mirror of https://github.com/snes9xgit/snes9x.git
Qt/Vulkan: Don't try to draw black any more.
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@ -124,6 +124,8 @@ bool EmuCanvasVulkan::createContext()
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tryLoadShader();
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context->wait_idle();
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QGuiApplication::sync();
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paintEvent(nullptr);
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@ -256,13 +258,6 @@ void EmuCanvasVulkan::paintEvent(QPaintEvent *event)
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}
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return;
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}
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// Clear to black
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uint8_t buffer[] = { 0, 0, 0, 0 };
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if (shader_chain)
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shader_chain->do_frame(buffer, 1, 1, 1, vk::Format::eR5G6B5UnormPack16, 0, 0, width(), height());
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if (simple_output)
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simple_output->do_frame(buffer, 1, 1, 1, 0, 0, width(), height());
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}
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void EmuCanvasVulkan::deinit()
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