mirror of https://github.com/snes9xgit/snes9x.git
Rearrange mac controls to be configured by player, reducing the number of button codes required
This commit is contained in:
parent
41bf8cef73
commit
296650e2c7
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@ -66,47 +66,47 @@ static NSString * const kKeyboardPrefs = @"KeyboardConfig";
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NSDictionary *defaultKeyBindings = @{
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kKeyboardPrefs : @{
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@(k1PUp).stringValue : @(kVK_UpArrow),
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@(k1PDown).stringValue : @(kVK_DownArrow),
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@(k1PLeft).stringValue : @(kVK_LeftArrow),
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@(k1PRight).stringValue : @(kVK_RightArrow),
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@(k1PY).stringValue : @(kVK_ANSI_X),
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@(k1PB).stringValue : @(kVK_ANSI_C),
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@(k1PX).stringValue : @(kVK_ANSI_D),
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@(k1PA).stringValue : @(kVK_ANSI_V),
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@(k1PL).stringValue : @(kVK_ANSI_A),
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@(k1PR).stringValue : @(kVK_ANSI_S),
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@(k1PStart).stringValue : @(kVK_Space),
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@(k1PSelect).stringValue : @(kVK_Return),
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@(kUp).stringValue : @(kVK_UpArrow),
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@(kDown).stringValue : @(kVK_DownArrow),
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@(kLeft).stringValue : @(kVK_LeftArrow),
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@(kRight).stringValue : @(kVK_RightArrow),
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@(kY).stringValue : @(kVK_ANSI_X),
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@(kB).stringValue : @(kVK_ANSI_C),
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@(kX).stringValue : @(kVK_ANSI_D),
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@(kA).stringValue : @(kVK_ANSI_V),
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@(kL).stringValue : @(kVK_ANSI_A),
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@(kR).stringValue : @(kVK_ANSI_S),
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@(kStart).stringValue : @(kVK_Space),
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@(kSelect).stringValue : @(kVK_Return),
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@(k2PUp).stringValue : @(kVK_ANSI_Keypad8),
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@(k2PDown).stringValue : @(kVK_ANSI_Keypad2),
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@(k2PLeft).stringValue : @(kVK_ANSI_Keypad4),
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@(k2PRight).stringValue : @(kVK_ANSI_Keypad6),
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@(k2PY).stringValue : @(kVK_PageDown),
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@(k2PB).stringValue : @(kVK_PageUp),
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@(k2PX).stringValue : @(kVK_End),
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@(k2PA).stringValue : @(kVK_Home),
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@(k2PL).stringValue : @(kVK_ANSI_Keypad0),
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@(k2PR).stringValue : @(kVK_ANSI_KeypadDecimal),
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@(k2PStart).stringValue : @(kVK_ANSI_KeypadEnter),
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@(k2PSelect).stringValue : @(kVK_ANSI_KeypadPlus),
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@(kNumButtons + kUp).stringValue : @(kVK_ANSI_Keypad8),
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@(kNumButtons + kDown).stringValue : @(kVK_ANSI_Keypad2),
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@(kNumButtons + kLeft).stringValue : @(kVK_ANSI_Keypad4),
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@(kNumButtons + kRight).stringValue : @(kVK_ANSI_Keypad6),
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@(kNumButtons + kY).stringValue : @(kVK_PageDown),
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@(kNumButtons + kB).stringValue : @(kVK_PageUp),
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@(kNumButtons + kX).stringValue : @(kVK_End),
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@(kNumButtons + kA).stringValue : @(kVK_Home),
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@(kNumButtons + kL).stringValue : @(kVK_ANSI_Keypad0),
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@(kNumButtons + kR).stringValue : @(kVK_ANSI_KeypadDecimal),
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@(kNumButtons + kStart).stringValue : @(kVK_ANSI_KeypadEnter),
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@(kNumButtons + kSelect).stringValue : @(kVK_ANSI_KeypadPlus),
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@(k1PKeyFastForward).stringValue : @(kVK_ANSI_Backslash),
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@(k1PKeyFreeze).stringValue : @(kVK_ANSI_1),
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@(k1PKeyDefrost).stringValue : @(kVK_ANSI_0),
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@(k1PKeyScreenshot).stringValue : @(kVK_ANSI_Grave),
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@(k1PKeySPC).stringValue : @(kVK_ANSI_R),
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@(k1PKeyScopeTurbo).stringValue : @(kVK_ANSI_B),
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@(k1PKeyScopePause).stringValue : @(kVK_ANSI_N),
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@(k1PKeyScopeCursor).stringValue : @(kVK_ANSI_Q),
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@(k1PKeyOffScreen).stringValue : @(kVK_Tab),
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@(k1PKeyFunction).stringValue : @(kVK_ANSI_Slash),
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@(k1PKeyAlt).stringValue : @(kVK_ANSI_Period),
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@(k1PKeyFFDown).stringValue : @(kVK_ANSI_Q),
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@(k1PKeyFFUp).stringValue : @(kVK_ANSI_W),
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@(k1PKeyEsc).stringValue : @(kVK_Escape),
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@(k1PKeyTC).stringValue : @(kVK_ANSI_Comma)
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@(kKeyFastForward).stringValue : @(kVK_ANSI_Backslash),
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@(kKeyFreeze).stringValue : @(kVK_ANSI_1),
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@(kKeyDefrost).stringValue : @(kVK_ANSI_0),
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@(kKeyScreenshot).stringValue : @(kVK_ANSI_Grave),
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@(kKeySPC).stringValue : @(kVK_ANSI_R),
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@(kKeyScopeTurbo).stringValue : @(kVK_ANSI_B),
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@(kKeyScopePause).stringValue : @(kVK_ANSI_N),
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@(kKeyScopeCursor).stringValue : @(kVK_ANSI_Q),
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@(kKeyOffScreen).stringValue : @(kVK_Tab),
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@(kKeyFunction).stringValue : @(kVK_ANSI_Slash),
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@(kKeyAlt).stringValue : @(kVK_ANSI_Period),
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@(kKeyFFDown).stringValue : @(kVK_ANSI_Q),
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@(kKeyFFUp).stringValue : @(kVK_ANSI_W),
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@(kKeyEsc).stringValue : @(kVK_Escape),
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@(kKeyTC).stringValue : @(kVK_ANSI_Comma)
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}
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};
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@ -116,31 +116,36 @@ static NSString * const kKeyboardPrefs = @"KeyboardConfig";
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for (NSString *control in [self.keys copy])
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{
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[self setControl:@(control.integerValue) forKey:self.keys[control]];
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NSInteger key = control.integerValue;
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NSInteger player = key / kNumButtons;
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S9xButtonCode buttonCode = (S9xButtonCode)(key - (kNumButtons * player));
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[self setButtonCode:buttonCode forKeyCode:self.keys[control].integerValue player:player];
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}
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[self importKeySettings];
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[defaults synchronize];
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}
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- (void)setControl:(NSNumber *)control forKey:(NSNumber *)key
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- (void)setButtonCode:(S9xButtonCode)buttonCode forKeyCode:(int16)keyCode player:(int8)player
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{
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if (key == nil || control == nil)
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if (keyCode < 0)
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{
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return;
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}
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self.keys[control.stringValue] = key;
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self.keys[@(buttonCode + (kNumButtons * player)).stringValue] = @(keyCode);
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S9xKey oldControl = kNumButtons;
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[self.s9xEngine setControl:(S9xKey)control.intValue forKey:key.intValue oldControl:&oldControl oldKey:NULL];
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if (oldControl >= 0 && oldControl < kNumButtons)
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S9xButtonCode oldButton = kNumButtons;
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int8 oldPlayer = -1;
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if ([self.s9xEngine setButton:buttonCode forKey:keyCode player:player oldButton:&oldButton oldPlayer:&oldPlayer oldKey:NULL])
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{
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[self.keys removeObjectForKey:@(oldControl).stringValue];
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}
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if (oldButton >= 0 && oldButton < kNumButtons && oldPlayer >= 0 && oldPlayer < MAC_MAX_PLAYERS)
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{
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[self.keys removeObjectForKey:@(oldButton + (kNumButtons * oldPlayer)).stringValue];
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}
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[NSUserDefaults.standardUserDefaults setObject:[self.keys copy] forKey:kKeyboardPrefs];
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[NSUserDefaults.standardUserDefaults setObject:[self.keys copy] forKey:kKeyboardPrefs];
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}
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}
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- (void)importRecentItems
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@ -188,11 +193,11 @@ static NSString * const kKeyboardPrefs = @"KeyboardConfig";
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// The first 24 enum values are the same, but we have to adjust after that.
