mirror of https://github.com/snes9xgit/snes9x.git
Use some more compatible OpenGL version checking.
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@ -35,14 +35,14 @@ bool gl_version_at_least (int maj, int min)
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if (major_version < 0 || minor_version < 0)
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if (major_version < 0 || minor_version < 0)
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{
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{
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glGetIntegerv (GL_MAJOR_VERSION, &major_version);
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const char *version_string = (const char *) glGetString (GL_VERSION);
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glGetIntegerv (GL_MINOR_VERSION, &minor_version);
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sscanf (version_string, "%d.%d", &major_version, &minor_version);
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}
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}
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if (maj > major_version)
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if (major_version > maj)
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return true;
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return true;
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if (maj == major_version && min >= minor_version)
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if (maj == major_version && minor_version >= min)
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return true;
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return true;
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return false;
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return false;
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@ -953,12 +953,13 @@ bool COpenGL::ShaderAailable()
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bool COpenGL::NPOTAvailable()
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bool COpenGL::NPOTAvailable()
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{
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{
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const char *extensions = (const char *)glGetString(GL_EXTENSIONS);
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const char *extensions = (const char *)glGetString(GL_EXTENSIONS);
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const char *version = (const char *)glGetString(GL_VERSION);
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if (!extensions)
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if (!extensions)
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return false;
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return false;
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int glVersionMajor = 0;
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int glVersionMajor = 0;
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glGetIntegerv(GL_MAJOR_VERSION, &glVersionMajor);
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glVersionMajor = atoi (version);
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if (glVersionMajor >= 2)
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if (glVersionMajor >= 2)
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return true;
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return true;
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