snes9x/win32/wlanguage.h

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/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
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(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
2011-04-11 19:51:20 +00:00
(c) Copyright 2009 - 2011 BearOso,
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OV2
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com),
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
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(c) Copyright 2004 - 2011 BearOso
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Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
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(c) Copyright 2009 - 2011 OV2
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Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2011 zones
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Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
/* This is where all the GUI text strings will eventually end up */
#define WINDOW_TITLE TEXT("Snes9X v%s for Windows")
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// the windows registry is no longer used
//#define MY_REG_KEY "Software\\Emulators\\Snes9X"
//#define REG_KEY_VER "1.31"
#define DISCLAIMER_TEXT TEXT("Snes9X v%s for Windows.\r\n\
2011-11-15 01:10:15 +00:00
(c) Copyright 1996 - 2002 Gary Henderson and Jerremy Koot (jkoot@snes9x.com)\r\n\
(c) Copyright 2002 - 2004 Matthew Kendora\r\n\
(c) Copyright 2002 - 2005 Peter Bortas\r\n\
(c) Copyright 2004 - 2005 Joel Yliluoma\r\n\
(c) Copyright 2001 - 2006 John Weidman\r\n\
(c) Copyright 2002 - 2010 Brad Jorsch, funkyass, Kris Bleakley, Nach, zones\r\n\
(c) Copyright 2006 - 2007 nitsuja\r\n\
(c) Copyright 2009 - 2011 BearOso, OV2\r\n\r\n\
Windows Port Authors: Matthew Kendora, funkyass, nitsuja, Nach, blip, OV2.\r\n\r\n\
Snes9X is a Super Nintendo Entertainment System\r\n\
emulator that allows you to play most games designed\r\n\
for the SNES on your PC.\r\n\r\n\
Please visit http://www.snes9x.com for\r\n\
up-to-the-minute information and help on Snes9X.\r\n\r\n\
Nintendo is a trade mark.")
#define APP_NAME TEXT("Snes9x")
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// possible global strings
#define SNES9X_INFO TEXT("Snes9x: Information")
#define SNES9X_WARN TEXT("Snes9x: WARNING!")
#define SNES9X_DXS TEXT("Snes9X: DirectSound")
#define SNES9X_SNDQ TEXT("Snes9X: Sound CPU Question")
#define SNES9X_NP_ERROR TEXT("Snes9X: NetPlay Error")
#define BUTTON_OK TEXT("&OK")
#define BUTTON_CANCEL TEXT("&Cancel")
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// Gamepad Dialog Strings
#define INPUTCONFIG_TITLE TEXT("Input Configuration")
#define INPUTCONFIG_JPTOGGLE TEXT("Enabled")
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//#define INPUTCONFIG_DIAGTOGGLE "Toggle Diagonals"
//#define INPUTCONFIG_OK "&OK"
//#define INPUTCONFIG_CANCEL "&Cancel"
#define INPUTCONFIG_JPCOMBO TEXT("Joypad #%d")
#define INPUTCONFIG_LABEL_UP TEXT("Up")
#define INPUTCONFIG_LABEL_DOWN TEXT("Down")
#define INPUTCONFIG_LABEL_LEFT TEXT("Left")
#define INPUTCONFIG_LABEL_RIGHT TEXT("Right")
#define INPUTCONFIG_LABEL_A TEXT("A")
#define INPUTCONFIG_LABEL_B TEXT("B")
#define INPUTCONFIG_LABEL_X TEXT("X")
#define INPUTCONFIG_LABEL_Y TEXT("Y")
#define INPUTCONFIG_LABEL_L TEXT("L")
#define INPUTCONFIG_LABEL_R TEXT("R")
#define INPUTCONFIG_LABEL_START TEXT("Start")
#define INPUTCONFIG_LABEL_SELECT TEXT("Select")
#define INPUTCONFIG_LABEL_UPLEFT TEXT("Up Left")
#define INPUTCONFIG_LABEL_UPRIGHT TEXT("Up Right")
#define INPUTCONFIG_LABEL_DOWNRIGHT TEXT("Dn Right")
#define INPUTCONFIG_LABEL_DOWNLEFT TEXT("Dn Left")
#define INPUTCONFIG_LABEL_BLUE TEXT("Blue means the button is already mapped.\nPink means it conflicts with a custom hotkey.\nRed means it's reserved by Windows.\nButtons can be disabled using Escape.")