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if ( i < 24 )
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{
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[self setControl:@(i) forKey:@(bytes[i])];
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[self setButtonCode:(S9xButtonCode)(i - (i / 12)) forKeyCode:bytes[i] player:i / 12];
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}
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else
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{
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[self setControl:@(i - 24 + k1PKeyFastForward) forKey:@(bytes[i])];
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[self setButtonCode:(S9xButtonCode)(i - 24 + kKeyFastForward) forKeyCode:bytes[i] player:0];
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}
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}
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}
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@ -226,4 +231,14 @@ static NSString * const kKeyboardPrefs = @"KeyboardConfig";
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return NO;
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}
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- (BOOL)validateMenuItem:(NSMenuItem *)menuItem
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{
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return [self.s9xEngine isPaused];
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}
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- (IBAction)terminate:(id)sender
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{
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[NSApp terminate:sender];
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}
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@end
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@ -10,7 +10,7 @@
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</connections>
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</customObject>
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<customObject id="-1" userLabel="First Responder" customClass="FirstResponder"/>
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<customObject id="-3" userLabel="Application"/>
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<customObject id="-3" userLabel="Application" customClass="NSObject"/>
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<customObject id="Voe-Tx-rLC" customClass="AppDelegate"/>
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<customObject id="YLy-65-1bz" customClass="NSFontManager"/>
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<menu title="Main Menu" systemMenu="main" id="AYu-sK-qS6">
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@ -53,7 +53,7 @@
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<menuItem isSeparatorItem="YES" id="kCx-OE-vgT"/>
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<menuItem title="Quit Snes9x" keyEquivalent="q" id="4sb-4s-VLi">
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<connections>
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<action selector="terminate:" target="-1" id="Te7-pn-YzF"/>
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<action selector="terminate:" target="Voe-Tx-rLC" id="KcN-YT-dDk"/>
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</connections>
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</menuItem>
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</items>
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@ -22,7 +22,9 @@
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#ifndef _mac_controls_h_
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#define _mac_controls_h_
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#define KeyIsPressed(km, bm, k) (km[k] || bm[k])
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#define MAC_MAX_PLAYERS 8
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#define KeyIsPressed(km, bm, p, k) (km[p][k] || bm[p][k])
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enum
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{
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@ -181,256 +183,39 @@ enum
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typedef enum
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{
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k1PUp,
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k1PDown,
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k1PLeft,
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k1PRight,
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k1PY,
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k1PB,
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k1PX,
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k1PA,
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k1PL,
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k1PR,
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k1PStart,
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k1PSelect,
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kUp,
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kDown,
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kLeft,
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kRight,
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kY,
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kB,
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kX,
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kA,
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kL,
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kR,
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kStart,
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kSelect,
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k2PUp,
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k2PDown,
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k2PLeft,
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k2PRight,
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k2PY,
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k2PB,
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k2PX,
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k2PA,
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k2PL,
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k2PR,
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k2PStart,
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k2PSelect,
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k3PUp,
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k3PDown,
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k3PLeft,
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k3PRight,
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k3PY,
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k3PB,
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k3PX,
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k3PA,
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k3PL,
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k3PR,
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k3PStart,
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k3PSelect,
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k4PUp,
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k4PDown,
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k4PLeft,
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k4PRight,
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k4PY,
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k4PB,
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k4PX,
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k4PA,
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k4PL,
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k4PR,
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k4PStart,
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k4PSelect,
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k5PUp,
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k5PDown,
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k5PLeft,
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k5PRight,
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k5PY,
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k5PB,
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k5PX,
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k5PA,
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k5PL,
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k5PR,
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k5PStart,
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k5PSelect,
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k6PUp,
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k6PDown,
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k6PLeft,
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k6PRight,
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k6PY,
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k6PB,
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k6PX,
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k6PA,
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k6PL,
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k6PR,
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k6PStart,
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k6PSelect,
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k7PUp,
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k7PDown,
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k7PLeft,
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k7PRight,
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k7PY,
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k7PB,
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k7PX,
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k7PA,
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k7PL,
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k7PR,
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k7PStart,
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k7PSelect,
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k8PUp,
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k8PDown,
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k8PLeft,
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k8PRight,
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k8PY,
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k8PB,
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k8PX,
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k8PA,
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k8PL,
