mirror of https://github.com/snes9xgit/snes9x.git
Qt: Fix up SDL3 button binding.
This commit is contained in:
parent
fa94c74b84
commit
03ec60cfda
|
@ -6,6 +6,7 @@
|
||||||
|
|
||||||
#include "s9x_sound_driver_sdl3.hpp"
|
#include "s9x_sound_driver_sdl3.hpp"
|
||||||
#include "SDL3/SDL_audio.h"
|
#include "SDL3/SDL_audio.h"
|
||||||
|
#include <cstdio>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
bool S9xSDL3SoundDriver::write_samples(int16_t *data, int samples)
|
bool S9xSDL3SoundDriver::write_samples(int16_t *data, int samples)
|
||||||
|
|
|
@ -110,10 +110,10 @@ void ControllerPanel::autoPopulateWithJoystick(int joystick_id, int slot)
|
||||||
SDL_GAMEPAD_BUTTON_DPAD_LEFT,
|
SDL_GAMEPAD_BUTTON_DPAD_LEFT,
|
||||||
SDL_GAMEPAD_BUTTON_DPAD_RIGHT,
|
SDL_GAMEPAD_BUTTON_DPAD_RIGHT,
|
||||||
// B, A and X, Y are inverted on XInput vs SNES
|
// B, A and X, Y are inverted on XInput vs SNES
|
||||||
SDL_GAMEPAD_BUTTON_SOUTH,
|
|
||||||
SDL_GAMEPAD_BUTTON_EAST,
|
SDL_GAMEPAD_BUTTON_EAST,
|
||||||
SDL_GAMEPAD_BUTTON_WEST,
|
SDL_GAMEPAD_BUTTON_SOUTH,
|
||||||
SDL_GAMEPAD_BUTTON_NORTH,
|
SDL_GAMEPAD_BUTTON_NORTH,
|
||||||
|
SDL_GAMEPAD_BUTTON_WEST,
|
||||||
SDL_GAMEPAD_BUTTON_LEFT_SHOULDER,
|
SDL_GAMEPAD_BUTTON_LEFT_SHOULDER,
|
||||||
SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER,
|
SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER,
|
||||||
SDL_GAMEPAD_BUTTON_START,
|
SDL_GAMEPAD_BUTTON_START,
|
||||||
|
@ -125,7 +125,8 @@ void ControllerPanel::autoPopulateWithJoystick(int joystick_id, int slot)
|
||||||
auto get_binding_for_button = [&](SDL_GamepadButton button) -> SDL_GamepadBinding
|
auto get_binding_for_button = [&](SDL_GamepadButton button) -> SDL_GamepadBinding
|
||||||
{
|
{
|
||||||
for (int i = 0; i < num_bindings; i++)
|
for (int i = 0; i < num_bindings; i++)
|
||||||
if (bindings[i]->output.button == button)
|
if (bindings[i]->output_type == SDL_GAMEPAD_BINDTYPE_BUTTON &&
|
||||||
|
bindings[i]->output.button == button)
|
||||||
return *bindings[i];
|
return *bindings[i];
|
||||||
return SDL_GamepadBinding{};
|
return SDL_GamepadBinding{};
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue