mirror of https://github.com/snes9xgit/snes9x.git
Win32: Fix accidental frametime reversion.
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@ -3314,7 +3314,7 @@ int WINAPI WinMain(
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PCEnd = PCStart;
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PCEndTicks = timeGetTime()*1000;
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PCStartTicks = timeGetTime()*1000;
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PCFrameTime = PCFrameTimeNTSC = (__int64)((float)PCBase / 59.9968);
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PCFrameTime = PCFrameTimeNTSC = (__int64)((float)PCBase / 60.09881389744051f);
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PCFrameTimePAL = PCBase / 50;
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