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k8PR,
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k8PStart,
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k8PSelect,
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k1PKeyFastForward,
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k1PKeyFreeze,
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k1PKeyDefrost,
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k1PKeyScreenshot,
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k1PKeySPC,
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k1PKeyScopeTurbo,
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k1PKeyScopePause,
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k1PKeyScopeCursor,
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k1PKeyOffScreen,
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k1PKeyFunction,
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k1PKeyAlt,
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k1PKeyFFDown,
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k1PKeyFFUp,
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k1PKeyEsc,
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k1PKeyTC,
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k1PKeyMouseLeft,
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k1PKeyMouseRight,
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k2PKeyFastForward,
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k2PKeyFreeze,
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k2PKeyDefrost,
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k2PKeyScreenshot,
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k2PKeySPC,
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k2PKeyScopeTurbo,
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k2PKeyScopePause,
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k2PKeyScopeCursor,
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k2PKeyOffScreen,
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k2PKeyFunction,
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k2PKeyAlt,
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k2PKeyFFDown,
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k2PKeyFFUp,
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k2PKeyEsc,
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k2PKeyTC,
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k2PKeyMouseLeft,
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k2PKeyMouseRight,
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k3PKeyFastForward,
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k3PKeyFreeze,
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k3PKeyDefrost,
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k3PKeyScreenshot,
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k3PKeySPC,
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k3PKeyScopeTurbo,
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k3PKeyScopePause,
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k3PKeyScopeCursor,
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k3PKeyOffScreen,
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k3PKeyFunction,
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k3PKeyAlt,
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k3PKeyFFDown,
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k3PKeyFFUp,
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k3PKeyEsc,
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k3PKeyTC,
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k3PKeyMouseLeft,
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k3PKeyMouseRight,
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k4PKeyFastForward,
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k4PKeyFreeze,
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k4PKeyDefrost,
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k4PKeyScreenshot,
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k4PKeySPC,
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k4PKeyScopeTurbo,
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k4PKeyScopePause,
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k4PKeyScopeCursor,
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k4PKeyOffScreen,
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k4PKeyFunction,
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k4PKeyAlt,
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k4PKeyFFDown,
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k4PKeyFFUp,
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k4PKeyEsc,
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k4PKeyTC,
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k4PKeyMouseLeft,
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k4PKeyMouseRight,
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k5PKeyFastForward,
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k5PKeyFreeze,
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k5PKeyDefrost,
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k5PKeyScreenshot,
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k5PKeySPC,
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k5PKeyScopeTurbo,
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k5PKeyScopePause,
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k5PKeyScopeCursor,
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k5PKeyOffScreen,
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k5PKeyFunction,
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k5PKeyAlt,
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k5PKeyFFDown,
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k5PKeyFFUp,
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k5PKeyEsc,
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k5PKeyTC,
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k5PKeyMouseLeft,
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k5PKeyMouseRight,
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k6PKeyFastForward,
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k6PKeyFreeze,
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k6PKeyDefrost,
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k6PKeyScreenshot,
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k6PKeySPC,
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k6PKeyScopeTurbo,
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k6PKeyScopePause,
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k6PKeyScopeCursor,
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k6PKeyOffScreen,
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k6PKeyFunction,
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k6PKeyAlt,
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k6PKeyFFDown,
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k6PKeyFFUp,
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k6PKeyEsc,
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k6PKeyTC,
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k6PKeyMouseLeft,
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k6PKeyMouseRight,
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k7PKeyFastForward,
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k7PKeyFreeze,
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k7PKeyDefrost,
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k7PKeyScreenshot,
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k7PKeySPC,
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k7PKeyScopeTurbo,
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k7PKeyScopePause,
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k7PKeyScopeCursor,
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k7PKeyOffScreen,
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k7PKeyFunction,
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k7PKeyAlt,
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k7PKeyFFDown,
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k7PKeyFFUp,
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k7PKeyEsc,
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k7PKeyTC,
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k7PKeyMouseLeft,
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k7PKeyMouseRight,
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k8PKeyFastForward,
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k8PKeyFreeze,
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k8PKeyDefrost,
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k8PKeyScreenshot,
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k8PKeySPC,
|
||||
k8PKeyScopeTurbo,
|
||||
k8PKeyScopePause,
|
||||
k8PKeyScopeCursor,
|
||||
k8PKeyOffScreen,
|
||||
k8PKeyFunction,
|
||||
k8PKeyAlt,
|
||||
k8PKeyFFDown,
|
||||
k8PKeyFFUp,
|
||||
k8PKeyEsc,
|
||||
k8PKeyTC,
|
||||
k8PKeyMouseLeft,
|
||||
k8PKeyMouseRight,
|
||||
kKeyFastForward,
|
||||
kKeyFreeze,
|
||||
kKeyDefrost,
|
||||
kKeyScreenshot,
|
||||
kKeySPC,
|
||||
kKeyScopeTurbo,
|
||||
kKeyScopePause,
|
||||
kKeyScopeCursor,
|
||||
kKeyOffScreen,
|
||||
kKeyFunction,
|
||||
kKeyAlt,
|
||||
kKeyFFDown,
|
||||
kKeyFFUp,
|
||||
kKeyEsc,
|
||||
kKeyTC,
|
||||
kKeyMouseLeft,
|
||||
kKeyMouseRight,
|
||||
|
||||
kNumButtons
|
||||
} S9xKey;
|
||||
} S9xButtonCode;
|
||||
|
||||
typedef enum {
|
||||
kISpFastForward,
|
||||
|
@ -455,6 +240,6 @@ typedef enum {
|
|||
void ControlPadFlagsToS9xReportButtons (int, uint32);
|
||||
void ControlPadFlagsToS9xPseudoPointer (uint32);
|
||||
|
||||
long ISpKeyIsPressed (bool8 keys[kNumButtons], bool8 gamepadButtons[kNumButtons], ISpKey key);
|
||||
long ISpKeyIsPressed (bool8 keys[MAC_MAX_PLAYERS][kNumButtons], bool8 gamepadButtons[MAC_MAX_PLAYERS][kNumButtons], ISpKey key);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -175,8 +175,8 @@ bool S9xPollButton (uint32 id, bool *pressed)
|
|||
{
|
||||
#define kmControlKey 0x3B
|
||||
|
||||
bool8 keys[MAC_NUM_KEYCODES];
|
||||
bool8 gamepadButtons[kNumButtons];
|
||||
bool8 keys[MAC_MAX_PLAYERS][kNumButtons];
|
||||
bool8 gamepadButtons[MAC_MAX_PLAYERS][kNumButtons];
|
||||
|
||||
CopyPressedKeys(keys, gamepadButtons);
|
||||
|
||||
|
@ -218,9 +218,9 @@ bool S9xPollButton (uint32 id, bool *pressed)
|
|||
{
|
||||
switch (id & 0xFF)
|
||||
{
|
||||
case 0: *pressed = KeyIsPressed(keys, gamepadButtons, k2PStart); break;
|
||||
case 1: *pressed = KeyIsPressed(keys, gamepadButtons, k2PB); break;
|
||||
case 2: *pressed = KeyIsPressed(keys, gamepadButtons, k2PA);
|
||||
case 0: *pressed = KeyIsPressed(keys, gamepadButtons, 1, kStart); break;
|
||||
case 1: *pressed = KeyIsPressed(keys, gamepadButtons, 1, kB); break;
|
||||
