win32: hide gfx dialog while displaying parameter dialog, disable button

when shaders are disabled
This commit is contained in:
OV2 2018-05-25 20:55:57 +02:00
parent 98d3d276d5
commit 2a685b558c
3 changed files with 28 additions and 62 deletions

View File

@ -170,12 +170,12 @@ void CShaderParamDlg::createContent(HWND hDlg)
GLSLParam &p = shader.param[i];
TCHAR desc[270];
_stprintf(desc, TEXT("%s [%g-%g]"), (TCHAR*)_tFromChar(p.name), p.min, p.max);
HWND item = CreateWindow(TEXT("STATIC"), desc, SS_LEFTNOWORDWRAP | WS_VISIBLE | WS_CHILD, LEFT_OFFSET, top, DESC_WIDTH_CHARS * avgCharWidth, avgCharHeight, parent, (HMENU)(IDC_PARAMS_START_STATIC + i), GUI.hInstance, NULL);
HWND item = CreateWindow(TEXT("STATIC"), desc, SS_LEFTNOWORDWRAP | WS_VISIBLE | WS_CHILD, LEFT_OFFSET, top, DESC_WIDTH_CHARS * avgCharWidth, avgCharHeight, parent, (HMENU)(UINT_PTR)(IDC_PARAMS_START_STATIC + i), GUI.hInstance, NULL);
SendMessage(item, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(FALSE, 0));
TCHAR val[100];
_stprintf(val, TEXT("%g"), p.val);
unsigned int edit_left = LEFT_OFFSET + DESC_WIDTH_CHARS * avgCharWidth + HORIZONTAL_SPACE;
item = CreateWindow(TEXT("EDIT"), val, ES_AUTOHSCROLL | WS_VISIBLE | WS_CHILD | WS_TABSTOP, edit_left , top, EDIT_WIDTH_CHARS * avgCharWidth, avgCharHeight, parent, (HMENU)(IDC_PARAMS_START_EDIT + i), GUI.hInstance, NULL);
item = CreateWindow(TEXT("EDIT"), val, ES_AUTOHSCROLL | WS_VISIBLE | WS_CHILD | WS_TABSTOP, edit_left , top, EDIT_WIDTH_CHARS * avgCharWidth, avgCharHeight, parent, (HMENU)(UINT_PTR)(IDC_PARAMS_START_EDIT + i), GUI.hInstance, NULL);
SendMessage(item, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(FALSE, 0));
top += avgCharHeight + VERTICAL_SPACE;
}

