mirror of https://github.com/snes9xgit/snes9x.git
win32: let shader param dialog save slangp
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parent
47dce09600
commit
1ea9bcf560
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@ -258,7 +258,13 @@ void CShaderParamDlg::get_changed_parameters(HWND hDlg)
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void CShaderParamDlg::save_custom_shader()
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{
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TCHAR save_path[MAX_PATH];
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int len = lstrlen(GUI.OGLshaderFileName);
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if (len > 5 && !_tcsncicmp(&GUI.OGLshaderFileName[len - 6], TEXT(".glslp"), 6)) {
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_stprintf(save_path, TEXT("%s\\custom_shader_params.glslp"), S9xGetDirectoryT(DEFAULT_DIR));
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}
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else {
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_stprintf(save_path, TEXT("%s\\custom_shader_params.slangp"), S9xGetDirectoryT(DEFAULT_DIR));
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}
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shader.save(_tToChar(save_path));
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lstrcpy(GUI.OGLshaderFileName, save_path);
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}
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@ -267,6 +273,5 @@ void CShaderParamDlg::apply_changes(HWND hDlg)
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{
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get_changed_parameters(hDlg);
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save_custom_shader();
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WinDisplayApplyChanges();
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WinRefreshDisplay();
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}
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@ -550,7 +550,7 @@ BEGIN
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LTEXT "",IDC_STATIC_CONTAINER,7,35,282,142,WS_BORDER
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SCROLLBAR IDC_SCROLLBAR_PARAMS,289,35,12,142,SBS_VERT
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PUSHBUTTON "Apply",IDAPPLY,253,184,50,14
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LTEXT "Changing these parameters will create a new ""custom_shader_params.glslp"" file in the snes9x directory that contains the parameters and references to your currently loaded shader. This will then be used as your current OpenGL shader.",IDC_STATIC,7,7,295,28
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LTEXT "Changing these parameters will create a new ""custom_shader_params.glslp / .slangp"" file in the snes9x directory that contains the parameters and references to your currently loaded shader. This will then be used as your current OpenGL shader.",IDC_STATIC,7,7,295,28
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END
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IDD_DIALOG_XAUDIO2_INIT_ERROR DIALOGEX 0, 0, 277, 92
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@ -7733,8 +7733,10 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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case IDC_SHADER_GLSL_PARAMETERS:
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{
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GetDlgItemText(hDlg, IDC_SHADER_GLSL_FILE, GUI.OGLshaderFileName, MAX_PATH);
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if(lstrlen(GUI.OGLshaderFileName) < 6 || _tcsncicmp(&GUI.OGLshaderFileName[lstrlen(GUI.OGLshaderFileName) - 6], TEXT(".glslp"), 6)) {
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MessageBox(GUI.hWnd, TEXT("Parameters are only supported for .glsl shaders"), TEXT("No Parameters"), MB_OK | MB_ICONINFORMATION);
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int len = lstrlen(GUI.OGLshaderFileName);
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if((len < 6 || _tcsncicmp(&GUI.OGLshaderFileName[len - 6], TEXT(".glslp"), 6)) &&
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(len < 7 || _tcsncicmp(&GUI.OGLshaderFileName[len - 7], TEXT(".slangp"), 7))) {
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MessageBox(GUI.hWnd, TEXT("Parameters are only supported for .glslp and .slangp shaders"), TEXT("No Parameters"), MB_OK | MB_ICONINFORMATION);
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break;
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}
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ShowWindow(hDlg, SW_HIDE);
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