dc3687c659c0f364d
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@ -76,6 +76,7 @@ add_library(snes9x-core ${SNES9X_CORE_SOURCES})
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target_include_directories(snes9x-core PRIVATE ../)
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target_compile_definitions(snes9x-core PRIVATE ZLIB HAVE_STDINT_H ALLOW_CPU_OVERCLOCK)
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find_package(Qt6 REQUIRED COMPONENTS Widgets Gui)
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(SDL REQUIRED sdl2)
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@ -153,8 +154,10 @@ if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
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else()
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list(APPEND PLATFORM_SOURCES
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../common/video/wgl_context.cpp
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../external/glad/src/wgl.c)
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../external/glad/src/wgl.c
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src/resources/snes9x_icon.rc)
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list(APPEND LIBS opengl32)
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list(APPEND DEFINES SDL_MAIN_HANDLED)
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endif()
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set(QT_UI_FILES
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@ -170,6 +173,7 @@ set(QT_UI_FILES
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set(USE_SANITIZERS CACHE BOOL OFF)
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set(BUILD_TESTS CACHE BOOL OFF)
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set(BUILD_TOOLS CACHE BOOL OFF)
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set(BUNDLE_SPEEX FORCE BOOL ON)
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add_subdirectory("../external/cubeb" "cubeb" EXCLUDE_FROM_ALL)
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list(APPEND LIBS cubeb)
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list(APPEND INCLUDES "../external/cubeb/include")
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@ -255,6 +259,10 @@ list(APPEND SOURCES ../external/imgui/imgui.cpp
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list(APPEND INCLUDES ../external/imgui)
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add_executable(snes9x-qt ${QT_GUI_SOURCES} ${SOURCES} ${PLATFORM_SOURCES} src/resources/snes9x.qrc)
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if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
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set_target_properties(snes9x-qt PROPERTIES WIN32_EXECUTABLE True)
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endif()
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target_link_libraries(snes9x-qt snes9x-core ${LIBS})
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target_compile_definitions(snes9x-qt PRIVATE ${DEFINES})
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target_compile_options(snes9x-qt PRIVATE ${FLAGS})
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@ -0,0 +1,37 @@
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-DBUILD_SHARED_LIBS=0
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-DCMAKE_BUILD_TYPE=Release
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-DCMAKE_INSTALL_PREFIX="C:/Qt"
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-DFEATURE_androiddeployqt=0
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-DFEATURE_brotli=0
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-DFEATURE_dbus=0
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-DFEATURE_freetype=0
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-DFEATURE_harfbuzz=0
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-DFEATURE_imageformat_ppm=0
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-DFEATURE_islamiccivilcalendar=0
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-DFEATURE_jalalicalendar=0
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-DFEATURE_lcdnumber=0
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-DFEATURE_movie=0
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-DFEATURE_openssl_linked=0
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-DFEATURE_openssl_runtime=0
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-DFEATURE_optimize_size=1
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-DFEATURE_pdf=0
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-DFEATURE_printsupport=0
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-DFEATURE_shani=0
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-DFEATURE_sql=0
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-DFEATURE_static=1
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-DFEATURE_system_doubleconversion=0
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-DFEATURE_system_freetype=0
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-DFEATURE_system_harfbuzz=0
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-DFEATURE_system_jpeg=0
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-DFEATURE_system_libb2=0
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-DFEATURE_system_png=0
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-DFEATURE_system_proxies=0
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-DFEATURE_system_textmarkdownreader=0
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-DFEATURE_system_zlib=0
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-DFEATURE_testlib=0
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-DFEATURE_textodfwriter=0
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-DFEATURE_vkgen=0
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-DFEATURE_vulkan=0
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-DFEATURE_zstd=0
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-DQT_BUILD_EXAMPLES_BY_DEFAULT=0
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-DQT_BUILD_TESTS_BY_DEFAULT=0
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@ -1,4 +1,5 @@
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#include "BindingPanel.hpp"
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#include "EmuApplication.hpp"
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#include <QTimer>
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BindingPanel::BindingPanel(EmuApplication *app)
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@ -1,8 +1,10 @@
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#pragma once
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#include <QtEvents>
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#include <QIcon>
