win32: Set OGLDisablePBOs to true by default.

This commit is contained in:
BearOso 2023-03-17 17:13:46 -05:00
parent 6e34ff268c
commit 00a6342111
1 changed files with 1 additions and 1 deletions

View File

@ -765,7 +765,7 @@ void WinRegisterConfigItems()
AddBoolC("ShaderEnabled", GUI.shaderEnabled, false, "true to use pixel shader (if supported by output method)");
AddStringC("Direct3D:D3DShader", GUI.D3DshaderFileName, MAX_PATH, "", "shader filename for Direct3D mode (HLSL effect file or CG shader");
AddStringC("OpenGL:OGLShader", GUI.OGLshaderFileName, MAX_PATH, "", "shader filename for OpenGL mode (bsnes-style XML shader or CG shader)");
AddBoolC("OpenGL:DisablePBOs", GUI.OGLdisablePBOs, false, "do not use PBOs in OpenGL mode, even if the video card supports them");
AddBoolC("OpenGL:DisablePBOs", GUI.OGLdisablePBOs, true, "do not use PBOs in OpenGL mode, even if the video card supports them");
AddBoolC("ExtendHeight", GUI.HeightExtend, false, "true to display an extra 15 pixels at the bottom, which few games use. Also increases AVI output size from 256x224 to 256x240.");
AddBoolC("AlwaysCenterImage", GUI.AlwaysCenterImage,false, "true to center the image even if larger than window");
AddIntC("Window:Width", GUI.window_size.right, 512, "256=1x, 512=2x, 768=3x, 1024=4x, etc. (usually)");