mirror of https://github.com/snes9xgit/snes9x.git
win32: hide gfx dialog while displaying parameter dialog, disable button
when shaders are disabled
This commit is contained in:
parent
98d3d276d5
commit
2a685b558c
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@ -170,12 +170,12 @@ void CShaderParamDlg::createContent(HWND hDlg)
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GLSLParam &p = shader.param[i];
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TCHAR desc[270];
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_stprintf(desc, TEXT("%s [%g-%g]"), (TCHAR*)_tFromChar(p.name), p.min, p.max);
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HWND item = CreateWindow(TEXT("STATIC"), desc, SS_LEFTNOWORDWRAP | WS_VISIBLE | WS_CHILD, LEFT_OFFSET, top, DESC_WIDTH_CHARS * avgCharWidth, avgCharHeight, parent, (HMENU)(IDC_PARAMS_START_STATIC + i), GUI.hInstance, NULL);
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HWND item = CreateWindow(TEXT("STATIC"), desc, SS_LEFTNOWORDWRAP | WS_VISIBLE | WS_CHILD, LEFT_OFFSET, top, DESC_WIDTH_CHARS * avgCharWidth, avgCharHeight, parent, (HMENU)(UINT_PTR)(IDC_PARAMS_START_STATIC + i), GUI.hInstance, NULL);
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SendMessage(item, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(FALSE, 0));
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TCHAR val[100];
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_stprintf(val, TEXT("%g"), p.val);
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unsigned int edit_left = LEFT_OFFSET + DESC_WIDTH_CHARS * avgCharWidth + HORIZONTAL_SPACE;
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item = CreateWindow(TEXT("EDIT"), val, ES_AUTOHSCROLL | WS_VISIBLE | WS_CHILD | WS_TABSTOP, edit_left , top, EDIT_WIDTH_CHARS * avgCharWidth, avgCharHeight, parent, (HMENU)(IDC_PARAMS_START_EDIT + i), GUI.hInstance, NULL);
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item = CreateWindow(TEXT("EDIT"), val, ES_AUTOHSCROLL | WS_VISIBLE | WS_CHILD | WS_TABSTOP, edit_left , top, EDIT_WIDTH_CHARS * avgCharWidth, avgCharHeight, parent, (HMENU)(UINT_PTR)(IDC_PARAMS_START_EDIT + i), GUI.hInstance, NULL);
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SendMessage(item, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(FALSE, 0));
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top += avgCharHeight + VERTICAL_SPACE;
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}
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@ -14,64 +14,6 @@
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// German (Germany) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
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LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
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#pragma code_page(1252)
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/////////////////////////////////////////////////////////////////////////////
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//
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// Dialog
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//
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IDD_DIALOG_SHADER_PARAMS DIALOGEX 0, 0, 309, 205
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STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "Shader Paramaters"
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FONT 8, "MS Shell Dlg", 400, 0, 0x1
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BEGIN
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DEFPUSHBUTTON "OK",IDOK,144,184,50,14
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PUSHBUTTON "Cancel",IDCANCEL,198,184,50,14
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LTEXT "",IDC_STATIC_CONTAINER,7,35,282,142,WS_BORDER
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SCROLLBAR IDC_SCROLLBAR_PARAMS,289,35,12,142,SBS_VERT
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PUSHBUTTON "Apply",IDAPPLY,253,184,50,14
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LTEXT "Changing these parameters will create a new ""custom_shader_params.glslp"" file in the snes9x directory that contains the parameters and references to your currently loaded shader. This will then be used as your current OpenGL shader.",IDC_STATIC,7,7,295,28
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// DESIGNINFO
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//
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#ifdef APSTUDIO_INVOKED
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GUIDELINES DESIGNINFO
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BEGIN
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IDD_DIALOG_SHADER_PARAMS, DIALOG
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BEGIN
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LEFTMARGIN, 7
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RIGHTMARGIN, 302
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TOPMARGIN, 7
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BOTTOMMARGIN, 198
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END
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// AFX_DIALOG_LAYOUT
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//
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IDD_DIALOG_SHADER_PARAMS AFX_DIALOG_LAYOUT
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BEGIN
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0
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END
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#endif // German (Germany) resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// English (United States) resources
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@ -99,7 +41,7 @@ BEGIN
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COMBOBOX IDC_RATE,177,40,106,171,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Playback Rate:",IDC_STATIC,125,41,49,11
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CONTROL "&Dynamic Rate Control",IDC_DYNRATECONTROL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,90,96,10
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CONTROL "&Automatic Input Rate",IDC_AUTOMATICINPUTRATE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,105,96,10
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CONTROL "&Automatic Input Rate",IDC_AUTOMATICINPUTRATE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,105,96,10
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CONTROL "&Stereo",IDC_STEREO,"Button",BS_AUTOCHECKBOX | BS_NOTIFY | WS_TABSTOP,295,15,93,10