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#include <QWidget>
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#include <QTableWidget>
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#include "EmuApplication.hpp"
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#include "EmuBinding.hpp"
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class EmuApplication;
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class BindingPanel : public QWidget
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{
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@ -1,5 +1,7 @@
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#include "ControllerPanel.hpp"
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#include "SDLInputManager.hpp"
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#include "EmuApplication.hpp"
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#include "EmuConfig.hpp"
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#include "SDL_gamecontroller.h"
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#include <optional>
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#include <QtEvents>
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@ -1,9 +1,10 @@
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#pragma once
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#include "ui_ControllerPanel.h"
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#include "BindingPanel.hpp"
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#include "EmuApplication.hpp"
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#include <QMenu>
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class EmuApplication;
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class ControllerPanel :
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public Ui::ControllerPanel,
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public BindingPanel
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@ -1,4 +1,6 @@
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#include "DisplayPanel.hpp"
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#include "EmuMainWindow.hpp"
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#include "EmuConfig.hpp"
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#include <QFileDialog>
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DisplayPanel::DisplayPanel(EmuApplication *app_)
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@ -1,4 +1,7 @@
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#include "EmuApplication.hpp"
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#include "EmuMainWindow.hpp"
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#include "SDLInputManager.hpp"
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#include "Snes9xController.hpp"
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#include "common/audio/s9x_sound_driver_sdl.hpp"
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#include "common/audio/s9x_sound_driver_cubeb.hpp"
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#include <qlabel.h>
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@ -135,13 +138,14 @@ void EmuApplication::startGame()
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core->screen_output_function = [&](uint16_t *data, int width, int height, int stride_bytes, double frame_rate) {
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if (window->canvas)
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{
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QMetaObject::invokeMethod(window.get(), "output", Qt::ConnectionType::DirectConnection,
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Q_ARG(uint8_t *, (uint8_t *)data),
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Q_ARG(int, width),
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Q_ARG(int, height),
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Q_ARG(QImage::Format, QImage::Format_RGB16),
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Q_ARG(int, stride_bytes),
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Q_ARG(double, frame_rate));
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window->output((uint8_t *)data, width, height, QImage::Format_RGB16, stride_bytes, frame_rate);
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// QMetaObject::invokeMethod(window.get(), "output", Qt::ConnectionType::DirectConnection,
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// Q_ARG(uint8_t *, (uint8_t *)data),
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// Q_ARG(int, width),
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// Q_ARG(int, height),
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// Q_ARG(QImage::Format, QImage::Format_RGB16),
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// Q_ARG(int, stride_bytes),
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// Q_ARG(double, frame_rate));
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}
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};
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@ -3,11 +3,12 @@
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#include <QTimer>
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#include <QThread>
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#include "EmuMainWindow.hpp"
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#include "EmuConfig.hpp"
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#include "SDLInputManager.hpp"
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#include "Snes9xController.hpp"
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#include "common/audio/s9x_sound_driver.hpp"
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class EmuMainWindow;
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class EmuConfig;
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class EmuBinding;
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class SDLInputManager;
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class Snes9xController;
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class S9xSoundDriver;
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struct EmuThread : public QThread
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{
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@ -1,4 +1,5 @@
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#include "EmuCanvas.hpp"
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#include "EmuConfig.hpp"
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#include <qnamespace.h>
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#include <qwidget.h>
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@ -1,9 +1,10 @@
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#pragma once
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#include <QWidget>
