mirror of https://github.com/snes9xgit/snes9x.git
Use lastpass variable.
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@ -666,7 +666,7 @@ void GLSLShader::render(GLuint &orig, int width, int height, int viewport_width,
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GL_TEXTURE_WRAP_T,
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GL_TEXTURE_WRAP_T,
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pass[i].wrap_mode);
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pass[i].wrap_mode);
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glTexCoordPointer(2, GL_FLOAT, 0, tex_coords + ((i == pass.size() - 1) ? 8 : 0));
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glTexCoordPointer(2, GL_FLOAT, 0, tex_coords + (lastpass ? 8 : 0));
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glUseProgram (pass[i].program);
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glUseProgram (pass[i].program);
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set_shader_vars(i);
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set_shader_vars(i);
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