View File

@ -14,64 +14,6 @@
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// German (Germany) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
#pragma code_page(1252)
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_DIALOG_SHADER_PARAMS DIALOGEX 0, 0, 309, 205
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Shader Paramaters"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,144,184,50,14
PUSHBUTTON "Cancel",IDCANCEL,198,184,50,14
LTEXT "",IDC_STATIC_CONTAINER,7,35,282,142,WS_BORDER
SCROLLBAR IDC_SCROLLBAR_PARAMS,289,35,12,142,SBS_VERT
PUSHBUTTON "Apply",IDAPPLY,253,184,50,14
LTEXT "Changing these parameters will create a new ""custom_shader_params.glslp"" file in the snes9x directory that contains the parameters and references to your currently loaded shader. This will then be used as your current OpenGL shader.",IDC_STATIC,7,7,295,28
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_DIALOG_SHADER_PARAMS, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 302
TOPMARGIN, 7
BOTTOMMARGIN, 198
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// AFX_DIALOG_LAYOUT
//
IDD_DIALOG_SHADER_PARAMS AFX_DIALOG_LAYOUT
BEGIN
0
END
#endif // German (Germany) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
@ -99,7 +41,7 @@ BEGIN
COMBOBOX IDC_RATE,177,40,106,171,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "Playback Rate:",IDC_STATIC,125,41,49,11
CONTROL "&Dynamic Rate Control",IDC_DYNRATECONTROL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,90,96,10
CONTROL "&Automatic Input Rate",IDC_AUTOMATICINPUTRATE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,105,96,10
CONTROL "&Automatic Input Rate",IDC_AUTOMATICINPUTRATE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,105,96,10
CONTROL "&Stereo",IDC_STEREO,"Button",BS_AUTOCHECKBOX | BS_NOTIFY | WS_TABSTOP,295,15,93,10
CONTROL "&Reverse Stereo",IDC_REV_STEREO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,295,30,94,10
CONTROL "&Synchronize with sound core",IDC_SYNC_TO_SOUND_CPU,
@ -274,7 +216,7 @@ BEGIN
CONTROL "Reduce Input Lag",IDC_REDUCEINPUTLAG,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,113,76,10
CONTROL "Scale messages with EPX if possible",IDC_MESSAGES_SCALE,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,187,168,131,10
PUSHBUTTON "Parameters",IDC_SHADER_GLSL_PARAMETERS,112,222,49,12
PUSHBUTTON "Parameters",IDC_SHADER_GLSL_PARAMETERS,112,222,49,12,WS_DISABLED
END
IDD_CHEATER DIALOGEX 0, 0, 375, 194
@ -592,6 +534,18 @@ BEGIN
COMBOBOX IDC_HOSTNAME,60,5,110,40,CBS_DROPDOWN | WS_VSCROLL | WS_TABSTOP
END
IDD_DIALOG_SHADER_PARAMS DIALOGEX 0, 0, 309, 205
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Shader Paramaters"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK", IDOK, 144, 184, 50, 14
PUSHBUTTON "Cancel", IDCANCEL, 198, 184, 50, 14
LTEXT "", IDC_STATIC_CONTAINER, 7, 35, 282, 142, WS_BORDER
SCROLLBAR IDC_SCROLLBAR_PARAMS, 289, 35, 12, 142, SBS_VERT
PUSHBUTTON "Apply", IDAPPLY, 253, 184, 50, 14
LTEXT "Changing these parameters will create a new ""custom_shader_params.glslp"" file in the snes9x directory that contains the parameters and references to your currently loaded shader. This will then be used as your current OpenGL shader.", IDC_STATIC, 7, 7, 295, 28
END
/////////////////////////////////////////////////////////////////////////////
//
@ -726,6 +680,14 @@ BEGIN
TOPMARGIN, 7
BOTTOMMARGIN, 83
END
IDD_DIALOG_SHADER_PARAMS, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 302
TOPMARGIN, 7
BOTTOMMARGIN, 198
END
END
#endif // APSTUDIO_INVOKED

View File

@ -7486,6 +7486,7 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
EnableWindow(GetDlgItem(hDlg, IDC_SHADER_HLSL_BROWSE), TRUE);
EnableWindow(GetDlgItem(hDlg, IDC_SHADER_GLSL_FILE), TRUE);
EnableWindow(GetDlgItem(hDlg, IDC_SHADER_GLSL_BROWSE), TRUE);
EnableWindow(GetDlgItem(hDlg, IDC_SHADER_GLSL_PARAMETERS), TRUE);
}
SetDlgItemText(hDlg, IDC_SHADER_HLSL_FILE, GUI.D3DshaderFileName);
SetDlgItemText(hDlg, IDC_SHADER_GLSL_FILE, GUI.OGLshaderFileName);
@ -7671,6 +7672,7 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
EnableWindow(GetDlgItem(hDlg, IDC_SHADER_HLSL_BROWSE),GUI.shaderEnabled);
EnableWindow(GetDlgItem(hDlg, IDC_SHADER_GLSL_FILE),GUI.shaderEnabled);
EnableWindow(GetDlgItem(hDlg, IDC_SHADER_GLSL_BROWSE),GUI.shaderEnabled);
EnableWindow(GetDlgItem(hDlg, IDC_SHADER_GLSL_PARAMETERS), GUI.shaderEnabled);
GetDlgItemText(hDlg,IDC_SHADER_HLSL_FILE,GUI.D3DshaderFileName,MAX_PATH);
GetDlgItemText(hDlg,IDC_SHADER_GLSL_FILE,GUI.OGLshaderFileName,MAX_PATH);
@ -7722,6 +7724,7 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
MessageBox(GUI.hWnd, TEXT("Parameters are only supported for .glsl shaders"), TEXT("No Parameters"), MB_OK | MB_ICONINFORMATION);
break;
}
ShowWindow(hDlg, SW_HIDE);
GLSLShader shader;
shader.load_shader(_tToChar(GUI.OGLshaderFileName));
CShaderParamDlg dlg(shader);
@ -7730,6 +7733,7 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
WinDisplayApplyChanges();
WinRefreshDisplay();
}
ShowWindow(hDlg, SW_SHOW);
break;
}
case IDC_FILTERBOX: