Use lastpass variable.

This commit is contained in:
Brandon Wright 2018-05-19 14:10:48 -05:00
parent 0d75e78e79
commit 2a2675938e
1 changed files with 1 additions and 1 deletions

View File

@ -666,7 +666,7 @@ void GLSLShader::render(GLuint &orig, int width, int height, int viewport_width,
GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_T,
pass[i].wrap_mode); pass[i].wrap_mode);
glTexCoordPointer(2, GL_FLOAT, 0, tex_coords + ((i == pass.size() - 1) ? 8 : 0)); glTexCoordPointer(2, GL_FLOAT, 0, tex_coords + (lastpass ? 8 : 0));
glUseProgram (pass[i].program); glUseProgram (pass[i].program);
set_shader_vars(i); set_shader_vars(i);