mirror of https://github.com/snes9xgit/snes9x.git
Change where we break S9xMainLoop/Scan for input ("Brunnis lag fix")
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@ -444,7 +444,6 @@ void S9xDoHEventProcessing (void)
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ICPU.Frame++;
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ICPU.Frame++;
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PPU.HVBeamCounterLatched = 0;
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PPU.HVBeamCounterLatched = 0;
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CPU.Flags |= SCAN_KEYS_FLAG;
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}
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}
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// From byuu:
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// From byuu:
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@ -474,6 +473,9 @@ void S9xDoHEventProcessing (void)
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if (CPU.V_Counter == PPU.ScreenHeight + FIRST_VISIBLE_LINE) // VBlank starts from V=225(240).
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if (CPU.V_Counter == PPU.ScreenHeight + FIRST_VISIBLE_LINE) // VBlank starts from V=225(240).
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{
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{
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S9xEndScreenRefresh();
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S9xEndScreenRefresh();
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CPU.Flags |= SCAN_KEYS_FLAG;
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PPU.HDMA = 0;
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PPU.HDMA = 0;
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// Bits 7 and 6 of $4212 are computed when read in S9xGetPPU.
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// Bits 7 and 6 of $4212 are computed when read in S9xGetPPU.
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#ifdef DEBUGGER
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#ifdef DEBUGGER
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