case 2: *pressed = KeyIsPressed(keys, gamepadButtons, 1, kA);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -310,196 +310,196 @@ void ControlPadFlagsToS9xPseudoPointer (uint32 p)
|
|||
S9xReportButton(kMacCMapPseudoPtrBase + 3, (p & 0x0100));
|
||||
}
|
||||
|
||||
long ISpKeyIsPressed (bool8 keys[kNumButtons], bool8 gamepadButtons[kNumButtons], ISpKey key)
|
||||
long ISpKeyIsPressed (bool8 keys[MAC_MAX_PLAYERS][kNumButtons], bool8 gamepadButtons[MAC_MAX_PLAYERS][kNumButtons], ISpKey key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case kISpFastForward:
|
||||
return
|
||||
KeyIsPressed(keys, gamepadButtons, k1PKeyFastForward) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PKeyFastForward) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k3PKeyFastForward) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k4PKeyFastForward) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k5PKeyFastForward) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k6PKeyFastForward) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k7PKeyFastForward) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k8PKeyFastForward);
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kKeyFastForward) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kKeyFastForward) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kKeyFastForward) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 3, kKeyFastForward) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 4, kKeyFastForward) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 5, kKeyFastForward) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 6, kKeyFastForward) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 7, kKeyFastForward);
|
||||
|
||||
case kISpFreeze:
|
||||
return
|
||||
KeyIsPressed(keys, gamepadButtons, k1PKeyFreeze) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PKeyFreeze) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k3PKeyFreeze) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k4PKeyFreeze) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k5PKeyFreeze) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k6PKeyFreeze) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k7PKeyFreeze) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k8PKeyFreeze);
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kKeyFreeze) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kKeyFreeze) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kKeyFreeze) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 3, kKeyFreeze) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 4, kKeyFreeze) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 5, kKeyFreeze) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 6, kKeyFreeze) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 7, kKeyFreeze);
|
||||
|
||||
case kISpDefrost:
|
||||
return
|
||||
KeyIsPressed(keys, gamepadButtons, k1PKeyDefrost) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PKeyDefrost) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k3PKeyDefrost) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k4PKeyDefrost) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k5PKeyDefrost) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k6PKeyDefrost) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k7PKeyDefrost) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k8PKeyDefrost);
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kKeyDefrost) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kKeyDefrost) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kKeyDefrost) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 3, kKeyDefrost) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 4, kKeyDefrost) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 5, kKeyDefrost) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 6, kKeyDefrost) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 7, kKeyDefrost);
|
||||
|
||||
case kISpScreenshot:
|
||||
return
|
||||
KeyIsPressed(keys, gamepadButtons, k1PKeyScreenshot) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PKeyScreenshot) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k3PKeyScreenshot) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k4PKeyScreenshot) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k5PKeyScreenshot) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k6PKeyScreenshot) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k7PKeyScreenshot) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k8PKeyScreenshot);
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kKeyScreenshot) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kKeyScreenshot) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kKeyScreenshot) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 3, kKeyScreenshot) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 4, kKeyScreenshot) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 5, kKeyScreenshot) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 6, kKeyScreenshot) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 7, kKeyScreenshot);
|
||||
|
||||
case kISpSPC:
|
||||
return
|
||||
KeyIsPressed(keys, gamepadButtons, k1PKeySPC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PKeySPC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k3PKeySPC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k4PKeySPC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k5PKeySPC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k6PKeySPC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k7PKeySPC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k8PKeySPC);
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kKeySPC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kKeySPC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kKeySPC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 3, kKeySPC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 4, kKeySPC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 5, kKeySPC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 6, kKeySPC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 7, kKeySPC);
|
||||
|
||||
case kISpScopeTurbo:
|
||||
return
|
||||
KeyIsPressed(keys, gamepadButtons, k1PKeyScopeTurbo) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PKeyScopeTurbo) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k3PKeyScopeTurbo) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k4PKeyScopeTurbo) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k5PKeyScopeTurbo) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k6PKeyScopeTurbo) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k7PKeyScopeTurbo) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k8PKeyScopeTurbo);
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kKeyScopeTurbo) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kKeyScopeTurbo) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kKeyScopeTurbo) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 3, kKeyScopeTurbo) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 4, kKeyScopeTurbo) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 5, kKeyScopeTurbo) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 6, kKeyScopeTurbo) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 7, kKeyScopeTurbo);
|
||||
|
||||
case kISpScopePause:
|
||||
return
|
||||
KeyIsPressed(keys, gamepadButtons, k1PKeyScopePause) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PKeyScopePause) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k3PKeyScopePause) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k4PKeyScopePause) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k5PKeyScopePause) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k6PKeyScopePause) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k7PKeyScopePause) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k8PKeyScopePause);
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kKeyScopePause) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kKeyScopePause) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kKeyScopePause) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 3, kKeyScopePause) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 4, kKeyScopePause) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 5, kKeyScopePause) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 6, kKeyScopePause) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 7, kKeyScopePause);
|
||||
|
||||
case kISpScopeCursor:
|
||||
return
|
||||
KeyIsPressed(keys, gamepadButtons, k1PKeyScopeCursor) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PKeyScopeCursor) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k3PKeyScopeCursor) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k4PKeyScopeCursor) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k5PKeyScopeCursor) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k6PKeyScopeCursor) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k7PKeyScopeCursor) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k8PKeyScopeCursor);
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kKeyScopeCursor) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kKeyScopeCursor) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kKeyScopeCursor) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 3, kKeyScopeCursor) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 4, kKeyScopeCursor) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 5, kKeyScopeCursor) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 6, kKeyScopeCursor) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 7, kKeyScopeCursor);
|
||||
|
||||
case kISpOffScreen:
|
||||
return
|
||||
KeyIsPressed(keys, gamepadButtons, k1PKeyOffScreen) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PKeyOffScreen) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k3PKeyOffScreen) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k4PKeyOffScreen) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k5PKeyOffScreen) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k6PKeyOffScreen) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k7PKeyOffScreen) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k8PKeyOffScreen);
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kKeyOffScreen) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kKeyOffScreen) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kKeyOffScreen) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 3, kKeyOffScreen) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 4, kKeyOffScreen) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 5, kKeyOffScreen) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 6, kKeyOffScreen) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 7, kKeyOffScreen);
|