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CONTROL "&Reverse Stereo",IDC_REV_STEREO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,30,94,10
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CONTROL "&Synchronize with sound core",IDC_SYNC_TO_SOUND_CPU,
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@ -274,7 +216,7 @@ BEGIN
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CONTROL "Reduce Input Lag",IDC_REDUCEINPUTLAG,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,113,76,10
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CONTROL "Scale messages with EPX if possible",IDC_MESSAGES_SCALE,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,187,168,131,10
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PUSHBUTTON "Parameters",IDC_SHADER_GLSL_PARAMETERS,112,222,49,12
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PUSHBUTTON "Parameters",IDC_SHADER_GLSL_PARAMETERS,112,222,49,12,WS_DISABLED
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END
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IDD_CHEATER DIALOGEX 0, 0, 375, 194
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@ -592,6 +534,18 @@ BEGIN
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COMBOBOX IDC_HOSTNAME,60,5,110,40,CBS_DROPDOWN | WS_VSCROLL | WS_TABSTOP
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END
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IDD_DIALOG_SHADER_PARAMS DIALOGEX 0, 0, 309, 205
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STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "Shader Paramaters"
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FONT 8, "MS Shell Dlg", 400, 0, 0x1
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BEGIN
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DEFPUSHBUTTON "OK", IDOK, 144, 184, 50, 14
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PUSHBUTTON "Cancel", IDCANCEL, 198, 184, 50, 14
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LTEXT "", IDC_STATIC_CONTAINER, 7, 35, 282, 142, WS_BORDER
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SCROLLBAR IDC_SCROLLBAR_PARAMS, 289, 35, 12, 142, SBS_VERT
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PUSHBUTTON "Apply", IDAPPLY, 253, 184, 50, 14
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LTEXT "Changing these parameters will create a new ""custom_shader_params.glslp"" file in the snes9x directory that contains the parameters and references to your currently loaded shader. This will then be used as your current OpenGL shader.", IDC_STATIC, 7, 7, 295, 28
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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@ -726,6 +680,14 @@ BEGIN
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TOPMARGIN, 7
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BOTTOMMARGIN, 83
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END
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IDD_DIALOG_SHADER_PARAMS, DIALOG
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BEGIN
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LEFTMARGIN, 7
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RIGHTMARGIN, 302
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TOPMARGIN, 7
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BOTTOMMARGIN, 198
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END
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END
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#endif // APSTUDIO_INVOKED
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@ -7486,6 +7486,7 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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EnableWindow(GetDlgItem(hDlg, IDC_SHADER_HLSL_BROWSE), TRUE);
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EnableWindow(GetDlgItem(hDlg, IDC_SHADER_GLSL_FILE), TRUE);
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EnableWindow(GetDlgItem(hDlg, IDC_SHADER_GLSL_BROWSE), TRUE);
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EnableWindow(GetDlgItem(hDlg, IDC_SHADER_GLSL_PARAMETERS), TRUE);
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}
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SetDlgItemText(hDlg, IDC_SHADER_HLSL_FILE, GUI.D3DshaderFileName);
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SetDlgItemText(hDlg, IDC_SHADER_GLSL_FILE, GUI.OGLshaderFileName);
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@ -7671,6 +7672,7 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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EnableWindow(GetDlgItem(hDlg, IDC_SHADER_HLSL_BROWSE),GUI.shaderEnabled);
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EnableWindow(GetDlgItem(hDlg, IDC_SHADER_GLSL_FILE),GUI.shaderEnabled);
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EnableWindow(GetDlgItem(hDlg, IDC_SHADER_GLSL_BROWSE),GUI.shaderEnabled);
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EnableWindow(GetDlgItem(hDlg, IDC_SHADER_GLSL_PARAMETERS), GUI.shaderEnabled);
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GetDlgItemText(hDlg,IDC_SHADER_HLSL_FILE,GUI.D3DshaderFileName,MAX_PATH);
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GetDlgItemText(hDlg,IDC_SHADER_GLSL_FILE,GUI.OGLshaderFileName,MAX_PATH);
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@ -7722,6 +7724,7 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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MessageBox(GUI.hWnd, TEXT("Parameters are only supported for .glsl shaders"), TEXT("No Parameters"), MB_OK | MB_ICONINFORMATION);
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break;
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}
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ShowWindow(hDlg, SW_HIDE);
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GLSLShader shader;
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shader.load_shader(_tToChar(GUI.OGLshaderFileName));
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CShaderParamDlg dlg(shader);
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@ -7730,6 +7733,7 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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WinDisplayApplyChanges();
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WinRefreshDisplay();
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}
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ShowWindow(hDlg, SW_SHOW);
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break;
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}
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case IDC_FILTERBOX:
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