Revert "APU: Big refactor." I'll put this in a branch.

This reverts commit aebfc85cdf.
This commit is contained in:
Brandon Wright 2019-02-05 17:20:23 -06:00
parent aebfc85cdf
commit 19f03c44de
6 changed files with 659 additions and 466 deletions

View File

@ -4,8 +4,7 @@
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#include <cmath>
#include <vector>
#include <math.h>
#include "../snes9x.h"
#include "apu.h"
#include "../msu1.h"
@ -15,94 +14,159 @@
#include "bapu/snes/snes.hpp"
static const int APU_DEFAULT_INPUT_RATE = 31950; // ~59.94Hz
static const int APU_SAMPLE_BLOCK = 48;
static const int APU_NUMERATOR_NTSC = 15664;
static const int APU_DENOMINATOR_NTSC = 328125;
static const int APU_NUMERATOR_PAL = 34176;
static const int APU_DENOMINATOR_PAL = 709379;
// Max number of sample frames we'll ever generate before call to port API
static const int MAX_SAMPLE_FRAMES = (32040 + 59) / 60;
#define APU_DEFAULT_INPUT_RATE 31950 // ~ 59.94Hz
#define APU_MINIMUM_SAMPLE_COUNT 512
#define APU_MINIMUM_SAMPLE_BLOCK 128
#define APU_NUMERATOR_NTSC 15664
#define APU_DENOMINATOR_NTSC 328125
#define APU_NUMERATOR_PAL 34176
#define APU_DENOMINATOR_PAL 709379
namespace SNES
{
#include "bapu/dsp/blargg_endian.h"
CPU cpu;
CPU cpu;
}
namespace spc
{
static apu_callback callback = NULL;
static void *callback_data = NULL;
static apu_callback sa_callback = NULL;
static void *extra_data = NULL;
static bool8 sound_in_sync = TRUE;
static bool8 sound_enabled = FALSE;
static uint16 dsp_buffer[MAX_SAMPLE_FRAMES * 2];
static bool8 sound_in_sync = TRUE;
static bool8 sound_enabled = FALSE;
static Resampler *resampler = NULL;
static int buffer_size;
static int lag_master = 0;
static int lag = 0;
static int32 reference_time;
static uint32 remainder;
static uint8 *landing_buffer = NULL;
static uint8 *shrink_buffer = NULL;
static const int timing_hack_numerator = 256;
static int timing_hack_denominator = 256;
/* Set these to NTSC for now. Will change to PAL in S9xAPUTimingSetSpeedup
static Resampler *resampler = NULL;
static int32 reference_time;
static uint32 remainder;
static const int timing_hack_numerator = 256;
static int timing_hack_denominator = 256;
/* Set these to NTSC for now. Will change to PAL in S9xAPUTimingSetSpeedup
if necessary on game load. */
static uint32 ratio_numerator = APU_NUMERATOR_NTSC;
static uint32 ratio_denominator = APU_DENOMINATOR_NTSC;
static uint32 ratio_numerator = APU_NUMERATOR_NTSC;
static uint32 ratio_denominator = APU_DENOMINATOR_NTSC;
static double dynamic_rate_multiplier = 1.0;
static double dynamic_rate_multiplier = 1.0;
}
namespace msu
{
// Always 16-bit, Stereo; 1.5x dsp buffer to never overflow
static const int buffer_size = MAX_SAMPLE_FRAMES * 6;
static uint8 mixing_buffer[buffer_size];
static Resampler *resampler = NULL;
static std::vector<uint16> resample_buffer;
static int buffer_size;
static uint8 *landing_buffer = NULL;
static Resampler *resampler = NULL;
static int resample_buffer_size = -1;
static uint8 *resample_buffer = NULL;
}
static void UpdatePlaybackRate(void);
static void SPCSnapshotCallback(void);
static inline int S9xAPUGetClock(int32);
static inline int S9xAPUGetClockRemainder(int32);
static void EightBitize (uint8 *, int);
static void DeStereo (uint8 *, int);
static void ReverseStereo (uint8 *, int);
static void UpdatePlaybackRate (void);
static void SPCSnapshotCallback (void);
static inline int S9xAPUGetClock (int32);
static inline int S9xAPUGetClockRemainder (int32);
static void reset_dsp_output()
static void EightBitize (uint8 *buffer, int sample_count)
{
SNES::dsp.spc_dsp.set_output((SNES::SPC_DSP::sample_t *)spc::dsp_buffer,
MAX_SAMPLE_FRAMES * 2);
uint8 *buf8 = (uint8 *) buffer;
int16 *buf16 = (int16 *) buffer;
for (int i = 0; i < sample_count; i++)
buf8[i] = (uint8) ((buf16[i] / 256) + 128);
}
bool8 S9xMixSamples(uint8 *dest, int sample_count)
static void DeStereo (uint8 *buffer, int sample_count)
{
int16 *out = (int16 *)dest;
int16 *buf = (int16 *) buffer;
int32 s1, s2;
for (int i = 0; i < (sample_count >> 1); i++)
{
s1 = (int32) buf[2 * i];
s2 = (int32) buf[2 * i + 1];
buf[i] = (int16) ((s1 + s2) >> 1);
}
}
static void ReverseStereo (uint8 *src_buffer, int sample_count)
{
int16 *buffer = (int16 *) src_buffer;
for (int i = 0; i < sample_count; i += 2)
{
buffer[i + 1] ^= buffer[i];
buffer[i] ^= buffer[i + 1];
buffer[i + 1] ^= buffer[i];
}
}
bool8 S9xMixSamples (uint8 *buffer, int sample_count)
{
static int shrink_buffer_size = -1;
uint8 *dest;
if (!Settings.SixteenBitSound || !Settings.Stereo)
{
/* We still need both stereo samples for generating the mono sample */
if (!Settings.Stereo)
sample_count <<= 1;
/* We still have to generate 16-bit samples for bit-dropping, too */
if (shrink_buffer_size < (sample_count << 1))
{
delete[] spc::shrink_buffer;
spc::shrink_buffer = new uint8[sample_count << 1];
shrink_buffer_size = sample_count << 1;
}
dest = spc::shrink_buffer;
}
else
dest = buffer;
if (Settings.MSU1 && msu::resample_buffer_size < (sample_count << 1))
{
delete[] msu::resample_buffer;
msu::resample_buffer = new uint8[sample_count << 1];
msu::resample_buffer_size = sample_count << 1;
}
if (Settings.Mute)
{
memset(out, 0, sample_count << 1);
memset(dest, 0, sample_count << 1);
spc::resampler->clear();
if (Settings.MSU1)
if(Settings.MSU1)
msu::resampler->clear();
return (FALSE);
}
else
{
if (spc::resampler->avail() >= sample_count)
if (spc::resampler->avail() >= (sample_count + spc::lag))
{
spc::resampler->read((short *)out, sample_count);
spc::resampler->read((short *) dest, sample_count);
if (spc::lag == spc::lag_master)
spc::lag = 0;
if (Settings.MSU1)
{
if (msu::resampler->avail() >= sample_count)
{
if ((int)msu::resample_buffer.size() < sample_count)
msu::resample_buffer.resize(sample_count);
msu::resampler->read((short *)msu::resample_buffer.data(),
sample_count);
msu::resampler->read((short *)msu::resample_buffer, sample_count);
for (int i = 0; i < sample_count; ++i)
out[i] += msu::resample_buffer[i];
*((int16*)(dest+(i * 2))) += *((int16*)(msu::resample_buffer +(i * 2)));
}
else // should never occur
assert(0);
@ -110,33 +174,58 @@ bool8 S9xMixSamples(uint8 *dest, int sample_count)
}
else
{
memset(out, 0, sample_count << 1);
return false;
memset(buffer, (Settings.SixteenBitSound ? 0 : 128), (sample_count << (Settings.SixteenBitSound ? 1 : 0)) >> (Settings.Stereo ? 0 : 1));
if (spc::lag == 0)
spc::lag = spc::lag_master;
return (FALSE);
}
}
return true;
if (Settings.ReverseStereo && Settings.Stereo)
ReverseStereo(dest, sample_count);
if (!Settings.Stereo || !Settings.SixteenBitSound)
{
if (!Settings.Stereo)
{
DeStereo(dest, sample_count);
sample_count >>= 1;
}
if (!Settings.SixteenBitSound)
EightBitize(dest, sample_count);
memcpy(buffer, dest, (sample_count << (Settings.SixteenBitSound ? 1 : 0)));
}
return (TRUE);
}
int S9xGetSampleCount(void)
int S9xGetSampleCount (void)
{
return spc::resampler->avail();
return (spc::resampler->avail() >> (Settings.Stereo ? 0 : 1));
}
void S9xFinalizeSamples(void)
/* TODO: Attach */
void S9xFinalizeSamples (void)
{
bool drop_msu1_samples = true;
bool drop_current_msu1_samples = true;
if (!Settings.Mute)
{
drop_msu1_samples = false;
drop_current_msu1_samples = false;
if (!spc::resampler->push((short *)spc::dsp_buffer,
SNES::dsp.spc_dsp.sample_count()))
if (!spc::resampler->push((short *)spc::landing_buffer, SNES::dsp.spc_dsp.sample_count()))
{
spc::resampler->clear();
msu::resampler->clear();
drop_msu1_samples = true;
/* We weren't able to process the entire buffer. Potential overrun. */
spc::sound_in_sync = FALSE;
if (Settings.SoundSync && !Settings.TurboMode)
return;
// since we drop the current dsp samples we also want to drop generated msu1 samples
drop_current_msu1_samples = true;
}
}
@ -146,43 +235,44 @@ void S9xFinalizeSamples(void)
if (Settings.MSU1)
{
// generate the same number of msu1 samples as dsp samples were generated
S9xMSU1SetOutput((int16 *)msu::mixing_buffer, msu::buffer_size);
S9xMSU1SetOutput((int16 *)msu::landing_buffer, msu::buffer_size);
S9xMSU1Generate(SNES::dsp.spc_dsp.sample_count());
if (drop_msu1_samples)
msu::resampler->clear();
else if (!msu::resampler->push((short *)msu::mixing_buffer, S9xMSU1Samples()))
if (!drop_current_msu1_samples && !msu::resampler->push((short *)msu::landing_buffer, S9xMSU1Samples()))
{
// should not occur, msu buffer is larger and we drop msu samples if spc buffer overruns
assert(0);
}
}
if (!Settings.SoundSync || Settings.TurboMode || Settings.Mute)
spc::sound_in_sync = TRUE;
else if (spc::resampler->space_empty() >= spc::resampler->space_filled())
else
if (spc::resampler->space_empty() >= spc::resampler->space_filled())
spc::sound_in_sync = TRUE;
else
spc::sound_in_sync = FALSE;
reset_dsp_output();
SNES::dsp.spc_dsp.set_output((SNES::SPC_DSP::sample_t *) spc::landing_buffer, spc::buffer_size);
}
void S9xLandSamples(void)
void S9xLandSamples (void)
{
if (spc::callback != NULL)
spc::callback(spc::callback_data);
if (spc::sa_callback != NULL)
spc::sa_callback(spc::extra_data);
else
S9xFinalizeSamples();
}
void S9xClearSamples(void)
void S9xClearSamples (void)
{
spc::resampler->clear();
if (Settings.MSU1)
msu::resampler->clear();
spc::lag = spc::lag_master;
}
bool8 S9xSyncSound(void)
bool8 S9xSyncSound (void)
{
if (!Settings.SoundSync || spc::sound_in_sync)
return (TRUE);
@ -192,13 +282,13 @@ bool8 S9xSyncSound(void)
return (spc::sound_in_sync);
}
void S9xSetSamplesAvailableCallback(apu_callback callback, void *data)
void S9xSetSamplesAvailableCallback (apu_callback callback, void *data)
{
spc::callback = callback;
spc::callback_data = data;
spc::sa_callback = callback;
spc::extra_data = data;
}
void S9xUpdateDynamicRate(int avail, int buffer_size)
void S9xUpdateDynamicRate (int avail, int buffer_size)
{
spc::dynamic_rate_multiplier = 1.0 + (Settings.DynamicRateLimit * (buffer_size - 2 * avail)) /
(double)(1000 * buffer_size);
@ -206,12 +296,12 @@ void S9xUpdateDynamicRate(int avail, int buffer_size)
UpdatePlaybackRate();
}
static void UpdatePlaybackRate(void)
static void UpdatePlaybackRate (void)
{
if (Settings.SoundInputRate == 0)
Settings.SoundInputRate = APU_DEFAULT_INPUT_RATE;
double time_ratio = (double)Settings.SoundInputRate * spc::timing_hack_numerator / (Settings.SoundPlaybackRate * spc::timing_hack_denominator);
double time_ratio = (double) Settings.SoundInputRate * spc::timing_hack_numerator / (Settings.SoundPlaybackRate * spc::timing_hack_denominator);
if (Settings.DynamicRateControl)
{
@ -227,26 +317,67 @@ static void UpdatePlaybackRate(void)
}
}
bool8 S9xInitSound(int unused, int unused2)
bool8 S9xInitSound (int buffer_ms, int lag_ms)
{
// The resampler and spc unit use samples (16-bit short) as arguments.