||||
|
||||
case kISpFunction:
|
||||
return
|
||||
KeyIsPressed(keys, gamepadButtons, k1PKeyFunction) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PKeyFunction) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k3PKeyFunction) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k4PKeyFunction) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k5PKeyFunction) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k6PKeyFunction) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k7PKeyFunction) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k8PKeyFunction);
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kKeyFunction) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kKeyFunction) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kKeyFunction) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 3, kKeyFunction) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 4, kKeyFunction) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 5, kKeyFunction) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 6, kKeyFunction) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 7, kKeyFunction);
|
||||
|
||||
case kISpAlt:
|
||||
return
|
||||
KeyIsPressed(keys, gamepadButtons, k1PKeyAlt) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PKeyAlt) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k3PKeyAlt) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k4PKeyAlt) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k5PKeyAlt) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k6PKeyAlt) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k7PKeyAlt) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k8PKeyAlt);
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kKeyAlt) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kKeyAlt) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kKeyAlt) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 3, kKeyAlt) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 4, kKeyAlt) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 5, kKeyAlt) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 6, kKeyAlt) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 7, kKeyAlt);
|
||||
|
||||
case kISpFFDown:
|
||||
return
|
||||
KeyIsPressed(keys, gamepadButtons, k1PKeyFFDown) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PKeyFFDown) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k3PKeyFFDown) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k4PKeyFFDown) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k5PKeyFFDown) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k6PKeyFFDown) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k7PKeyFFDown) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k8PKeyFFDown);
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kKeyFFDown) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kKeyFFDown) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kKeyFFDown) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 3, kKeyFFDown) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 4, kKeyFFDown) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 5, kKeyFFDown) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 6, kKeyFFDown) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 7, kKeyFFDown);
|
||||
|
||||
case kISpFFUp:
|
||||
return
|
||||
KeyIsPressed(keys, gamepadButtons, k1PKeyFFUp) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PKeyFFUp) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k3PKeyFFUp) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k4PKeyFFUp) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k5PKeyFFUp) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k6PKeyFFUp) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k7PKeyFFUp) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k8PKeyFFUp);
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kKeyFFUp) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kKeyFFUp) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kKeyFFUp) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 3, kKeyFFUp) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 4, kKeyFFUp) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 5, kKeyFFUp) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 6, kKeyFFUp) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 7, kKeyFFUp);
|
||||
|
||||
case kISpEsc:
|
||||
return
|
||||
KeyIsPressed(keys, gamepadButtons, k1PKeyEsc) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PKeyEsc) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k3PKeyEsc) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k4PKeyEsc) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k5PKeyEsc) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k6PKeyEsc) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k7PKeyEsc) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k8PKeyEsc);
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kKeyEsc) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kKeyEsc) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kKeyEsc) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 3, kKeyEsc) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 4, kKeyEsc) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 5, kKeyEsc) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 6, kKeyEsc) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 7, kKeyEsc);
|
||||
|
||||
case kISpTC:
|
||||
return
|
||||
KeyIsPressed(keys, gamepadButtons, k1PKeyTC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PKeyTC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k3PKeyTC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k4PKeyTC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k5PKeyTC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k6PKeyTC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k7PKeyTC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k8PKeyTC);
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kKeyTC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kKeyTC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kKeyTC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 3, kKeyTC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 4, kKeyTC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 5, kKeyTC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 6, kKeyTC) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 7, kKeyTC);
|
||||
|
||||
case kISpMouseLeft:
|
||||
return
|
||||
KeyIsPressed(keys, gamepadButtons, k1PKeyMouseLeft) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PKeyMouseLeft) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k3PKeyMouseLeft) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k4PKeyMouseLeft) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k5PKeyMouseLeft) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k6PKeyMouseLeft) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k7PKeyMouseLeft) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k7PKeyMouseLeft);
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kKeyMouseLeft) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kKeyMouseLeft) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kKeyMouseLeft) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 3, kKeyMouseLeft) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 4, kKeyMouseLeft) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 5, kKeyMouseLeft) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 6, kKeyMouseLeft) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 7, kKeyMouseLeft);
|
||||
|
||||
case kISpMouseRight:
|
||||
return
|
||||
KeyIsPressed(keys, gamepadButtons, k1PKeyMouseRight) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PKeyMouseRight) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k3PKeyMouseRight) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k4PKeyMouseRight) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k5PKeyMouseRight) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k6PKeyMouseRight) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k7PKeyMouseRight) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k7PKeyMouseRight);
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kKeyMouseRight) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kKeyMouseRight) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kKeyMouseRight) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 3, kKeyMouseRight) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 4, kKeyMouseRight) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 5, kKeyMouseRight) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 6, kKeyMouseRight) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 7, kKeyMouseRight);
|
||||
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -26,11 +26,16 @@
|
|||
|
||||
#define MAC_NUM_KEYCODES 255
|
||||
|
||||
extern int16 keyCodes[MAC_NUM_KEYCODES];
|
||||
struct S9xButton {
|
||||
int16 buttonCode;
|
||||
int8 player;
|
||||
};
|
||||
|
||||
extern struct S9xButton keyCodes[MAC_NUM_KEYCODES];
|
||||
|
||||
void InitKeyboard (void);
|
||||
void DeinitKeyboard (void);
|
||||
|
||||
void SetKeyCode(int16 keyCode, S9xKey control, int16 *oldKeyCode, S9xKey *oldControl);
|
||||
bool SetKeyCode(int16 keyCode, S9xButtonCode button, int8 player, int16 *oldKeyCode, S9xButtonCode *oldButton, int8 *oldPlayer);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -28,13 +28,13 @@
|
|||
#include "mac-os.h"
|
||||
#include "mac-keyboard.h"
|
||||
|
||||
int16 keyCodes[MAC_NUM_KEYCODES];
|
||||
struct S9xButton keyCodes[MAC_NUM_KEYCODES];
|
||||
|
||||
void InitKeyboard (void)
|
||||
{
|
||||
for (int i = 0; i < MAC_NUM_KEYCODES; ++i)
|
||||
{
|
||||
keyCodes[i] = -1;
|
||||
keyCodes[i] = { -1, -1 };
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -42,17 +42,23 @@ void DeinitKeyboard (void)
|
|||
{
|
||||
for (int i = 0; i < MAC_NUM_KEYCODES; ++i)
|
||||
{
|
||||
keyCodes[i] = -1;
|
||||
keyCodes[i] = { -1, -1 };
|
||||
}
|
||||
}
|
||||
|
||||
void SetKeyCode(int16 keyCode, S9xKey control, int16 *oldKeyCode, S9xKey *oldControl)
|
||||
bool SetKeyCode(int16 keyCode, S9xButtonCode buttonCode, int8 player, int16 *oldKeyCode, S9xButtonCode *oldButtonCode, int8 *oldPlayer)
|
||||
{
|
||||
if (player < 0 || player >= MAC_MAX_PLAYERS || buttonCode < 0 || buttonCode >= kNumButtons)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for ( int i = 0; i < MAC_NUM_KEYCODES; ++i)
|
||||
{
|
||||
if (keyCodes[i] == control && i != keyCode)
|
||||
struct S9xButton button = keyCodes[i];
|
||||
if (button.player == player && button.buttonCode == buttonCode && i != keyCode)
|
||||
{
|
||||
keyCodes[i] = -1;
|
||||
keyCodes[i] = { -1, -1 };
|
||||
|
||||
if (oldKeyCode !=NULL)
|
||||
{
|