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#include <QImage>
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#include "EmuConfig.hpp"
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#include "../../vulkan/std_chrono_throttle.hpp"
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class EmuConfig;
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class EmuCanvas : public QWidget
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{
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public:
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@ -33,7 +34,7 @@ class EmuCanvas : public QWidget
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struct Parameter
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{
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bool operator==(const Parameter &other)
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bool operator==(const Parameter &other) const
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{
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if (name == other.name &&
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id == other.id &&
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@ -17,6 +17,7 @@ using namespace QNativeInterface;
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#include "EmuMainWindow.hpp"
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#include "snes9x_imgui.h"
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#include "imgui_impl_opengl3.h"
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#include <locale.h>
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static const char *stock_vertex_shader_140 = R"(
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#version 140
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@ -1,6 +1,10 @@
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#include "EmuCanvasQt.hpp"
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#include "EmuConfig.hpp"
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#include <QGuiApplication>
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#include <QtEvents>
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#include <QThread>
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#include <qguiapplication.h>
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EmuCanvasQt::EmuCanvasQt(EmuConfig *config, QWidget *parent, QWidget *main_window)
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: EmuCanvas(config, parent, main_window)
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@ -19,8 +23,11 @@ void EmuCanvasQt::deinit()
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void EmuCanvasQt::draw()
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{
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QWidget::repaint(0, 0, width(), height());
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qimage_mutex.lock();
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qimage = QImage((const uchar *)output_data.buffer, output_data.width, output_data.height, output_data.bytes_per_line, output_data.format);
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qimage_mutex.unlock();
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throttle();
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update();
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}
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void EmuCanvasQt::paintEvent(QPaintEvent *event)
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@ -34,7 +41,6 @@ void EmuCanvasQt::paintEvent(QPaintEvent *event)
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}
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QPainter paint(this);
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QImage image((const uchar *)output_data.buffer, output_data.width, output_data.height, output_data.bytes_per_line, output_data.format);
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paint.setRenderHint(QPainter::SmoothPixmapTransform, config->bilinear_filter);
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QRect dest = { 0, 0, width(), height() };
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if (config->maintain_aspect_ratio)
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@ -43,7 +49,9 @@ void EmuCanvasQt::paintEvent(QPaintEvent *event)
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dest = applyAspect(dest);
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}
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paint.drawImage(dest, image, QRect(0, 0, output_data.width, output_data.height));
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qimage_mutex.lock();
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paint.drawImage(dest, qimage, QRect(0, 0, output_data.width, output_data.height));
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qimage_mutex.unlock();
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}
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void EmuCanvasQt::resizeEvent(QResizeEvent *event)
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@ -4,6 +4,7 @@
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#include "EmuCanvas.hpp"
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#include <QPainter>
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#include <mutex>
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class EmuCanvasQt : public EmuCanvas
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{
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@ -16,6 +17,9 @@ class EmuCanvasQt : public EmuCanvas
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void paintEvent(QPaintEvent *event) override;
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void resizeEvent(QResizeEvent *event) override;
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std::mutex qimage_mutex;
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QImage qimage;
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};
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#endif
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@ -185,8 +185,10 @@ void EmuCanvasVulkan::draw()
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throttle();
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context->swapchain->swap();
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if (config->reduce_input_lag)
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{
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context->wait_idle();
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}
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}
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}
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void EmuCanvasVulkan::resizeEvent(QResizeEvent *event)
