mirror of https://github.com/snes9xgit/snes9x.git
Increase SuperFX speed slightly.
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@ -213,8 +213,9 @@ void S9xInitSuperFX (void)
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void S9xResetSuperFX (void)
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{
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// FIXME: Snes9x can't execute CPU and SuperFX at a time. Don't ask me what is 0.417 :P
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SuperFX.speedPerLine = (uint32) (0.417 * 10.5e6 * ((1.0 / (float) Memory.ROMFramesPerSecond) / ((float) (Timings.V_Max))));
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// FIXME: Snes9x only runs the SuperFX at the end of every line.
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// 5823405 is a magic number that seems to work for most games.
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SuperFX.speedPerLine = (uint32) (5823405 * ((1.0 / (float) Memory.ROMFramesPerSecond) / ((float) (Timings.V_Max))));
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SuperFX.oneLineDone = FALSE;
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SuperFX.vFlags = 0;
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CPU.IRQExternal = FALSE;
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