||||
|
@ -61,10 +67,17 @@ void SetKeyCode(int16 keyCode, S9xKey control, int16 *oldKeyCode, S9xKey *oldCon
|
|||
}
|
||||
}
|
||||
|
||||
if (oldControl != NULL)
|
||||
if (oldButtonCode != NULL)
|
||||
{
|
||||
*oldControl = (S9xKey)keyCodes[keyCode];
|
||||
*oldButtonCode = (S9xButtonCode)keyCodes[keyCode].buttonCode;
|
||||
}
|
||||
|
||||
keyCodes[keyCode] = control;
|
||||
if (*oldPlayer != NULL )
|
||||
{
|
||||
*oldPlayer = (S9xButtonCode)keyCodes[keyCode].player;
|
||||
}
|
||||
|
||||
keyCodes[keyCode] = { static_cast<int16>(buttonCode), player };
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
|
||||
@interface MusicBoxController : NSObject
|
||||
{
|
||||
IBOutlet id window;
|
||||
IBOutlet NSWindow *window;
|
||||
IBOutlet id gametitle;
|
||||
IBOutlet id disclosure;
|
||||
IBOutlet id rewind;
|
||||
|
|
|
@ -112,7 +112,6 @@ typedef struct
|
|||
} ExtraOption;
|
||||
|
||||
#define kMacWindowHeight (SNES_HEIGHT_EXTENDED)
|
||||
#define MAC_MAX_PLAYERS 8
|
||||
#define MAC_MAX_CHEATS 150
|
||||
|
||||
extern volatile bool8 running, s9xthreadrunning;
|
||||
|
@ -164,8 +163,8 @@ extern CFStringRef multiCartPath[2];
|
|||
extern IconRef macIconRef[118];
|
||||
#endif
|
||||
|
||||
extern bool8 pressedKeys[kNumButtons];
|
||||
extern bool8 pressedGamepadButtons[kNumButtons];
|
||||
extern bool8 pressedKeys[MAC_MAX_PLAYERS][kNumButtons];
|
||||
extern bool8 pressedGamepadButtons[MAC_MAX_PLAYERS][kNumButtons];
|
||||
extern os_unfair_lock keyLock;
|
||||
|
||||
extern NSOpenGLView *s9xView;
|
||||
|
@ -180,7 +179,7 @@ void PostQueueToSubEventLoop (void);
|
|||
int PromptFreezeDefrost (Boolean);
|
||||
uint64 GetMicroseconds(void);
|
||||
|
||||
void CopyPressedKeys(uint8 keys[kNumButtons], uint8 gamepadButtons[kNumButtons]);
|
||||
void CopyPressedKeys(uint8 keys[MAC_MAX_PLAYERS][kNumButtons], uint8 gamepadButtons[MAC_MAX_PLAYERS][kNumButtons]);
|
||||
|
||||
@interface S9xEngine : NSObject
|
||||
|
||||
|
@ -191,7 +190,7 @@ void CopyPressedKeys(uint8 keys[kNumButtons], uint8 gamepadButtons[kNumButtons])
|
|||
- (void)pause;
|
||||
- (void)resume;
|
||||
|
||||
- (void)setControl:(S9xKey)control forKey:(int16)key oldControl:(S9xKey *)oldControl oldKey:(int16 *)oldControl;
|
||||
- (BOOL)setButton:(S9xButtonCode)button forKey:(int16)key player:(int8)player oldButton:(S9xButtonCode *)oldButton oldPlayer:(int8 *)oldPlayer oldKey:(int16 *)oldKey;
|
||||
|
||||
- (BOOL)loadROM:(NSURL *)fileURL;
|
||||
|
||||
|
|
362
macosx/mac-os.mm
362
macosx/mac-os.mm
|
@ -174,8 +174,8 @@ CFStringRef multiCartPath[2];
|
|||
IconRef macIconRef[118];
|
||||
#endif
|
||||
|
||||
bool8 pressedKeys[kNumButtons] = { 0 };
|
||||
bool8 pressedGamepadButtons[kNumButtons] = { 0 };
|
||||
bool8 pressedKeys[MAC_MAX_PLAYERS][kNumButtons] = { 0 };
|
||||
bool8 pressedGamepadButtons[MAC_MAX_PLAYERS][kNumButtons] = { 0 };
|
||||
os_unfair_lock keyLock;
|
||||
os_unfair_lock renderLock;
|
||||
|
||||
|
@ -357,51 +357,51 @@ static void * MacSnes9xThread (void *)
|
|||
return (NULL);
|
||||
}
|
||||
|
||||
void CopyPressedKeys(bool8 keys[MAC_NUM_KEYCODES], bool8 gamepadButtons[kNumButtons])
|
||||
void CopyPressedKeys(bool8 keys[MAC_MAX_PLAYERS][kNumButtons], bool8 gamepadButtons[MAC_MAX_PLAYERS][kNumButtons])
|
||||
{
|
||||
os_unfair_lock_lock(&keyLock);
|
||||
NSEventModifierFlags flags = [NSEvent modifierFlags];
|
||||
|
||||
int16 key = keyCodes[kVK_Shift];
|
||||
if ( key >= 0 && key < MAC_NUM_KEYCODES)
|
||||
struct S9xButton button = keyCodes[kVK_Shift];
|
||||
if (button.buttonCode >= 0 && button.buttonCode < kNumButtons && button.player >= 0 && button.player < MAC_MAX_PLAYERS)
|
||||
{
|
||||
pressedKeys[key] = (flags & NSEventModifierFlagShift) != 0;
|
||||
pressedKeys[button.player][button.buttonCode] = (flags & NSEventModifierFlagShift) != 0;
|
||||
}
|
||||
|
||||
key = keyCodes[kVK_Command];
|
||||
if ( key >= 0 && key < MAC_NUM_KEYCODES)
|
||||
button = keyCodes[kVK_Command];
|
||||
if (button.buttonCode >= 0 && button.buttonCode < kNumButtons && button.player >= 0 && button.player < MAC_MAX_PLAYERS)
|
||||
{
|
||||
pressedKeys[key] = (flags & NSEventModifierFlagCommand) != 0;
|
||||
pressedKeys[button.player][button.buttonCode] = (flags & NSEventModifierFlagCommand) != 0;
|
||||
}
|
||||
|
||||
key = keyCodes[kVK_Control];
|
||||
if ( key >= 0 && key < MAC_NUM_KEYCODES)
|
||||
button = keyCodes[kVK_Control];
|
||||
if (button.buttonCode >= 0 && button.buttonCode < kNumButtons && button.player >= 0 && button.player < MAC_MAX_PLAYERS)
|
||||
{
|
||||
pressedKeys[key] = (flags & NSEventModifierFlagControl) != 0;
|
||||
pressedKeys[button.player][button.buttonCode] = (flags & NSEventModifierFlagControl) != 0;
|
||||
}
|
||||
|
||||
key = keyCodes[kVK_CapsLock];
|
||||
if ( key >= 0 && key < MAC_NUM_KEYCODES)
|
||||
button = keyCodes[kVK_CapsLock];
|
||||
if (button.buttonCode >= 0 && button.buttonCode < kNumButtons && button.player >= 0 && button.player < MAC_MAX_PLAYERS)
|
||||
{
|
||||
pressedKeys[key] = (flags & NSEventModifierFlagCapsLock) != 0;
|
||||
pressedKeys[button.player][button.buttonCode] = (flags & NSEventModifierFlagCapsLock) != 0;
|
||||
}
|
||||
|
||||
key = keyCodes[kVK_Option];
|
||||
if ( key >= 0 && key < MAC_NUM_KEYCODES)
|
||||
button = keyCodes[kVK_Option];
|
||||
if (button.buttonCode >= 0 && button.buttonCode < kNumButtons && button.player >= 0 && button.player < MAC_MAX_PLAYERS)
|
||||
{
|
||||
pressedKeys[key] = (flags & NSEventModifierFlagOption) != 0;
|
||||
pressedKeys[button.player][button.buttonCode] = (flags & NSEventModifierFlagOption) != 0;
|
||||
}
|
||||
|
||||
key = keyCodes[kVK_Help];
|
||||
if ( key >= 0 && key < MAC_NUM_KEYCODES)
|
||||
button = keyCodes[kVK_Help];
|
||||
if (button.buttonCode >= 0 && button.buttonCode < kNumButtons && button.player >= 0 && button.player < MAC_MAX_PLAYERS)
|
||||
{
|
||||
pressedKeys[key] = (flags & NSEventModifierFlagHelp) != 0;
|
||||
pressedKeys[button.player][button.buttonCode] = (flags & NSEventModifierFlagHelp) != 0;
|
||||
}
|
||||
|
||||
key = keyCodes[kVK_Function];
|
||||
if ( key >= 0 && key < MAC_NUM_KEYCODES)
|
||||
button = keyCodes[kVK_Function];
|
||||
if (button.buttonCode >= 0 && button.buttonCode < kNumButtons && button.player >= 0 && button.player < MAC_MAX_PLAYERS)
|
||||
{
|
||||
pressedKeys[key] = (flags & NSEventModifierFlagFunction) != 0;
|
||||
pressedKeys[button.player][button.buttonCode] = (flags & NSEventModifierFlagFunction) != 0;
|
||||
}
|
||||
|
||||
memcpy(keys, pressedKeys, sizeof(pressedKeys));
|
||||
|
@ -1760,8 +1760,8 @@ int PromptFreezeDefrost (Boolean freezing)
|
|||
CGRect rct;
|
||||
CFURLRef url;
|
||||
FSCatalogInfo info;
|
||||
bool8 keys[kNumButtons];
|
||||
bool8 gamepadButtons[kNumButtons];
|
||||
bool8 keys[MAC_MAX_PLAYERS][kNumButtons];
|
||||
bool8 gamepadButtons[MAC_MAX_PLAYERS][kNumButtons];
|
||||
CFAbsoluteTime newestDate, currentDate;
|
||||
int64 startTime;
|
||||
float x, y;
|
||||
|
@ -1963,69 +1963,69 @@ int PromptFreezeDefrost (Boolean freezing)
|
|||
|
||||
for (int count = 0; count <= 12; count++)
|
||||
{
|
||||
while (KeyIsPressed(keys, gamepadButtons, count))
|
||||
while (KeyIsPressed(keys, gamepadButtons, 0, count))
|
||||
{
|
||||
result = count - 1;
|
||||
CopyPressedKeys(keys, gamepadButtons);
|
||||
}
|
||||
}
|
||||
|
||||
while (KeyIsPressed(keys, gamepadButtons, k1PRight))
|
||||
while (KeyIsPressed(keys, gamepadButtons, 0, kRight))
|
||||
{
|
||||
startTime = mach_absolute_time();
|
||||
current_selection += 1;
|
||||
if (current_selection > 11)
|
||||
current_selection -= 12;
|
||||
UpdateFreezeDefrostScreen(current_selection, image, draw, ctx);
|
||||
while (KeyIsPressed(keys, gamepadButtons, k1PRight) && (mach_absolute_time() < (startTime + repeatDelay)))
|
||||
while (KeyIsPressed(keys, gamepadButtons, 0, kRight) && (mach_absolute_time() < (startTime + repeatDelay)))
|
||||
CopyPressedKeys(keys, gamepadButtons);
|
||||
}
|
||||
|
||||
while (KeyIsPressed(keys, gamepadButtons, k1PLeft))
|
||||
while (KeyIsPressed(keys, gamepadButtons, 0, kLeft))
|
||||
{
|
||||
startTime = mach_absolute_time();
|
||||
current_selection -= 1;
|
||||
if (current_selection < 0)
|
||||
current_selection += 12;
|
||||
UpdateFreezeDefrostScreen(current_selection, image, draw, ctx);
|
||||
while (KeyIsPressed(keys, gamepadButtons, k1PLeft) && (mach_absolute_time() < (startTime + repeatDelay)))
|
||||
while (KeyIsPressed(keys, gamepadButtons, 0, kLeft) && (mach_absolute_time() < (startTime + repeatDelay)))
|
||||
CopyPressedKeys(keys, gamepadButtons);
|
||||
}
|
||||
|
||||
while (KeyIsPressed(keys, gamepadButtons, k1PDown))
|
||||
while (KeyIsPressed(keys, gamepadButtons, 0, kDown))
|
||||
{
|
||||
startTime = mach_absolute_time();
|
||||
current_selection += 4;
|
||||
if (current_selection > 11)
|
||||
current_selection -= 12;
|
||||
UpdateFreezeDefrostScreen(current_selection, image, draw, ctx);
|
||||
while (KeyIsPressed(keys, gamepadButtons, k1PDown) && (mach_absolute_time() < (startTime + repeatDelay)))
|
||||
while (KeyIsPressed(keys, gamepadButtons, 0, kDown) && (mach_absolute_time() < (startTime + repeatDelay)))
|
||||
CopyPressedKeys(keys, gamepadButtons);
|
||||
}
|
||||
|
||||
while (KeyIsPressed(keys, gamepadButtons, k1PUp))
|
||||
while (KeyIsPressed(keys, gamepadButtons, 0, kUp))
|
||||
{
|
||||
startTime = mach_absolute_time();
|
||||
current_selection -= 4;
|
||||
if (current_selection < 0)
|
||||
current_selection += 12;
|
||||
UpdateFreezeDefrostScreen(current_selection, image, draw, ctx);
|
||||
while (KeyIsPressed(keys, gamepadButtons, k1PUp) && (mach_absolute_time() < (startTime + repeatDelay)))
|
||||
while (KeyIsPressed(keys, gamepadButtons, 0, kUp) && (mach_absolute_time() < (startTime + repeatDelay)))
|
||||
CopyPressedKeys(keys, gamepadButtons);
|
||||
}
|
||||
|
||||
while (KeyIsPressed(keys, gamepadButtons, k1PA ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PA ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k1PB ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PB ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k1PX ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PX ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k1PY ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PY ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k1PStart ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PStart ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k1PSelect) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PSelect))
|
||||
