Win32: fix netplay connect

This commit is contained in:
OV2 2011-05-07 18:35:11 +02:00
parent 4571a0adfe
commit 0f6e8c3721
1 changed files with 2 additions and 2 deletions

View File

@ -1431,7 +1431,7 @@ LRESULT CALLBACK WinProc(
unsigned int i; unsigned int i;
//bool showFPS; //bool showFPS;
#ifdef NETPLAY_SUPPORT #ifdef NETPLAY_SUPPORT
char hostname [100]; TCHAR hostname [100];
#endif #endif
switch (uMsg) switch (uMsg)
{ {
@ -1866,7 +1866,7 @@ LRESULT CALLBACK WinProc(
S9xSetPause (PAUSE_NETPLAY_CONNECT); S9xSetPause (PAUSE_NETPLAY_CONNECT);
if (!S9xNPConnectToServer (hostname, Settings.Port, if (!S9xNPConnectToServer (_tToChar(hostname), Settings.Port,
Memory.ROMName)) Memory.ROMName))
{ {
S9xClearPause (PAUSE_NETPLAY_CONNECT); S9xClearPause (PAUSE_NETPLAY_CONNECT);