mirror of https://github.com/snes9xgit/snes9x.git
GTK+: Force OpenGL 2.0 compatibility.
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94c2c4c460
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0ce6970cd6
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@ -69,7 +69,7 @@ S9xOpenGLDisplayDriver::update (int width, int height, int yoffset)
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GLint filter = Settings.BilinearFilter ? GL_LINEAR : GL_NEAREST;
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
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GLint clamp = (using_shaders || !dyn_resizing) ? GL_CLAMP_TO_BORDER : GL_CLAMP_TO_EDGE;
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GLint clamp = (using_shaders || !npot) ? GL_CLAMP_TO_BORDER : GL_CLAMP_TO_EDGE;
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, clamp);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, clamp);
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@ -283,7 +283,7 @@ S9xOpenGLDisplayDriver::update_texture_size (int width, int height)
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{
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if (width != texture_width || height != texture_height)
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{
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if (dyn_resizing)
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if (npot)
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{
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glBindTexture (GL_TEXTURE_2D, texmap);
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@ -320,62 +320,6 @@ S9xOpenGLDisplayDriver::update_texture_size (int width, int height)
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return;
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}
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int
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S9xOpenGLDisplayDriver::pbos_available (void)
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{
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if (gl_version_at_least (2, 1))
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return 1;
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const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
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if (!extensions)
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return 0;
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if (strstr (extensions, "pixel_buffer_object"))
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{
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return 1;
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}
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return 0;
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}
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int
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S9xOpenGLDisplayDriver::shaders_available (void)
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{
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const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
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if (!extensions)
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return 0;
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if (strstr (extensions, "fragment_program") ||
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strstr (extensions, "fragment_shader"))
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{
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return 1;
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}
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return 0;
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}
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static int npot_available (void)
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{
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if (gl_version_at_least (2, 0))
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return true;
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const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
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if (!extensions)
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return 0;
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if (strstr (extensions, "non_power_of_two") ||
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strstr (extensions, "npot"))
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{
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return 1;
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}
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return 0;
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}
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int
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S9xOpenGLDisplayDriver::load_shaders (const char *shader_file)
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{
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@ -387,32 +331,20 @@ S9xOpenGLDisplayDriver::load_shaders (const char *shader_file)
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if ((length > 6 && !strcasecmp(shader_file + length - 6, ".glslp")) ||
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(length > 5 && !strcasecmp(shader_file + length - 5, ".glsl")))
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{
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if (shaders_available() && npot_available())
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{
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glsl_shader = new GLSLShader;
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if (glsl_shader->load_shader ((char *) shader_file))
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{
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using_glsl_shaders = 1;
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dyn_resizing = TRUE;
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using_glsl_shaders = true;
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npot = true;
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if (glsl_shader->param.size () > 0)
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window->enable_widget ("shader_parameters_item", TRUE);
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return 1;
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}
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delete glsl_shader;
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return 0;
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}
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else
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{
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printf ("Need shader extensions and non-power-of-two-textures for GLSL.\n");
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}
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}
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if (!shaders_available ())
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{
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fprintf (stderr, _("Cannot load GLSL shader functions.\n"));
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delete glsl_shader;
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return 0;
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}
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@ -484,36 +416,27 @@ S9xOpenGLDisplayDriver::load_shaders (const char *shader_file)
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int
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S9xOpenGLDisplayDriver::opengl_defaults (void)
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{
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dyn_resizing = FALSE;
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using_pbos = 0;
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npot = false;
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using_pbos = false;
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if (config->use_pbos)
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{
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if (!pbos_available ())
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{
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fprintf (stderr, _("pixel_buffer_object extension not supported.\n"));
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config->use_pbos = 0;
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}
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else
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{
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using_pbos = 1;
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}
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using_pbos = true;
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}
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using_shaders = 0;
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using_glsl_shaders = 0;
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using_shaders = false;
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using_glsl_shaders = false;
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glsl_shader = NULL;
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if (config->use_shaders)
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{
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if (!load_shaders (config->fragment_shader))
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{
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config->use_shaders = 0;
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config->use_shaders = false;
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}
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else
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{
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using_shaders = 1;
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using_shaders = true;
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}
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}
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@ -522,10 +445,7 @@ S9xOpenGLDisplayDriver::opengl_defaults (void)
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if (config->npot_textures)
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{
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if (npot_available ())
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{
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dyn_resizing = TRUE;
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}
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npot = true;
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}
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glEnableClientState (GL_VERTEX_ARRAY);
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@ -658,13 +578,19 @@ S9xOpenGLDisplayDriver::init_gl (void)
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context->make_current ();
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if (epoxy_gl_version () < 20)
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{
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printf ("OpenGL version is only %d. Need 20.\n", epoxy_gl_version ());
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return 0;
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}
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return 1;
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}
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int
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S9xOpenGLDisplayDriver::init (void)
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{
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initialized = 0;
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initialized = false;
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if (!init_gl ())
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{
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@ -689,7 +615,7 @@ S9xOpenGLDisplayDriver::init (void)
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context->swap_interval (config->sync_to_vblank);
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initialized = 1;
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initialized = true;
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return 0;
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}
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@ -37,8 +37,6 @@ class S9xOpenGLDisplayDriver : public S9xDisplayDriver
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private:
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int opengl_defaults ();
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void swap_buffers ();
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int pbos_available ();
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int shaders_available ();
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int load_shaders (const char *);
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void update_texture_size (int width, int height);
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int init_gl ();
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@ -54,10 +52,10 @@ class S9xOpenGLDisplayDriver : public S9xDisplayDriver
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GLuint fragment_shader;
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GLuint vertex_shader;
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int dyn_resizing;
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int using_pbos;
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int using_shaders;
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int initialized;
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bool npot;
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bool using_pbos;
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bool using_shaders;
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bool initialized;
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int using_glsl_shaders;
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GLSLShader *glsl_shader;
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