while (KeyIsPressed(keys, gamepadButtons, 1, kA ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kA ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kB ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kB ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kX ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kX ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kY ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kY ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kStart ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kStart ) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kSelect) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 2, kSelect))
|
||||
{
|
||||
CopyPressedKeys(keys, gamepadButtons);
|
||||
result = current_selection;
|
||||
|
@ -2034,8 +2034,8 @@ int PromptFreezeDefrost (Boolean freezing)
|
|||
uint32 pad1, pad2;
|
||||
|
||||
while (ISpKeyIsPressed(keys, gamepadButtons, kISpEsc) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k1PStart) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PStart))
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kStart) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kStart))
|
||||
{
|
||||
CopyPressedKeys(keys, gamepadButtons);
|
||||
result = -1;
|
||||
|
@ -2113,14 +2113,14 @@ int PromptFreezeDefrost (Boolean freezing)
|
|||
} while (((pad1 & 0x0400) || (pad2 & 0x0400)) && (mach_absolute_time() < (startTime + repeatDelay)));
|
||||
}
|
||||
|
||||
while (KeyIsPressed(keys, gamepadButtons, k1PA) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PA) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k1PB) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PB) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k1PX) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PX) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k1PY) ||
|
||||
KeyIsPressed(keys, gamepadButtons, k2PY))
|
||||
while (KeyIsPressed(keys, gamepadButtons, 0, kA) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kA) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kB) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kB) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kX) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kX) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 0, kY) ||
|
||||
KeyIsPressed(keys, gamepadButtons, 1, kY))
|
||||
result = current_selection;
|
||||
}
|
||||
|
||||
|
@ -2177,8 +2177,8 @@ static void UpdateFreezeDefrostScreen (int newIndex, CGImageRef image, uint8 *dr
|
|||
|
||||
static void ProcessInput (void)
|
||||
{
|
||||
bool8 keys[MAC_NUM_KEYCODES];
|
||||
bool8 gamepadButtons[kNumButtons];
|
||||
bool8 keys[MAC_MAX_PLAYERS][kNumButtons];
|
||||
bool8 gamepadButtons[MAC_MAX_PLAYERS][kNumButtons];
|
||||
bool8 isok, fnbtn, altbtn, tcbtn;
|
||||
static bool8 toggleff = false, lastTimeTT = false, lastTimeFn = false, ffUp = false, ffDown = false, ffUpSp = false, ffDownSp = false;
|
||||
|
||||
|
@ -2254,106 +2254,6 @@ static void ProcessInput (void)
|
|||
else
|
||||
ffDownSp = false;
|
||||
|
||||
controlPad[0] = controlPad[1] = 0;
|
||||
|
||||
JoypadScanDirection(0, &(controlPad[0]));
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PR )) controlPad[0] |= 0x0010;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PL )) controlPad[0] |= 0x0020;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PX )) controlPad[0] |= 0x0040;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PA )) controlPad[0] |= 0x0080;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PStart )) controlPad[0] |= 0x1000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PSelect)) controlPad[0] |= 0x2000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PY )) controlPad[0] |= 0x4000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PB )) controlPad[0] |= 0x8000;
|
||||
|
||||
JoypadScanDirection(1, &(controlPad[1]));
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PR )) controlPad[1] |= 0x0010;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PL )) controlPad[1] |= 0x0020;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PX )) controlPad[1] |= 0x0040;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PA )) controlPad[1] |= 0x0080;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PStart )) controlPad[1] |= 0x1000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PSelect)) controlPad[1] |= 0x2000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PY )) controlPad[1] |= 0x4000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PB )) controlPad[1] |= 0x8000;
|
||||
|
||||
if (((macControllerOption == SNES_MULTIPLAYER5) || (macControllerOption == SNES_MULTIPLAYER5_2)) && Settings.MultiPlayer5Master)
|
||||
{
|
||||
controlPad[2] = controlPad[3] = controlPad[4] = 0;
|
||||
|
||||
JoypadScanDirection(2, &(controlPad[2]));
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PR )) controlPad[2] |= 0x0010;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PL )) controlPad[2] |= 0x0020;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PX )) controlPad[2] |= 0x0040;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PA )) controlPad[2] |= 0x0080;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PStart )) controlPad[2] |= 0x1000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PSelect)) controlPad[2] |= 0x2000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PY )) controlPad[2] |= 0x4000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PB )) controlPad[2] |= 0x8000;
|
||||
|
||||
JoypadScanDirection(3, &(controlPad[3]));
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PR )) controlPad[3] |= 0x0010;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PL )) controlPad[3] |= 0x0020;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PX )) controlPad[3] |= 0x0040;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PA )) controlPad[3] |= 0x0080;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PStart )) controlPad[3] |= 0x1000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PSelect)) controlPad[3] |= 0x2000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PY )) controlPad[3] |= 0x4000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PB )) controlPad[3] |= 0x8000;
|
||||
|
||||
JoypadScanDirection(4, &(controlPad[4]));
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PR )) controlPad[4] |= 0x0010;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PL )) controlPad[4] |= 0x0020;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PX )) controlPad[4] |= 0x0040;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PA )) controlPad[4] |= 0x0080;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PStart )) controlPad[4] |= 0x1000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PSelect)) controlPad[4] |= 0x2000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PY )) controlPad[4] |= 0x4000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PB )) controlPad[4] |= 0x8000;
|
||||
|
||||
ControlPadFlagsToS9xReportButtons(2, controlPad[2]);
|
||||
ControlPadFlagsToS9xReportButtons(3, controlPad[3]);
|
||||
ControlPadFlagsToS9xReportButtons(4, controlPad[4]);
|
||||
|
||||
if (macControllerOption == SNES_MULTIPLAYER5_2)
|
||||
{
|
||||
controlPad[5] = controlPad[6] = controlPad[7] = 0;
|
||||
|
||||
JoypadScanDirection(5, &(controlPad[5]));
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PR )) controlPad[5] |= 0x0010;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PL )) controlPad[5] |= 0x0020;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PX )) controlPad[5] |= 0x0040;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PA )) controlPad[5] |= 0x0080;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PStart )) controlPad[5] |= 0x1000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PSelect)) controlPad[5] |= 0x2000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PY )) controlPad[5] |= 0x4000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PB )) controlPad[5] |= 0x8000;
|
||||
|
||||
JoypadScanDirection(6, &(controlPad[6]));
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PR )) controlPad[6] |= 0x0010;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PL )) controlPad[6] |= 0x0020;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PX )) controlPad[6] |= 0x0040;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PA )) controlPad[6] |= 0x0080;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PStart )) controlPad[6] |= 0x1000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PSelect)) controlPad[6] |= 0x2000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PY )) controlPad[6] |= 0x4000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PB )) controlPad[6] |= 0x8000;
|
||||
|
||||
JoypadScanDirection(7, &(controlPad[7]));
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PR )) controlPad[7] |= 0x0010;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PL )) controlPad[7] |= 0x0020;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PX )) controlPad[7] |= 0x0040;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PA )) controlPad[7] |= 0x0080;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PStart )) controlPad[7] |= 0x1000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PSelect)) controlPad[7] |= 0x2000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PY )) controlPad[7] |= 0x4000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PB )) controlPad[7] |= 0x8000;
|
||||
|
||||
ControlPadFlagsToS9xReportButtons(5, controlPad[5]);
|
||||
ControlPadFlagsToS9xReportButtons(6, controlPad[6]);
|
||||
ControlPadFlagsToS9xReportButtons(7, controlPad[7]);
|
||||
}
|
||||
}
|
||||
|
||||
fnbtn = ISpKeyIsPressed(keys, gamepadButtons, kISpFunction);
|
||||
altbtn = ISpKeyIsPressed(keys, gamepadButtons, kISpAlt);
|
||||
|
||||
|
@ -2499,109 +2399,22 @@ static void ProcessInput (void)
|
|||
else
|
||||
ffDown = false;
|
||||
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PR )) controlPad[0] |= 0x0010;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PL )) controlPad[0] |= 0x0020;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PX )) controlPad[0] |= 0x0040;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PA )) controlPad[0] |= 0x0080;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PRight )) controlPad[0] |= 0x0100;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PLeft )) controlPad[0] |= 0x0200;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PDown )) controlPad[0] |= 0x0400;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PUp )) controlPad[0] |= 0x0800;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PStart )) controlPad[0] |= 0x1000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PSelect)) controlPad[0] |= 0x2000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PY )) controlPad[0] |= 0x4000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k1PB )) controlPad[0] |= 0x8000;
|
||||