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@ -16,7 +16,7 @@ class EmuCanvasVulkan : public EmuCanvas
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EmuCanvasVulkan(EmuConfig *config, QWidget *parent, QWidget *main_window);
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~EmuCanvasVulkan();
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void createContext();
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void createContext() override;
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void deinit() override;
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void paintEvent(QPaintEvent *event) override;
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void resizeEvent(QResizeEvent *event) override;
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@ -30,7 +30,7 @@ class EmuCanvasVulkan : public EmuCanvas
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void draw() override;
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bool initImGui();
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void recreateUIAssets();
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void recreateUIAssets() override;
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vk::UniqueRenderPass imgui_render_pass;
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vk::UniqueDescriptorPool imgui_descriptor_pool;
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@ -2,6 +2,8 @@
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#define __EMU_CONFIG_HPP
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#include <string>
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#include <vector>
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#include "EmuBinding.hpp"
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struct EmuConfig
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@ -13,6 +13,7 @@
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#include "EmuMainWindow.hpp"
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#include "EmuSettingsWindow.hpp"
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#include "EmuApplication.hpp"
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#include "EmuBinding.hpp"
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#include "EmuCanvasVulkan.hpp"
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#include "EmuCanvasOpenGL.hpp"
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#include "EmuCanvasQt.hpp"
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@ -464,10 +465,13 @@ bool EmuMainWindow::event(QEvent *event)
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switch (event->type())
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{
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case QEvent::Close:
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app->suspendThread();
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if (isFullScreen())
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{
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toggleFullscreen();
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}
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QGuiApplication::processEvents();
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QGuiApplication::sync();
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app->stopThread();
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if (canvas)
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canvas->deinit();
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@ -1,10 +1,11 @@
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#include "EmuSettingsWindow.hpp"
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#include "src/EmuMainWindow.hpp"
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#include "EmuMainWindow.hpp"
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#include "EmuConfig.hpp"
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#include <QScrollArea>
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EmuSettingsWindow::EmuSettingsWindow(QWidget *parent, EmuApplication *app)
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: QDialog(parent), app(app)
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EmuSettingsWindow::EmuSettingsWindow(QWidget *parent, EmuApplication *app_)
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: QDialog(parent), app(app_)
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{
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setupUi(this);
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@ -35,13 +36,19 @@ EmuSettingsWindow::EmuSettingsWindow(QWidget *parent, EmuApplication *app)
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stackedWidget->setCurrentIndex(0);
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closeButton->connect(closeButton, &QPushButton::clicked, [&](bool) {
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connect(closeButton, &QPushButton::clicked, [&](bool) {
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this->close();
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});
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panelList->connect(panelList, &QListWidget::currentItemChanged, [&](QListWidgetItem *prev, QListWidgetItem *cur) {
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connect(panelList, &QListWidget::currentItemChanged, [&](QListWidgetItem *prev, QListWidgetItem *cur) {
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stackedWidget->setCurrentIndex(panelList->currentRow());
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});
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connect(defaultsButton, &QPushButton::clicked, [&](bool) {
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app->config->setDefaults(stackedWidget->currentIndex());
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stackedWidget->currentWidget()->hide();
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stackedWidget->currentWidget()->show();
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});
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}
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EmuSettingsWindow::~EmuSettingsWindow()
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@ -1,4 +1,7 @@
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#include "EmulationPanel.hpp"
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#include "EmuApplication.hpp"
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#include "EmuConfig.hpp"
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EmulationPanel::EmulationPanel(EmuApplication *app_)
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: app(app_)
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{
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@ -1,6 +1,7 @@