// buffer_ms : buffer size given in millisecond
// lag_ms : allowable time-lag given in millisecond
int sample_count = buffer_ms * 32040 / 1000;
int lag_sample_count = lag_ms * 32040 / 1000;
spc::lag_master = lag_sample_count;
if (Settings.Stereo)
spc::lag_master <<= 1;
spc::lag = spc::lag_master;
if (sample_count < APU_MINIMUM_SAMPLE_COUNT)
sample_count = APU_MINIMUM_SAMPLE_COUNT;
spc::buffer_size = sample_count << 2;
msu::buffer_size = (int)((sample_count << 2) * 1.5); // Always 16-bit, Stereo; 1.5 to never overflow before dsp buffer
printf("Sound buffer size: %d (%d samples)\n", spc::buffer_size, sample_count);
if (spc::landing_buffer)
delete[] spc::landing_buffer;
spc::landing_buffer = new uint8[spc::buffer_size * 2];
if (!spc::landing_buffer)
return (FALSE);
if (msu::landing_buffer)
delete[] msu::landing_buffer;
msu::landing_buffer = new uint8[msu::buffer_size * 2];
if (!msu::landing_buffer)
return (FALSE);
/* The resampler and spc unit use samples (16-bit short) as
arguments. Use 2x in the resampler for buffer leveling with SoundSync */
if (!spc::resampler)
{
spc::resampler = new HermiteResampler(MAX_SAMPLE_FRAMES * 2);
spc::resampler = new HermiteResampler(spc::buffer_size >> (Settings.SoundSync ? 0 : 1));
if (!spc::resampler)
{
delete[] spc::landing_buffer;
return (FALSE);
}
}
else
spc::resampler->resize(spc::buffer_size >> (Settings.SoundSync ? 0 : 1));
if (!msu::resampler)
{
msu::resampler = new HermiteResampler(msu::buffer_size);
if (!msu::resampler)
{
delete[] msu::landing_buffer;
return (FALSE);
}
}
else
msu::resampler->resize(msu::buffer_size);
reset_dsp_output();
SNES::dsp.spc_dsp.set_output ((SNES::SPC_DSP::sample_t *) spc::landing_buffer, spc::buffer_size);
UpdatePlaybackRate();
@ -255,38 +386,41 @@ bool8 S9xInitSound(int unused, int unused2)
return (spc::sound_enabled);
}
void S9xSetSoundControl(uint8 voice_switch)
void S9xSetSoundControl (uint8 voice_switch)
{
SNES::dsp.spc_dsp.set_stereo_switch(voice_switch << 8 | voice_switch);
SNES::dsp.spc_dsp.set_stereo_switch (voice_switch << 8 | voice_switch);
}
void S9xSetSoundMute(bool8 mute)
void S9xSetSoundMute (bool8 mute)
{
Settings.Mute = mute;
if (!spc::sound_enabled)
Settings.Mute = TRUE;
}
void S9xDumpSPCSnapshot(void)
void S9xDumpSPCSnapshot (void)
{
SNES::dsp.spc_dsp.dump_spc_snapshot();
}
static void SPCSnapshotCallback(void)
static void SPCSnapshotCallback (void)
{
S9xSPCDump(S9xGetFilenameInc((".spc"), SPC_DIR));
printf("Dumped key-on triggered spc snapshot.\n");
}
bool8 S9xInitAPU(void)
bool8 S9xInitAPU (void)
{
spc::landing_buffer = NULL;
spc::shrink_buffer = NULL;
spc::resampler = NULL;
msu::resampler = NULL;
return (TRUE);
}
void S9xDeinitAPU(void)
void S9xDeinitAPU (void)
{
if (spc::resampler)
{
@ -294,64 +428,88 @@ void S9xDeinitAPU(void)
spc::resampler = NULL;
}
if (spc::landing_buffer)
{
delete[] spc::landing_buffer;
spc::landing_buffer = NULL;
}
if (spc::shrink_buffer)
{
delete[] spc::shrink_buffer;
spc::shrink_buffer = NULL;
}
if (msu::resampler)
{
delete msu::resampler;
msu::resampler = NULL;
}
if (msu::landing_buffer)
{
delete[] msu::landing_buffer;
msu::landing_buffer = NULL;
}
if (msu::resample_buffer)
{
delete[] msu::resample_buffer;
msu::resample_buffer = NULL;
}
S9xMSU1DeInit();
}
static inline int S9xAPUGetClock(int32 cpucycles)
static inline int S9xAPUGetClock (int32 cpucycles)
{
return (spc::ratio_numerator * (cpucycles - spc::reference_time) + spc::remainder) /
spc::ratio_denominator;
}
static inline int S9xAPUGetClockRemainder(int32 cpucycles)
static inline int S9xAPUGetClockRemainder (int32 cpucycles)
{
return (spc::ratio_numerator * (cpucycles - spc::reference_time) + spc::remainder) %
spc::ratio_denominator;
}
uint8 S9xAPUReadPort(int port)
uint8 S9xAPUReadPort (int port)
{
S9xAPUExecute();
return ((uint8)SNES::smp.port_read(port & 3));
S9xAPUExecute ();
return ((uint8) SNES::smp.port_read (port & 3));
}
void S9xAPUWritePort(int port, uint8 byte)
void S9xAPUWritePort (int port, uint8 byte)
{
S9xAPUExecute();
SNES::cpu.port_write(port & 3, byte);
S9xAPUExecute ();
SNES::cpu.port_write (port & 3, byte);
}
void S9xAPUSetReferenceTime(int32 cpucycles)
void S9xAPUSetReferenceTime (int32 cpucycles)
{
spc::reference_time = cpucycles;
}
void S9xAPUExecute(void)
void S9xAPUExecute (void)
{
SNES::smp.clock -= S9xAPUGetClock(CPU.Cycles);
SNES::smp.enter();
SNES::smp.clock -= S9xAPUGetClock (CPU.Cycles);
SNES::smp.enter ();
spc::remainder = S9xAPUGetClockRemainder(CPU.Cycles);
S9xAPUSetReferenceTime(CPU.Cycles);
}
void S9xAPUEndScanline(void)
void S9xAPUEndScanline (void)
{
S9xAPUExecute();
SNES::dsp.synchronize();
if (SNES::dsp.spc_dsp.sample_count() >= APU_SAMPLE_BLOCK || !spc::sound_in_sync)
if (SNES::dsp.spc_dsp.sample_count() >= APU_MINIMUM_SAMPLE_BLOCK || !spc::sound_in_sync)
S9xLandSamples();
}
void S9xAPUTimingSetSpeedup(int ticks)
void S9xAPUTimingSetSpeedup (int ticks)
{
if (ticks != 0)
printf("APU speedup hack: %d\n", ticks);
@ -365,16 +523,16 @@ void S9xAPUTimingSetSpeedup(int ticks)
UpdatePlaybackRate();
}
void S9xResetAPU(void)
void S9xResetAPU (void)
{
spc::reference_time = 0;
spc::remainder = 0;
SNES::cpu.reset();
SNES::cpu.reset ();
SNES::cpu.frequency = Settings.PAL ? PAL_MASTER_CLOCK : NTSC_MASTER_CLOCK;
SNES::smp.power();
SNES::dsp.power();
reset_dsp_output();
SNES::smp.power ();
SNES::dsp.power ();
SNES::dsp.spc_dsp.set_output ((SNES::SPC_DSP::sample_t *) spc::landing_buffer, spc::buffer_size >> 1);
SNES::dsp.spc_dsp.set_spc_snapshot_callback(SPCSnapshotCallback);
spc::resampler->clear();
@ -383,14 +541,14 @@ void S9xResetAPU(void)
msu::resampler->clear();
}
void S9xSoftResetAPU(void)
void S9xSoftResetAPU (void)
{
spc::reference_time = 0;
spc::remainder = 0;
SNES::cpu.reset();
SNES::smp.reset();
SNES::dsp.reset();
reset_dsp_output();
SNES::cpu.reset ();
SNES::smp.reset ();
SNES::dsp.reset ();
SNES::dsp.spc_dsp.set_output ((SNES::SPC_DSP::sample_t *) spc::landing_buffer, spc::buffer_size >> 1);
spc::resampler->clear();
@ -398,12 +556,12 @@ void S9xSoftResetAPU(void)
msu::resampler->clear();
}
void S9xAPUSaveState(uint8 *block)
void S9xAPUSaveState (uint8 *block)
{
uint8 *ptr = block;
SNES::smp.save_state(&ptr);
SNES::dsp.save_state(&ptr);
SNES::smp.save_state (&ptr);
SNES::dsp.save_state (&ptr);
SNES::set_le32(ptr, spc::reference_time);
ptr += sizeof(int32);
@ -411,18 +569,18 @@ void S9xAPUSaveState(uint8 *block)
ptr += sizeof(int32);
SNES::set_le32(ptr, SNES::dsp.clock);
ptr += sizeof(int32);
memcpy(ptr, SNES::cpu.registers, 4);
memcpy (ptr, SNES::cpu.registers, 4);
ptr += sizeof(int32);
memset(ptr, 0, SPC_SAVE_STATE_BLOCK_SIZE - (ptr - block));
memset (ptr, 0, SPC_SAVE_STATE_BLOCK_SIZE-(ptr-block));
}
void S9xAPULoadState(uint8 *block)
void S9xAPULoadState (uint8 *block)
{
uint8 *ptr = block;
SNES::smp.load_state(&ptr);
SNES::dsp.load_state(&ptr);
SNES::smp.load_state (&ptr);
SNES::dsp.load_state (&ptr);
spc::reference_time = SNES::get_le32(ptr);
ptr += sizeof(int32);
@ -430,45 +588,45 @@ void S9xAPULoadState(uint8 *block)
ptr += sizeof(int32);
SNES::dsp.clock = SNES::get_le32(ptr);
ptr += sizeof(int32);
memcpy(SNES::cpu.registers, ptr, 4);
memcpy (SNES::cpu.registers, ptr, 4);
}
static void to_var_from_buf(uint8 **buf, void *var, size_t size)
static void to_var_from_buf (uint8 **buf, void *var, size_t size)
{
memcpy(var, *buf, size);
*buf += size;
}
#undef IF_0_THEN_256
#define IF_0_THEN_256(n) ((uint8)((n)-1) + 1)
#define IF_0_THEN_256( n ) ((uint8) ((n) - 1) + 1)
void S9xAPULoadBlarggState(uint8 *oldblock)
{
uint8 *ptr = oldblock;
SNES::SPC_State_Copier copier(&ptr, to_var_from_buf);
SNES::SPC_State_Copier copier(&ptr,to_var_from_buf);
copier.copy(SNES::smp.apuram, 0x10000); // RAM
copier.copy(SNES::smp.apuram,0x10000); // RAM
uint8 regs_in[0x10];
uint8 regs[0x10];
uint8 regs_in [0x10];
uint8 regs [0x10];
uint16 pc, spc_time, dsp_time;
uint8 a, x, y, psw, sp;
uint8 a,x,y,psw,sp;
copier.copy(regs, 0x10); // REGS
copier.copy(regs_in, 0x10); // REGS_IN
copier.copy(regs,0x10); // REGS
copier.copy(regs_in,0x10); // REGS_IN
