mirror of https://github.com/snes9xgit/snes9x.git
Update changes.txt a bit.
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Snes9x 1.62
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- Fixed SA1 division with negative dividend again. (Atari2)
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- Fixed timing on several instructions. (pi1541)
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- MSU1 audio with no loop point will not repeat from start.
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- Modernized some old memory-related code.
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- Fixed a desynchronization in interlaced modes and reporting.
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- Remove SA1 access to WRAM.
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- Added second set of registers between S-DSP and S-SMP. Fixes
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PAL version of Virtual Bart.
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Gtk + Windows:
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- Added a Vulkan graphics output method. Similar to OpenGL, this
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can use libretro's slang shaders.
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- Changed the automatic frame skip throttle to take place immediately
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before showing the frame, making VRR work better.
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- Add menu item to clear recent files entries.
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- Add fixed window size changes up to 10x.
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Windows:
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- Improved the shader parameters dialog with sliders and resize.
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- Allow disabling adding registry entries. Deletes any existing
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entries when the option is disabled.
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Gtk:
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- Switched to CMake for build system. Removed meson.
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- Fixed some keys not working with modifiers. (Gutawer)
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- Removed graphics options most people won't understand or need.
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- Improved wayland support. Handle fractional DPI properly.
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Snes9x 1.61
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Snes9x 1.61
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- Restructured tile.cpp tile renderer from heavy macros into C++
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- Restructured tile.cpp tile renderer from heavy macros into C++
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templates, significantly lowering compile time. (yoffy)
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templates, significantly lowering compile time. (yoffy)
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