win32: Add Toggle Backdrop hotkey.

This commit is contained in:
BearOso 2023-03-31 17:39:14 -05:00
parent 79e150886a
commit 2a6b040f3e
5 changed files with 13 additions and 3 deletions

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@ -518,6 +518,7 @@ int GetNumHotKeysAssignedTo (WORD Key, int modifiers)
if(MATCHES_KEY(SaveFileSelect)) count++; if(MATCHES_KEY(SaveFileSelect)) count++;
if(MATCHES_KEY(LoadFileSelect)) count++; if(MATCHES_KEY(LoadFileSelect)) count++;
if(MATCHES_KEY(Mute)) count++; if(MATCHES_KEY(Mute)) count++;
if(MATCHES_KEY(ToggleBackdrop)) count++;
#undef MATCHES_KEY #undef MATCHES_KEY
} }

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@ -938,6 +938,7 @@ void WinRegisterConfigItems()
ADD(QuitS9X);ADD(Rewind); ADD(QuitS9X);ADD(Rewind);
ADD(SaveFileSelect); ADD(LoadFileSelect); ADD(SaveFileSelect); ADD(LoadFileSelect);
ADD(Mute); ADD(Mute);
ADD(ToggleBackdrop);
#undef ADD #undef ADD
#undef ADDN #undef ADDN
#undef CATEGORY #undef CATEGORY

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@ -134,8 +134,7 @@ Nintendo is a trademark.")
#define HOTKEYS_LABEL_4_10 TEXT("Select Slot 9:") #define HOTKEYS_LABEL_4_10 TEXT("Select Slot 9:")
#define HOTKEYS_LABEL_4_11 TEXT("Save to file:") #define HOTKEYS_LABEL_4_11 TEXT("Save to file:")
#define HOTKEYS_LABEL_4_12 TEXT("Load from file:") #define HOTKEYS_LABEL_4_12 TEXT("Load from file:")
#define HOTKEYS_LABEL_4_13 TEXT("Toggle backdrop:")
// gaming buttons and axes // gaming buttons and axes
#define GAMEDEVICE_JOYNUMPREFIX "(J%x)" // don't change this #define GAMEDEVICE_JOYNUMPREFIX "(J%x)" // don't change this

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@ -378,6 +378,7 @@ struct SCustomKeys CustomKeys = {
{0,0}, // background layer 3 {0,0}, // background layer 3
{0,0}, // background layer 4 {0,0}, // background layer 4
{0,0}, // sprite layer {0,0}, // sprite layer
{0,0}, // Toggle backdrop
{0,0}, // Clipping Windows {0,0}, // Clipping Windows
{0,0}, // Transparency {0,0}, // Transparency
{'6',0}, // Joypad Swap {'6',0}, // Joypad Swap
@ -1216,6 +1217,13 @@ int HandleKeyMessage(WPARAM wParam, LPARAM lParam)
GUI.Mute = !GUI.Mute; GUI.Mute = !GUI.Mute;
hitHotKey = true; hitHotKey = true;
} }
if (wParam == CustomKeys.ToggleBackdrop.key && modifiers == CustomKeys.ToggleBackdrop.modifiers)
{
auto cmd = S9xGetCommandT("ToggleBackdrop");
S9xApplyCommand(cmd, 1, 0);
}
//if(wParam == CustomKeys.BGLHack.key //if(wParam == CustomKeys.BGLHack.key
//&& modifiers == CustomKeys.BGLHack.modifiers) //&& modifiers == CustomKeys.BGLHack.modifiers)
//{ //{
@ -8340,7 +8348,7 @@ static hotkey_dialog_item hotkey_dialog_items[4][MAX_SWITCHABLE_HOTKEY_DIALOG_IT
{ &CustomKeys.SelectSave[9], HOTKEYS_LABEL_4_10 }, { &CustomKeys.SelectSave[9], HOTKEYS_LABEL_4_10 },
{ &CustomKeys.SaveFileSelect, HOTKEYS_LABEL_4_11 }, { &CustomKeys.SaveFileSelect, HOTKEYS_LABEL_4_11 },
{ &CustomKeys.LoadFileSelect, HOTKEYS_LABEL_4_12 }, { &CustomKeys.LoadFileSelect, HOTKEYS_LABEL_4_12 },
{ NULL, _T("") }, { &CustomKeys.ToggleBackdrop, HOTKEYS_LABEL_4_13 },
{ NULL, _T("") }, { NULL, _T("") },
}, },
}; };

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@ -335,6 +335,7 @@ struct SCustomKeys {
SCustomKey BGL3; SCustomKey BGL3;
SCustomKey BGL4; SCustomKey BGL4;
SCustomKey BGL5; SCustomKey BGL5;
SCustomKey ToggleBackdrop;
SCustomKey ClippingWindows; SCustomKey ClippingWindows;
SCustomKey Transparency; SCustomKey Transparency;
SCustomKey JoypadSwap; SCustomKey JoypadSwap;