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#pragma once
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#include "ui_EmulationPanel.h"
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#include "EmuApplication.hpp"
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class EmuApplication;
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class EmulationPanel :
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public Ui::EmulationPanel,
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@ -1,4 +1,6 @@
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#include "FoldersPanel.hpp"
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#include "EmuBinding.hpp"
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#include "EmuConfig.hpp"
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#include <QSpinBox>
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#include <QFileDialog>
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@ -1,4 +1,6 @@
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#include "GeneralPanel.hpp"
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#include "EmuApplication.hpp"
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#include "EmuConfig.hpp"
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GeneralPanel::GeneralPanel(EmuApplication *app_)
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: app(app_)
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|
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@ -145,9 +145,10 @@ void ShaderParametersDialog::save()
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saved_parameters = *parameters;
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auto filename = config->findConfigDir() + "/customized_shader" + extension;
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canvas->saveParameters(filename);
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config->shader = filename;
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QDir dir(config->findConfigDir().c_str());
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auto filename = dir.absoluteFilePath(QString::fromStdString("customized_shader" + extension));
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canvas->saveParameters(filename.toStdString());
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config->shader = QDir::toNativeSeparators(filename).toStdString();
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}
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void ShaderParametersDialog::saveAs()
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@ -155,7 +156,7 @@ void ShaderParametersDialog::saveAs()
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auto folder = config->last_shader_folder;
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auto filename = QFileDialog::getSaveFileName(this, tr("Save Shader Preset As"), folder.c_str());
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canvas->saveParameters(filename.toStdString());
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config->shader = filename.toStdString();
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config->shader = QDir::toNativeSeparators(filename).toStdString();
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}
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void ShaderParametersDialog::refreshWidgets()
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@ -1,4 +1,6 @@
|
|||
#include "SoundPanel.hpp"
|
||||
#include "EmuApplication.hpp"
|
||||
#include "EmuConfig.hpp"
|
||||
|
||||
static const int playback_rates[] = { 96000, 48000, 44100 };
|
||||
|
||||
|
|
|
@ -1,11 +1,25 @@
|
|||
#include "EmuApplication.hpp"
|
||||
#include "EmuConfig.hpp"
|
||||
#include "EmuMainWindow.hpp"
|
||||
#include "SDLInputManager.hpp"
|
||||
|
||||
#include <QStyle>
|
||||
#include <QStyleHints>
|
||||
#include <qnamespace.h>
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <csignal>
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, const char *lpCmdLine, int nShowCmd)
|
||||
{
|
||||
char **argv = nullptr;
|
||||
int argc = 0;
|
||||
#else
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
#endif
|
||||
EmuApplication emu;
|
||||
emu.qtapp = std::make_unique<QApplication>(argc, argv);
|
||||
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 13 KiB |
|
@ -0,0 +1 @@
|
|||
IDI_ICON1 ICON "snes9x.ico"
|
|
@ -22,25 +22,50 @@ microseconds Throttle::remaining()
|
|||
#include <windows.h>
|
||||
void Throttle::wait_for_frame()
|
||||
{
|
||||
static HANDLE timer = nullptr;
|
||||
static UINT (WINAPI *NtDelayExecution)(BOOL, LARGE_INTEGER *) = nullptr;
|
||||
static UINT (WINAPI *NtQueryTimerResolution) (ULONG *, ULONG *, ULONG *) = nullptr;
|
||||
static UINT (WINAPI *NtSetTimerResolution) (ULONG, BOOL, ULONG *) = nullptr;
|
||||
static int timer_resolution = 12500;
|
||||
|
||||
if (timer == nullptr)
|
||||
timer = CreateWaitableTimer(nullptr, true, nullptr);
|
||||
if (NtDelayExecution == nullptr)
|
||||
{
|
||||
HMODULE ntdll = ::GetModuleHandleW(L"ntdll.dll");
|
||||
|
||||
if (ntdll)
|
||||
{
|
||||
NtDelayExecution = reinterpret_cast<typeof NtDelayExecution>(GetProcAddress(ntdll, "NtDelayExecution"));
|
||||
NtQueryTimerResolution = reinterpret_cast<typeof NtQueryTimerResolution>(GetProcAddress(ntdll, "NtQueryTimerResolution"));
|
||||
NtSetTimerResolution = reinterpret_cast<typeof NtSetTimerResolution>(GetProcAddress(ntdll, "NtSetTimerResolution"));
|
||||
}
|
||||
|
||||
if (NtQueryTimerResolution)
|
||||
{
|
||||
ULONG min, max, current;
|
||||
NtQueryTimerResolution(&min, &max, ¤t);
|
||||
|
||||
if (NtSetTimerResolution)
|
||||
NtSetTimerResolution(max, true, ¤t);
|
||||
|
||||
timer_resolution = current * 5 / 4;
|
||||
}
|
||||
}
|
||||
|
||||
auto time_to_wait = remaining();
|
||||
|
||||
if (time_to_wait < -frame_duration_us)
|
||||
if (time_to_wait < -(frame_duration_us / 8))
|
||||
{
|
||||
reset();
|
||||
return;
|
||||
}
|
||||
|
||||
if (time_to_wait.count() > 2000)
|
||||
if (NtDelayExecution)
|
||||
{
|
||||
if (time_to_wait.count() * 10 > timer_resolution)
|
||||
{
|
||||
LARGE_INTEGER li;
|
||||
li.QuadPart = -(time_to_wait.count() - 2000) * 10;
|
||||
SetWaitableTimer(timer, &li, 0, nullptr, nullptr, false);
|
||||
WaitForSingleObject(timer, INFINITE);
|
||||
li.QuadPart = -(time_to_wait.count() * 10 - timer_resolution);
|
||||
NtDelayExecution(false, &li);
|
||||
}
|
||||
}
|
||||
|
||||
time_to_wait = remaining();
|
||||
|
@ -64,7 +89,7 @@ void Throttle::wait_for_frame()
|
|||
}
|
||||
|
||||
if (time_to_wait.count() > 1000)
|
||||
std::this_thread::sleep_for(time_to_wait - 1ms);
|
||||
std::this_thread::sleep_for(time_to_wait - 1000us);
|
||||
|
||||
time_to_wait = remaining();
|
||||
while (time_to_wait.count() > 0)
|
||||
|
|
Loading…
Reference in New Issue