mirror of https://github.com/snes9xgit/snes9x.git
Config file option to always center image
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872c1d8fb6
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270cd4fe06
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@ -245,6 +245,7 @@ void WinSetDefaultValues ()
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GUI.BilinearFilter = false;
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GUI.BilinearFilter = false;
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GUI.LockDirectories = false;
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GUI.LockDirectories = false;
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GUI.window_maximized = false;
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GUI.window_maximized = false;
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GUI.EmulatedFullscreen = false;
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WinDeleteRecentGamesList ();
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WinDeleteRecentGamesList ();
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@ -901,6 +902,7 @@ void WinRegisterConfigItems()
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AddStringC("OpenGL:GLSLvertexFileName", GUI.GLSLvertexShaderFileName, MAX_PATH, "", "vertex shader filename for OpenGL mode");
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AddStringC("OpenGL:GLSLvertexFileName", GUI.GLSLvertexShaderFileName, MAX_PATH, "", "vertex shader filename for OpenGL mode");
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AddStringC("OpenGL:GLSLfragmentFileName", GUI.GLSLfragmentShaderFileName, MAX_PATH, "", "fragment shader filename for OpenGL mode");
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AddStringC("OpenGL:GLSLfragmentFileName", GUI.GLSLfragmentShaderFileName, MAX_PATH, "", "fragment shader filename for OpenGL mode");
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AddBoolC("ExtendHeight", GUI.HeightExtend, false, "true to display an extra 15 pixels at the bottom, which few games use. Also increases AVI output size from 256x224 to 256x240.");
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AddBoolC("ExtendHeight", GUI.HeightExtend, false, "true to display an extra 15 pixels at the bottom, which few games use. Also increases AVI output size from 256x224 to 256x240.");
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AddBoolC("AlwaysCenterImage", GUI.AlwaysCenterImage,false, "true to center the image even if larger than window");
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AddIntC("Window:Width", GUI.window_size.right, 512, "256=1x, 512=2x, 768=3x, 1024=4x, etc. (usually)");
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AddIntC("Window:Width", GUI.window_size.right, 512, "256=1x, 512=2x, 768=3x, 1024=4x, etc. (usually)");
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AddIntC("Window:Height", GUI.window_size.bottom, 448, "224=1x, 448=2x, 672=3x, 896=4x, etc. (usually)");
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AddIntC("Window:Height", GUI.window_size.bottom, 448, "224=1x, 448=2x, 672=3x, 896=4x, etc. (usually)");
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AddIntC("Window:Left", GUI.window_size.left, 0, "in pixels from left edge of screen");
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AddIntC("Window:Left", GUI.window_size.left, 0, "in pixels from left edge of screen");
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@ -303,8 +303,10 @@ RECT CalculateDisplayRect(unsigned int sourceWidth,unsigned int sourceHeight,
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} else {
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} else {
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drawRect.left = ((int)(displayWidth) - (int)sourceWidth) / 2;
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drawRect.left = ((int)(displayWidth) - (int)sourceWidth) / 2;
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drawRect.top = ((int)(displayHeight) - (int)sourceHeight) / 2;
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drawRect.top = ((int)(displayHeight) - (int)sourceHeight) / 2;
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if(drawRect.left < 0) drawRect.left = 0;
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if(!GUI.AlwaysCenterImage) {
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if(drawRect.top < 0) drawRect.top = 0;
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if(drawRect.left < 0) drawRect.left = 0;
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if(drawRect.top < 0) drawRect.top = 0;
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}
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drawRect.right = drawRect.left + sourceWidth;
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drawRect.right = drawRect.left + sourceWidth;
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drawRect.bottom = drawRect.top + sourceHeight;
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drawRect.bottom = drawRect.top + sourceHeight;
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}
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}
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@ -307,6 +307,7 @@ struct sGUI {
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bool AspectRatio;
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bool AspectRatio;
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OutputMethod outputMethod;
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OutputMethod outputMethod;
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int AspectWidth;
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int AspectWidth;
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bool AlwaysCenterImage;
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bool EmulateFullscreen;
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bool EmulateFullscreen;
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bool EmulatedFullscreen;
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bool EmulatedFullscreen;
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bool BilinearFilter;
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bool BilinearFilter;
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