// CPU Regs
pc = copier.copy_int(0, sizeof(uint16));
a = copier.copy_int(0, sizeof(uint8));
x = copier.copy_int(0, sizeof(uint8));
y = copier.copy_int(0, sizeof(uint8));
psw = copier.copy_int(0, sizeof(uint8));
sp = copier.copy_int(0, sizeof(uint8));
pc = copier.copy_int( 0, sizeof(uint16) );
a = copier.copy_int( 0, sizeof(uint8) );
x = copier.copy_int( 0, sizeof(uint8) );
y = copier.copy_int( 0, sizeof(uint8) );
psw = copier.copy_int( 0, sizeof(uint8) );
sp = copier.copy_int( 0, sizeof(uint8) );
copier.extra();
// times
spc_time = copier.copy_int(0, sizeof(uint16));
dsp_time = copier.copy_int(0, sizeof(uint16));
spc_time = copier.copy_int( 0, sizeof(uint16) );
dsp_time = copier.copy_int( 0, sizeof(uint16) );
int cur_time = S9xAPUGetClock(CPU.Cycles);
@ -483,11 +641,11 @@ void S9xAPULoadBlarggState(uint8 *oldblock)
// Timers
uint16 next_time[3];
uint8 divider[3], counter[3];
for (int i = 0; i < 3; i++)
for ( int i = 0; i < 3; i++ )
{
next_time[i] = copier.copy_int(0, sizeof(uint16));
divider[i] = copier.copy_int(0, sizeof(uint8));
counter[i] = copier.copy_int(0, sizeof(uint8));
next_time[i] = copier.copy_int( 0, sizeof(uint16) );
divider[i] = copier.copy_int( 0, sizeof(uint8) );
counter[i] = copier.copy_int( 0, sizeof(uint8) );
copier.extra();
}
// construct timers out of available parts from blargg smp
@ -534,17 +692,17 @@ void S9xAPULoadBlarggState(uint8 *oldblock)
SNES::smp.status.ram00f9 = regs_in[9];
// default to 0 - we are on an opcode boundary, shouldn't matter
SNES::smp.rd = SNES::smp.wr = SNES::smp.dp = SNES::smp.sp = SNES::smp.ya = SNES::smp.bit = 0;
SNES::smp.rd=SNES::smp.wr=SNES::smp.dp=SNES::smp.sp=SNES::smp.ya=SNES::smp.bit=0;
spc::reference_time = SNES::get_le32(ptr);
ptr += sizeof(int32);
spc::remainder = SNES::get_le32(ptr);
// blargg stores CPUIx in regs_in
memcpy(SNES::cpu.registers, regs_in + 4, 4);
memcpy (SNES::cpu.registers, regs_in + 4, 4);
}
bool8 S9xSPCDump(const char *filename)
bool8 S9xSPCDump (const char *filename)
{
FILE *fs;
uint8 buf[SPC_FILE_SIZE];
@ -556,13 +714,13 @@ bool8 S9xSPCDump(const char *filename)
S9xSetSoundMute(TRUE);
SNES::smp.save_spc(buf);
SNES::smp.save_spc (buf);
ignore = fwrite(buf, SPC_FILE_SIZE, 1, fs);
ignore = fwrite (buf, SPC_FILE_SIZE, 1, fs);
if (ignore == 0)
{
fprintf(stderr, "Couldn't write file %s.\n", filename);
fprintf (stderr, "Couldn't write file %s.\n", filename);
}
fclose(fs);

View File

@ -62,7 +62,7 @@ class HermiteResampler : public Resampler
clear (void)
{
ring_buffer::clear ();
r_frac = 0.0;
r_frac = 1.0;
r_left [0] = r_left [1] = r_left [2] = r_left [3] = 0;
r_right[0] = r_right[1] = r_right[2] = r_right[3] = 0;
}
@ -138,7 +138,7 @@ class HermiteResampler : public Resampler
return (ring_buffer::space_filled() + sizeof(short) - 1) / sizeof(short);
}
return (int) trunc (((size >> 2) - r_frac) / r_step) * 2;
return (int) floor (((size >> 2) - r_frac) / r_step) * 2;
}
};

View File

@ -85,17 +85,17 @@ bool S9xAlsaSoundDriver::open_device()
}
printf (" --> (%s, %s, %dhz, %d ms)...\n",
"16-bit",
"Stereo",
Settings.SixteenBitSound ? "16-bit" : "8-bit",
Settings.Stereo ? "Stereo" : "Mono",
Settings.SoundPlaybackRate,
gui_config->sound_buffer_size);
snd_pcm_hw_params_alloca (&hw_params);
snd_pcm_hw_params_any (pcm, hw_params);
snd_pcm_hw_params_set_format (pcm, hw_params, SND_PCM_FORMAT_S16);
snd_pcm_hw_params_set_format (pcm, hw_params, Settings.SixteenBitSound ? SND_PCM_FORMAT_S16 : SND_PCM_FORMAT_U8);
snd_pcm_hw_params_set_access (pcm, hw_params, SND_PCM_ACCESS_RW_INTERLEAVED);
snd_pcm_hw_params_set_rate_resample (pcm, hw_params, 0);
snd_pcm_hw_params_set_channels (pcm, hw_params, 2);
snd_pcm_hw_params_set_channels (pcm, hw_params, Settings.Stereo ? 2 : 1);
snd_pcm_hw_params_get_rate_min (hw_params, &min, NULL);
snd_pcm_hw_params_get_rate_max (hw_params, &max, NULL);
@ -190,14 +190,14 @@ S9xAlsaSoundDriver::samples_available ()
{
// Using rate control, we should always keep the emulator's sound buffers empty to
// maintain an accurate measurement.
