Vulkan: Set graphics queue on swapchain creation.

This commit is contained in:
BearOso 2023-09-04 13:45:16 -05:00
parent 5314bc8db0
commit 02cb6dc319
1 changed files with 13 additions and 1 deletions

View File

@ -126,6 +126,17 @@ bool Swapchain::create(unsigned int desired_num_swapchain_images, int new_width,
extents = surface_capabilities.currentExtent;
uint32_t graphics_queue_index = 0;
auto queue_properties = physical_device.getQueueFamilyProperties();
for (size_t i = 0; i < queue_properties.size(); i++)
{
if (queue_properties[i].queueFlags & vk::QueueFlagBits::eGraphics)
{
graphics_queue_index = i;
break;
}
}
if (new_width > 0 && new_height > 0)
{
// No buffer is allocated for surface yet
@ -168,7 +179,8 @@ bool Swapchain::create(unsigned int desired_num_swapchain_images, int new_width,
.setPresentMode(vsync ? vk::PresentModeKHR::eFifo : vk::PresentModeKHR::eImmediate)
.setSurface(surface)
.setPreTransform(vk::SurfaceTransformFlagBitsKHR::eIdentity)
.setImageArrayLayers(1);
.setImageArrayLayers(1)
.setQueueFamilyIndices(graphics_queue_index);
if (swapchain_object)
swapchain_create_info.setOldSwapchain(swapchain_object.get());