mirror of https://github.com/snes9xgit/snes9x.git
Proper 16-bit color conversion.
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cc1f6de281
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4
gfx.h
4
gfx.h
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@ -136,6 +136,10 @@ inline uint16 COLOR_ADD(uint16 C1, uint16 C2)
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{
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return ((brightness_cap[ (C1 >> RED_SHIFT_BITS) + (C2 >> RED_SHIFT_BITS) ] << RED_SHIFT_BITS) |
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(brightness_cap[((C1 >> GREEN_SHIFT_BITS) & 0x1f) + ((C2 >> GREEN_SHIFT_BITS) & 0x1f)] << GREEN_SHIFT_BITS) |
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// Proper 15->16bit color conversion moves the high bit of green into the low bit.
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#if GREEN_SHIFT_BITS == 6
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((brightness_cap[((C1 >> 6) & 0x1f) + ((C2 >> 6) & 0x1f)] & 0x10) << 1) |
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#endif
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(brightness_cap[ (C1 & 0x1f) + (C2 & 0x1f)] ));
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}
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@ -8,7 +8,7 @@
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#define _PIXFORM_H_
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/* RGB565 format */
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#define BUILD_PIXEL_RGB565(R, G, B) (((int)(R) << 11) | ((int)(G) << 6) | (int)(B))
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#define BUILD_PIXEL_RGB565(R, G, B) (((int)(R) << 11) | ((int)(G) << 6) | (((int)(G) & 0x10) << 1) | (int)(B))
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#define BUILD_PIXEL2_RGB565(R, G, B) (((int)(R) << 11) | ((int)(G) << 5) | (int)(B))
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#define DECOMPOSE_PIXEL_RGB565(PIX, R, G, B) \
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{ \
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