if (frames < (S9xGetSampleCount () >> 1))
if (frames < (S9xGetSampleCount () >> (Settings.Stereo ? 1 : 0)))
{
S9xClearSamples ();
return;
}
}
frames = MIN (frames, S9xGetSampleCount () >> 1);
frames = MIN (frames, S9xGetSampleCount () >> (Settings.Stereo ? 1 : 0));
bytes = snd_pcm_frames_to_bytes (pcm, frames);
@ -212,7 +212,7 @@ S9xAlsaSoundDriver::samples_available ()
sound_buffer_size = bytes;
}
S9xMixSamples (sound_buffer, frames * 2);
S9xMixSamples (sound_buffer, frames << (Settings.Stereo ? 1 : 0));
frames_written = 0;

View File

@ -66,7 +66,10 @@ bool S9xOSSSoundDriver::open_device()
output_buffer_size = (gui_config->sound_buffer_size * Settings.SoundPlaybackRate) / 1000;
output_buffer_size *= 4;
if (Settings.Stereo)
output_buffer_size *= 2;
if (Settings.SixteenBitSound)
output_buffer_size *= 2;
if (output_buffer_size < 256)
output_buffer_size = 256;
@ -103,16 +106,35 @@ bool S9xOSSSoundDriver::open_device()
printf ("OK\n");
if (Settings.SixteenBitSound)
{
printf (" --> (Format: 16-bit)...");
temp = AFMT_S16_LE;
if (ioctl (filedes, SNDCTL_DSP_SETFMT, &temp) < 0)
goto close_fail;
}
else
{
printf (" --> (Format: 8-bit)...");
temp = AFMT_U8;
if (ioctl (filedes, SNDCTL_DSP_SETFMT, &temp) < 0)
goto close_fail;
}
printf ("OK\n");
if (Settings.Stereo)
{
temp = 2;
printf (" --> (Stereo)...");
}
else
{
temp = 1;
printf (" --> (Mono)...");
}
if (ioctl (filedes, SNDCTL_DSP_CHANNELS, &temp) < 0)
goto close_fail;
@ -138,7 +160,9 @@ bool S9xOSSSoundDriver::open_device()
printf (" --> (Buffer size: %d bytes, %dms latency)...",
output_buffer_size,
(output_buffer_size * 250) / Settings.SoundPlaybackRate);
(((output_buffer_size * 1000) >> (Settings.Stereo ? 1 : 0))
>> (Settings.SixteenBitSound ? 1 : 0))
/ (Settings.SoundPlaybackRate));
printf ("OK\n");
@ -179,28 +203,29 @@ S9xOSSSoundDriver::samples_available ()
{
// Using rate control, we should always keep the emulator's sound buffers empty to
// maintain an accurate measurement.
if (samples_to_write > (info.bytes >> 1))
if (samples_to_write > (info.bytes >> (Settings.SixteenBitSound ? 1 : 0)))
{
S9xClearSamples ();
return;
}
}
samples_to_write = MIN (info.bytes >> 1, samples_to_write) & ~1;
samples_to_write = MIN (info.bytes >> (Settings.SixteenBitSound ? 1 : 0),
samples_to_write);
if (samples_to_write < 0)
return;
if (sound_buffer_size < samples_to_write * 2)
if (sound_buffer_size < samples_to_write << (Settings.SixteenBitSound ? 1 : 0))
{
sound_buffer = (uint8 *) realloc (sound_buffer, samples_to_write * 2);
sound_buffer_size = samples_to_write * 2;
sound_buffer = (uint8 *) realloc (sound_buffer, samples_to_write << (Settings.SixteenBitSound ? 1 : 0));
sound_buffer_size = samples_to_write << (Settings.SixteenBitSound ? 1 : 0);
}
S9xMixSamples (sound_buffer, samples_to_write);
bytes_written = 0;
bytes_to_write = samples_to_write * 2;
bytes_to_write = samples_to_write << (Settings.SixteenBitSound ? 1 : 0);
while (bytes_to_write > bytes_written)
{

View File

@ -10,7 +10,7 @@
static inline int
frames_to_bytes (int frames)
{
return frames * 4;
return (frames * (Settings.SixteenBitSound ? 2 : 1) * (Settings.Stereo ? 2 : 1));
}
static void
@ -106,8 +106,8 @@ bool S9xPortAudioSoundDriver::open_device()
audio_stream = NULL;
}
param.channelCount = 2;
param.sampleFormat = paInt16;
param.channelCount = Settings.Stereo ? 2 : 1;
param.sampleFormat = Settings.SixteenBitSound ? paInt16 : paUInt8;
param.hostApiSpecificStreamInfo = NULL;
printf ("PortAudio sound driver initializing...\n");
@ -200,14 +200,14 @@ S9xPortAudioSoundDriver::samples_available ()
{
// Using rate control, we should always keep the emulator's sound buffers empty to
// maintain an accurate measurement.
if (frames < (S9xGetSampleCount () >> 1))
if (frames < (S9xGetSampleCount () >> (Settings.Stereo ? 1 : 0)))
{
S9xClearSamples ();
return;
}
}
frames = MIN (frames, S9xGetSampleCount () >> 1);
frames = MIN (frames, S9xGetSampleCount () >> (Settings.Stereo ? 1 : 0));
bytes = frames_to_bytes (frames);
if (sound_buffer_size < bytes || sound_buffer == NULL)
@ -216,7 +216,7 @@ S9xPortAudioSoundDriver::samples_available ()
sound_buffer_size = bytes;
}
S9xMixSamples (sound_buffer, frames << 1);
S9xMixSamples (sound_buffer, frames << (Settings.Stereo ? 1 : 0));
Pa_WriteStream (audio_stream, sound_buffer, frames);
}

View File

@ -11,12 +11,13 @@
#include <sys/time.h>
#include <fcntl.h>
static void pulse_samples_available(void *data)
static void
pulse_samples_available (void *data)
{
((S9xPulseSoundDriver *)data)->samples_available();
((S9xPulseSoundDriver *) data)->samples_available ();
}
S9xPulseSoundDriver::S9xPulseSoundDriver()
S9xPulseSoundDriver::S9xPulseSoundDriver ()
{
mainloop = NULL;
context = NULL;
@ -24,85 +25,94 @@ S9xPulseSoundDriver::S9xPulseSoundDriver()
buffer_size = 0;
}
void S9xPulseSoundDriver::init()
void
S9xPulseSoundDriver::init ()
{
}
void S9xPulseSoundDriver::terminate()
void
S9xPulseSoundDriver::terminate ()
{
S9xSetSamplesAvailableCallback(NULL, NULL);
S9xSetSamplesAvailableCallback (NULL, NULL);
if (mainloop)
pa_threaded_mainloop_stop(mainloop);
pa_threaded_mainloop_stop (mainloop);
if (stream)
{
pa_stream_disconnect(stream);
pa_stream_unref(stream);
pa_stream_disconnect (stream);
pa_stream_unref (stream);
}
if (context)
{
pa_context_disconnect(context);
pa_context_unref(context);
pa_context_disconnect (context);
pa_context_unref (context);
}
if (mainloop)
{
pa_threaded_mainloop_free(mainloop);
pa_threaded_mainloop_free (mainloop);
}
}
void S9xPulseSoundDriver::start()
void
S9xPulseSoundDriver::start ()
{
}
void S9xPulseSoundDriver::stop()
void
S9xPulseSoundDriver::stop ()
{
}
void S9xPulseSoundDriver::lock()
void
S9xPulseSoundDriver::lock ()
{
pa_threaded_mainloop_lock(mainloop);
pa_threaded_mainloop_lock (mainloop);
}
void S9xPulseSoundDriver::unlock()
void
S9xPulseSoundDriver::unlock ()
{
pa_threaded_mainloop_unlock(mainloop);
pa_threaded_mainloop_unlock (mainloop);
}
void S9xPulseSoundDriver::wait()
void
S9xPulseSoundDriver::wait ()
{
pa_threaded_mainloop_wait(mainloop);
pa_threaded_mainloop_wait (mainloop);
}
static void context_state_cb(pa_context *c, void *userdata)
static void
context_state_cb (pa_context *c, void *userdata)
{
S9xPulseSoundDriver *driver = (S9xPulseSoundDriver *)userdata;
S9xPulseSoundDriver *driver = (S9xPulseSoundDriver *) userdata;
int state;
state = pa_context_get_state(c);
state = pa_context_get_state (c);
if (state == PA_CONTEXT_READY ||
state == PA_CONTEXT_FAILED ||
state == PA_CONTEXT_TERMINATED)
{
pa_threaded_mainloop_signal(driver->mainloop, 0);
pa_threaded_mainloop_signal (driver->mainloop, 0);
}
}
static void stream_state_callback(pa_stream *p, void *userdata)
static void
stream_state_callback (pa_stream *p, void *userdata)
{
S9xPulseSoundDriver *driver = (S9xPulseSoundDriver *)userdata;
S9xPulseSoundDriver *driver = (S9xPulseSoundDriver *) userdata;
int state;
state = pa_stream_get_state(p);
state = pa_stream_get_state (p);
if (state == PA_STREAM_READY ||
state == PA_STREAM_FAILED ||
state == PA_STREAM_TERMINATED)
{
pa_threaded_mainloop_signal(driver->mainloop, 0);
pa_threaded_mainloop_signal (driver->mainloop, 0);
}
}
@ -113,154 +123,154 @@ bool S9xPulseSoundDriver::open_device()
pa_buffer_attr buffer_attr;
const pa_buffer_attr *actual_buffer_attr;
ss.channels = 2;
ss.format = PA_SAMPLE_S16NE;
ss.channels = Settings.Stereo ? 2 : 1;
ss.format = Settings.SixteenBitSound ? PA_SAMPLE_S16NE : PA_SAMPLE_U8;
ss.rate = Settings.SoundPlaybackRate;
buffer_attr.fragsize = -1;
buffer_attr.tlength = pa_usec_to_bytes(gui_config->sound_buffer_size * 1000, &ss);
buffer_attr.maxlength = buffer_attr.tlength * 2;
buffer_attr.tlength = pa_usec_to_bytes (gui_config->sound_buffer_size * 1000, &ss);
buffer_attr.maxlength = -1;
buffer_attr.minreq = -1;
buffer_attr.prebuf = -1;
printf("PulseAudio sound driver initializing...\n");
printf ("PulseAudio sound driver initializing...\n");
printf(" --> (%dhz, %s %s, %dms)...",
printf (" --> (%dhz, %s %s, %dms)...",
Settings.SoundPlaybackRate,
"16-bit",
"Stereo",
Settings.SixteenBitSound ? "16-bit" : "8-bit",
Settings.Stereo ? "Stereo" : "Mono",
gui_config->sound_buffer_size);
fflush(stdout);
fflush (stdout);
mainloop = pa_threaded_mainloop_new();
mainloop = pa_threaded_mainloop_new ();
if (!mainloop)
{
fprintf(stderr, "Failed to create mainloop.\n");
fprintf (stderr, "Failed to create mainloop.\n");
goto error0;
}
context = pa_context_new(pa_threaded_mainloop_get_api(mainloop), "Snes9x");
context = pa_context_new (pa_threaded_mainloop_get_api (mainloop), "Snes9x");
if (!context)
goto error1;
pa_context_set_state_callback(context, context_state_cb, this);
if ((err = pa_context_connect(context, NULL, PA_CONTEXT_NOFLAGS, NULL)) != 0)
pa_context_set_state_callback (context, context_state_cb, this);
if ((err = pa_context_connect (context, NULL, PA_CONTEXT_NOFLAGS, NULL)) != 0)
goto error2;
lock();
lock ();
if ((err = pa_threaded_mainloop_start(mainloop)) != 0)
if ((err = pa_threaded_mainloop_start (mainloop)) != 0)
goto error2;
wait();
wait ();
if ((err = pa_context_get_state(context)) != PA_CONTEXT_READY)
if ((err = pa_context_get_state (context)) != PA_CONTEXT_READY)
{
printf("Coundn't create context: State: %d\n", err);
printf ("Coundn't create context: State: %d\n", err);
goto error2;
}
stream = pa_stream_new(context, "Game", &ss, NULL);
stream = pa_stream_new (context, "Game", &ss, NULL);
if (!stream)
goto error2;
pa_stream_set_state_callback(stream, stream_state_callback, this);
pa_stream_set_state_callback (stream, stream_state_callback, this);
if (pa_stream_connect_playback(stream,
if (pa_stream_connect_playback (stream,
NULL,
&buffer_attr,
PA_STREAM_ADJUST_LATENCY,
NULL,
NULL) < 0)
goto error3;
wait();
wait ();
if (pa_stream_get_state(stream) != PA_STREAM_READY)
if (pa_stream_get_state (stream) != PA_STREAM_READY)
{
goto error3;
}
actual_buffer_attr = pa_stream_get_buffer_attr(stream);
actual_buffer_attr = pa_stream_get_buffer_attr (stream);
buffer_size = actual_buffer_attr->tlength;
printf("OK\n");
printf ("OK\n");
S9xSetSamplesAvailableCallback(pulse_samples_available, this);
S9xSetSamplesAvailableCallback (pulse_samples_available, this);
unlock();
unlock ();
return true;
error3:
pa_stream_disconnect(stream);
pa_stream_unref(stream);
pa_stream_disconnect (stream);
pa_stream_unref (stream);
error2:
pa_context_disconnect(context);
pa_context_unref(context);
unlock();
pa_context_disconnect (context);
pa_context_unref (context);
unlock ();
error1:
pa_threaded_mainloop_free(mainloop);
pa_threaded_mainloop_free (mainloop);
error0:
printf("Failed: %s\n", pa_strerror(err));
printf ("Failed: %s\n", pa_strerror (err));
return false;
}
void S9xPulseSoundDriver::samples_available()
void
S9xPulseSoundDriver::samples_available ()
{
size_t bytes;
int samples;
const pa_buffer_attr *buffer_attr;
void *output_buffer = NULL;
lock();
bytes = pa_stream_writable_size(stream);
buffer_attr = pa_stream_get_buffer_attr(stream);
unlock();
lock ();
bytes = pa_stream_writable_size (stream);
buffer_attr = pa_stream_get_buffer_attr (stream);
unlock ();
buffer_size = buffer_attr->tlength;
if (Settings.DynamicRateControl)
{
S9xUpdateDynamicRate(bytes, buffer_size);
S9xUpdateDynamicRate (bytes, buffer_size);
}
S9xFinalizeSamples();
S9xFinalizeSamples ();
samples = S9xGetSampleCount();
samples = S9xGetSampleCount ();
if (Settings.DynamicRateControl)
{
if ((int)bytes < (samples * 2))
if ((int) bytes < (samples << (Settings.SixteenBitSound ? 1 : 0)))
{
S9xClearSamples();
S9xClearSamples ();
return;
}
}
bytes = MIN((int)bytes, samples * 2) & ~1;
bytes = MIN ((int) bytes, (samples << (Settings.SixteenBitSound ? 1 : 0)));
if (!bytes)
return;
lock();
lock ();
if (pa_stream_begin_write(stream, &output_buffer, &bytes) != 0)
if (pa_stream_begin_write (stream, &output_buffer, &bytes) != 0)
{
pa_stream_flush(stream, NULL, NULL);
unlock();
pa_stream_flush (stream, NULL, NULL);
unlock ();
return;
}
if (bytes <= 0 || !output_buffer)
{
unlock();
unlock ();
return;
}
S9xMixSamples((uint8 *)output_buffer, bytes >> 1);
pa_stream_write(stream, output_buffer, bytes, NULL, 0, PA_SEEK_RELATIVE);
S9xMixSamples ((uint8 *) output_buffer, bytes >> (Settings.SixteenBitSound ? 1 : 0));
pa_stream_write (stream, output_buffer, bytes, NULL, 0, PA_SEEK_RELATIVE);
unlock();
unlock ();
}