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PR )) controlPad[1] |= 0x0010;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PL )) controlPad[1] |= 0x0020;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PX )) controlPad[1] |= 0x0040;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PA )) controlPad[1] |= 0x0080;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PRight )) controlPad[1] |= 0x0100;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PLeft )) controlPad[1] |= 0x0200;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PDown )) controlPad[1] |= 0x0400;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PUp )) controlPad[1] |= 0x0800;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PStart )) controlPad[1] |= 0x1000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PSelect)) controlPad[1] |= 0x2000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PY )) controlPad[1] |= 0x4000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k2PB )) controlPad[1] |= 0x8000;
|
||||
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PR )) controlPad[2] |= 0x0010;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PL )) controlPad[2] |= 0x0020;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PX )) controlPad[2] |= 0x0040;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PA )) controlPad[2] |= 0x0080;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PRight )) controlPad[2] |= 0x0100;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PLeft )) controlPad[2] |= 0x0200;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PDown )) controlPad[2] |= 0x0400;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PUp )) controlPad[2] |= 0x0800;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PStart )) controlPad[2] |= 0x1000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PSelect)) controlPad[2] |= 0x2000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PY )) controlPad[2] |= 0x4000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k3PB )) controlPad[2] |= 0x8000;
|
||||
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PR )) controlPad[3] |= 0x0010;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PL )) controlPad[3] |= 0x0020;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PX )) controlPad[3] |= 0x0040;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PA )) controlPad[3] |= 0x0080;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PRight )) controlPad[3] |= 0x0100;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PLeft )) controlPad[3] |= 0x0200;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PDown )) controlPad[3] |= 0x0400;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PUp )) controlPad[3] |= 0x0800;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PStart )) controlPad[3] |= 0x1000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PSelect)) controlPad[3] |= 0x2000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PY )) controlPad[3] |= 0x4000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k4PB )) controlPad[3] |= 0x8000;
|
||||
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PR )) controlPad[4] |= 0x0010;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PL )) controlPad[4] |= 0x0020;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PX )) controlPad[4] |= 0x0040;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PA )) controlPad[4] |= 0x0080;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PRight )) controlPad[4] |= 0x0100;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PLeft )) controlPad[4] |= 0x0200;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PDown )) controlPad[4] |= 0x0400;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PUp )) controlPad[4] |= 0x0800;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PStart )) controlPad[4] |= 0x1000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PSelect)) controlPad[4] |= 0x2000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PY )) controlPad[4] |= 0x4000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k5PB )) controlPad[4] |= 0x8000;
|
||||
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PR )) controlPad[5] |= 0x0010;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PL )) controlPad[5] |= 0x0020;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PX )) controlPad[5] |= 0x0040;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PA )) controlPad[5] |= 0x0080;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PRight )) controlPad[5] |= 0x0100;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PLeft )) controlPad[5] |= 0x0200;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PDown )) controlPad[5] |= 0x0400;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PUp )) controlPad[5] |= 0x0800;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PStart )) controlPad[5] |= 0x1000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PSelect)) controlPad[5] |= 0x2000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PY )) controlPad[5] |= 0x4000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k6PB )) controlPad[5] |= 0x8000;
|
||||
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PR )) controlPad[6] |= 0x0010;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PL )) controlPad[6] |= 0x0020;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PX )) controlPad[6] |= 0x0040;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PA )) controlPad[6] |= 0x0080;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PRight )) controlPad[6] |= 0x0100;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PLeft )) controlPad[6] |= 0x0200;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PDown )) controlPad[6] |= 0x0400;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PUp )) controlPad[6] |= 0x0800;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PStart )) controlPad[6] |= 0x1000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PSelect)) controlPad[6] |= 0x2000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PY )) controlPad[6] |= 0x4000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k7PB )) controlPad[6] |= 0x8000;
|
||||
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PR )) controlPad[7] |= 0x0010;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PL )) controlPad[7] |= 0x0020;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PX )) controlPad[7] |= 0x0040;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PA )) controlPad[7] |= 0x0080;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PRight )) controlPad[7] |= 0x0100;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PLeft )) controlPad[7] |= 0x0200;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PDown )) controlPad[7] |= 0x0400;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PUp )) controlPad[7] |= 0x0800;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PStart )) controlPad[7] |= 0x1000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PSelect)) controlPad[7] |= 0x2000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PY )) controlPad[7] |= 0x4000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, k8PB )) controlPad[7] |= 0x8000;
|
||||
for (int i = 0; i < MAC_MAX_PLAYERS; ++i)
|
||||
{
|
||||
controlPad[i] = 0;
|
||||
if (KeyIsPressed(keys, gamepadButtons, i, kR )) controlPad[i] |= 0x0010;
|
||||
if (KeyIsPressed(keys, gamepadButtons, i, kL )) controlPad[i] |= 0x0020;
|
||||
if (KeyIsPressed(keys, gamepadButtons, i, kX )) controlPad[i] |= 0x0040;
|
||||
if (KeyIsPressed(keys, gamepadButtons, i, kA )) controlPad[i] |= 0x0080;
|
||||
if (KeyIsPressed(keys, gamepadButtons, i, kRight )) controlPad[i] |= 0x0100;
|
||||
if (KeyIsPressed(keys, gamepadButtons, i, kLeft )) controlPad[i] |= 0x0200;
|
||||
if (KeyIsPressed(keys, gamepadButtons, i, kDown )) controlPad[i] |= 0x0400;
|
||||
if (KeyIsPressed(keys, gamepadButtons, i, kUp )) controlPad[i] |= 0x0800;
|
||||
if (KeyIsPressed(keys, gamepadButtons, i, kStart )) controlPad[i] |= 0x1000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, i, kSelect)) controlPad[i] |= 0x2000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, i, kY )) controlPad[i] |= 0x4000;
|
||||
if (KeyIsPressed(keys, gamepadButtons, i, kB )) controlPad[i] |= 0x8000;
|
||||
}
|
||||
|
||||
if (altbtn)
|
||||
{
|
||||
|
@ -3127,10 +2940,10 @@ void QuitWithFatalError ( NSString *message)
|
|||
- (void)keyDown:(NSEvent *)event
|
||||
{
|
||||
os_unfair_lock_lock(&keyLock);
|
||||
int16 key = keyCodes[event.keyCode];
|
||||
if ( key >= 0 && key < MAC_NUM_KEYCODES )
|
||||
S9xButton button = keyCodes[event.keyCode];
|
||||
if ( button.buttonCode >= 0 && button.buttonCode < kNumButtons && button.player <= 0 && button.player <= MAC_MAX_PLAYERS)
|
||||
{
|
||||
pressedKeys[key] = true;
|
||||
pressedKeys[button.player][button.buttonCode] = true;
|
||||
}
|
||||
os_unfair_lock_unlock(&keyLock);
|
||||
}
|
||||
|
@ -3138,10 +2951,10 @@ void QuitWithFatalError ( NSString *message)
|
|||
- (void)keyUp:(NSEvent *)event
|
||||
{
|
||||
os_unfair_lock_lock(&keyLock);
|
||||
int16 key = keyCodes[event.keyCode];
|
||||
if ( key >= 0 && key < MAC_NUM_KEYCODES)
|
||||
S9xButton button = keyCodes[event.keyCode];
|
||||
if ( button.buttonCode >= 0 && button.buttonCode < kNumButtons && button.player <= 0 && button.player <= MAC_MAX_PLAYERS)
|
||||
{
|
||||
pressedKeys[key] = false;
|
||||
pressedKeys[button.player][button.buttonCode] = false;
|
||||
}
|
||||
os_unfair_lock_unlock(&keyLock);
|
||||
}
|
||||
|
@ -3174,6 +2987,11 @@ void QuitWithFatalError ( NSString *message)
|
|||
return YES;
|
||||
}
|
||||
|
||||
- (BOOL)validateMenuItem:(NSMenuItem *)menuItem
|
||||
{
|
||||
return !( running && !pauseEmulation);
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
@implementation S9xEngine
|
||||
|
@ -3265,7 +3083,7 @@ void QuitWithFatalError ( NSString *message)
|
|||
|
||||
- (BOOL)isPaused
|
||||
{
|
||||
return pauseEmulation;
|
||||
return running && pauseEmulation;
|
||||
}
|
||||
|
||||
- (void)pause
|
||||
|
@ -3278,11 +3096,13 @@ void QuitWithFatalError ( NSString *message)
|
|||
pauseEmulation = false;
|
||||
}
|
||||
|
||||
- (void)setControl:(S9xKey)control forKey:(int16)key oldControl:(S9xKey *)oldControl oldKey:(int16 *)oldKey
|
||||
- (BOOL)setButton:(S9xButtonCode)button forKey:(int16)key player:(int8)player oldButton:(S9xButtonCode *)oldButton oldPlayer:(int8 *)oldPlayer oldKey:(int16 *)oldKey
|
||||
{
|
||||
BOOL result = NO;
|
||||
os_unfair_lock_lock(&keyLock);
|
||||
SetKeyCode(key, control, oldKey, oldControl);
|
||||
result = SetKeyCode(key, button, player, oldKey, oldButton, oldPlayer);
|
||||
os_unfair_lock_unlock(&keyLock);
|
||||
return result;
|
||||
}
|
||||
|
||||
- (BOOL)loadROM:(NSURL *)fileURL
|
||||
|
|
Loading…
Reference in New Issue