mirror of https://github.com/snes9xgit/snes9x.git
Use for loops for DRAW_TILE. 3-4% speed benefit.
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parent
8513ecec51
commit
2d97d2dd98
44
tile.cpp
44
tile.cpp
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@ -578,14 +578,9 @@ void S9xSelectTileConverter (int depth, bool8 hires, bool8 sub, bool8 mosaic)
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OFFSET_IN_LINE; \
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for (l = LineCount; l > 0; l--, bp += 8 * PITCH, Offset += GFX.PPL) \
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{ \
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DRAW_PIXEL(0, Pix = bp[0]); \
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DRAW_PIXEL(1, Pix = bp[1]); \
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DRAW_PIXEL(2, Pix = bp[2]); \
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DRAW_PIXEL(3, Pix = bp[3]); \
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DRAW_PIXEL(4, Pix = bp[4]); \
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DRAW_PIXEL(5, Pix = bp[5]); \
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DRAW_PIXEL(6, Pix = bp[6]); \
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DRAW_PIXEL(7, Pix = bp[7]); \
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for (int x = 0; x < 8; x++) { \
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DRAW_PIXEL(x, Pix = bp[x]); \
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} \
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} \
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} \
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else \
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@ -595,14 +590,9 @@ void S9xSelectTileConverter (int depth, bool8 hires, bool8 sub, bool8 mosaic)
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OFFSET_IN_LINE; \
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for (l = LineCount; l > 0; l--, bp += 8 * PITCH, Offset += GFX.PPL) \
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{ \
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DRAW_PIXEL(0, Pix = bp[7]); \
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DRAW_PIXEL(1, Pix = bp[6]); \
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DRAW_PIXEL(2, Pix = bp[5]); \
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DRAW_PIXEL(3, Pix = bp[4]); \
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DRAW_PIXEL(4, Pix = bp[3]); \
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DRAW_PIXEL(5, Pix = bp[2]); \
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DRAW_PIXEL(6, Pix = bp[1]); \
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DRAW_PIXEL(7, Pix = bp[0]); \
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for (int x = 0; x < 8; x++) { \
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DRAW_PIXEL(x, Pix = bp[7 - x]); \
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} \
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} \
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} \
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else \
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@ -612,14 +602,9 @@ void S9xSelectTileConverter (int depth, bool8 hires, bool8 sub, bool8 mosaic)
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OFFSET_IN_LINE; \
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for (l = LineCount; l > 0; l--, bp -= 8 * PITCH, Offset += GFX.PPL) \
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{ \
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DRAW_PIXEL(0, Pix = bp[0]); \
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DRAW_PIXEL(1, Pix = bp[1]); \
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DRAW_PIXEL(2, Pix = bp[2]); \
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DRAW_PIXEL(3, Pix = bp[3]); \
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DRAW_PIXEL(4, Pix = bp[4]); \
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DRAW_PIXEL(5, Pix = bp[5]); \
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DRAW_PIXEL(6, Pix = bp[6]); \
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DRAW_PIXEL(7, Pix = bp[7]); \
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for (int x = 0; x < 8; x++) { \
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DRAW_PIXEL(x, Pix = bp[x]); \
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} \
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} \
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} \
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else \
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@ -628,14 +613,9 @@ void S9xSelectTileConverter (int depth, bool8 hires, bool8 sub, bool8 mosaic)
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OFFSET_IN_LINE; \
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for (l = LineCount; l > 0; l--, bp -= 8 * PITCH, Offset += GFX.PPL) \
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{ \
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DRAW_PIXEL(0, Pix = bp[7]); \
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DRAW_PIXEL(1, Pix = bp[6]); \
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DRAW_PIXEL(2, Pix = bp[5]); \
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DRAW_PIXEL(3, Pix = bp[4]); \
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DRAW_PIXEL(4, Pix = bp[3]); \
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DRAW_PIXEL(5, Pix = bp[2]); \
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DRAW_PIXEL(6, Pix = bp[1]); \
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DRAW_PIXEL(7, Pix = bp[0]); \
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for (int x = 0; x < 8; x++) { \
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DRAW_PIXEL(x, Pix = bp[7 - x]); \
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} \
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} \
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}
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