mirror of https://github.com/snes9xgit/snes9x.git
win32: let shader param dialog save slangp
This commit is contained in:
parent
47dce09600
commit
1ea9bcf560
|
@ -258,7 +258,13 @@ void CShaderParamDlg::get_changed_parameters(HWND hDlg)
|
|||
void CShaderParamDlg::save_custom_shader()
|
||||
{
|
||||
TCHAR save_path[MAX_PATH];
|
||||
_stprintf(save_path, TEXT("%s\\custom_shader_params.glslp"), S9xGetDirectoryT(DEFAULT_DIR));
|
||||
int len = lstrlen(GUI.OGLshaderFileName);
|
||||
if (len > 5 && !_tcsncicmp(&GUI.OGLshaderFileName[len - 6], TEXT(".glslp"), 6)) {
|
||||
_stprintf(save_path, TEXT("%s\\custom_shader_params.glslp"), S9xGetDirectoryT(DEFAULT_DIR));
|
||||
}
|
||||
else {
|
||||
_stprintf(save_path, TEXT("%s\\custom_shader_params.slangp"), S9xGetDirectoryT(DEFAULT_DIR));
|
||||
}
|
||||
shader.save(_tToChar(save_path));
|
||||
lstrcpy(GUI.OGLshaderFileName, save_path);
|
||||
}
|
||||
|
@ -267,6 +273,5 @@ void CShaderParamDlg::apply_changes(HWND hDlg)
|
|||
{
|
||||
get_changed_parameters(hDlg);
|
||||
save_custom_shader();
|
||||
WinDisplayApplyChanges();
|
||||
WinRefreshDisplay();
|
||||
}
|
||||
|
|
|
@ -550,7 +550,7 @@ BEGIN
|
|||
LTEXT "",IDC_STATIC_CONTAINER,7,35,282,142,WS_BORDER
|
||||
SCROLLBAR IDC_SCROLLBAR_PARAMS,289,35,12,142,SBS_VERT
|
||||
PUSHBUTTON "Apply",IDAPPLY,253,184,50,14
|
||||
LTEXT "Changing these parameters will create a new ""custom_shader_params.glslp"" file in the snes9x directory that contains the parameters and references to your currently loaded shader. This will then be used as your current OpenGL shader.",IDC_STATIC,7,7,295,28
|
||||
LTEXT "Changing these parameters will create a new ""custom_shader_params.glslp / .slangp"" file in the snes9x directory that contains the parameters and references to your currently loaded shader. This will then be used as your current OpenGL shader.",IDC_STATIC,7,7,295,28
|
||||
END
|
||||
|
||||
IDD_DIALOG_XAUDIO2_INIT_ERROR DIALOGEX 0, 0, 277, 92
|
||||
|
|
|
@ -7733,8 +7733,10 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
case IDC_SHADER_GLSL_PARAMETERS:
|
||||
{
|
||||
GetDlgItemText(hDlg, IDC_SHADER_GLSL_FILE, GUI.OGLshaderFileName, MAX_PATH);
|
||||
if(lstrlen(GUI.OGLshaderFileName) < 6 || _tcsncicmp(&GUI.OGLshaderFileName[lstrlen(GUI.OGLshaderFileName) - 6], TEXT(".glslp"), 6)) {
|
||||
MessageBox(GUI.hWnd, TEXT("Parameters are only supported for .glsl shaders"), TEXT("No Parameters"), MB_OK | MB_ICONINFORMATION);
|
||||
int len = lstrlen(GUI.OGLshaderFileName);
|
||||
if((len < 6 || _tcsncicmp(&GUI.OGLshaderFileName[len - 6], TEXT(".glslp"), 6)) &&
|
||||
(len < 7 || _tcsncicmp(&GUI.OGLshaderFileName[len - 7], TEXT(".slangp"), 7))) {
|
||||
MessageBox(GUI.hWnd, TEXT("Parameters are only supported for .glslp and .slangp shaders"), TEXT("No Parameters"), MB_OK | MB_ICONINFORMATION);
|
||||
break;
|
||||
}
|
||||
ShowWindow(hDlg, SW_HIDE);
|
||||
|
|
Loading…
Reference in New Issue