mirror of https://github.com/snes9xgit/snes9x.git
Define alwaysinline to PIXEL functions.
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3b9820d75b
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1f2b5988c1
10
tile.cpp
10
tile.cpp
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@ -20,7 +20,7 @@ namespace {
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struct BPProgressive
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{
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enum { Pitch = 1 };
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static uint32 Get(uint32 StartLine) { return StartLine; }
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static alwaysinline uint32 Get(uint32 StartLine) { return StartLine; }
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};
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// Interlace: Only draw every other line, so we'll redefine bpstart_t and Pitch to do so.
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@ -28,7 +28,7 @@ namespace {
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struct BPInterlace
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{
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enum { Pitch = 2 };
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static uint32 Get(uint32 StartLine) { return StartLine * 2 + BG.InterlaceLine; }
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static alwaysinline uint32 Get(uint32 StartLine) { return StartLine * 2 + BG.InterlaceLine; }
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};
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// The 1x1 pixel plotter, for speedhacking modes.
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@ -38,7 +38,7 @@ namespace {
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enum { Pitch = BPSTART::Pitch };
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typedef BPSTART bpstart_t;
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static void Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
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static alwaysinline void Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
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{
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(void) OffsetInLine;
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if (Z1 > GFX.DB[Offset + N] && (M))
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@ -59,7 +59,7 @@ namespace {
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enum { Pitch = BPSTART::Pitch };
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typedef BPSTART bpstart_t;
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static void Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
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static alwaysinline void Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
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{
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(void) OffsetInLine;
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if (Z1 > GFX.DB[Offset + 2 * N] && (M))
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@ -89,7 +89,7 @@ namespace {
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enum { Pitch = BPSTART::Pitch };
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typedef BPSTART bpstart_t;
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static void Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
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static alwaysinline void Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
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{
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if (Z1 > GFX.DB[Offset + 2 * N] && (M))
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{
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