#define INPUTCONFIG_LABEL_UNUSED TEXT("")
#define INPUTCONFIG_LABEL_CLEAR_TOGGLES_AND_TURBO TEXT("Clear All")
#define INPUTCONFIG_LABEL_MAKE_TURBO TEXT("TempTurbo")
#define INPUTCONFIG_LABEL_MAKE_HELD TEXT("Autohold")
#define INPUTCONFIG_LABEL_MAKE_TURBO_HELD TEXT("Autofire")
#define INPUTCONFIG_LABEL_CONTROLLER_TURBO_PANEL_MOD TEXT(" Turbo")
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// Hotkeys Dialog Strings
#define HOTKEYS_TITLE TEXT("Hotkey Configuration")
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#define HOTKEYS_CONTROL_MOD "Ctrl + "
#define HOTKEYS_SHIFT_MOD "Shift + "
#define HOTKEYS_ALT_MOD "Alt + "
#define HOTKEYS_LABEL_BLUE TEXT("Blue means the hotkey is already mapped.\nPink means it conflicts with a game button.\nRed means it's reserved by Windows.\nA hotkey can be disabled using Escape.")
#define HOTKEYS_HKCOMBO TEXT("Page %d")
#define HOTKEYS_LABEL_1_1 TEXT("speed +")
#define HOTKEYS_LABEL_1_2 TEXT("speed -")
#define HOTKEYS_LABEL_1_3 TEXT("pause")
#define HOTKEYS_LABEL_1_4 TEXT("frame advance")
#define HOTKEYS_LABEL_1_5 TEXT("fast forward")
#define HOTKEYS_LABEL_1_6 TEXT("skip +")
#define HOTKEYS_LABEL_1_7 TEXT("skip -")
#define HOTKEYS_LABEL_1_8 TEXT("superscope turbo")
#define HOTKEYS_LABEL_1_9 TEXT("superscope pause")
#define HOTKEYS_LABEL_1_10 TEXT("show pressed keys")
#define HOTKEYS_LABEL_1_11 TEXT("movie frame count")
#define HOTKEYS_LABEL_1_12 TEXT("movie read-only")
#define HOTKEYS_LABEL_1_13 TEXT("save screenshot")
#define HOTKEYS_LABEL_2_1 TEXT("Graphics Layer 1")
#define HOTKEYS_LABEL_2_2 TEXT("Graphics Layer 2")
#define HOTKEYS_LABEL_2_3 TEXT("Graphics Layer 3")
#define HOTKEYS_LABEL_2_4 TEXT("Graphics Layer 4")
#define HOTKEYS_LABEL_2_5 TEXT("Sprites Layer")
#define HOTKEYS_LABEL_2_6 TEXT("Clipping Windows")
#define HOTKEYS_LABEL_2_7 TEXT("Transparency")
#define HOTKEYS_LABEL_2_10 TEXT("Switch Controllers")
#define HOTKEYS_LABEL_2_11 TEXT("Joypad Swap")
#define HOTKEYS_LABEL_2_12 TEXT("Reset Game")
#define HOTKEYS_LABEL_2_13 TEXT("Toggle Cheats")
#define HOTKEYS_LABEL_3_1 TEXT("Turbo A mode")
#define HOTKEYS_LABEL_3_2 TEXT("Turbo B mode")
#define HOTKEYS_LABEL_3_3 TEXT("Turbo Y mode")
#define HOTKEYS_LABEL_3_4 TEXT("Turbo X mode")
#define HOTKEYS_LABEL_3_5 TEXT("Turbo L mode")
#define HOTKEYS_LABEL_3_6 TEXT("Turbo R mode")
#define HOTKEYS_LABEL_3_7 TEXT("Turbo Start mode")
#define HOTKEYS_LABEL_3_8 TEXT("Turbo Select mode")
#define HOTKEYS_LABEL_3_9 TEXT("Turbo Left mode")
#define HOTKEYS_LABEL_3_10 TEXT("Turbo Up mode")
#define HOTKEYS_LABEL_3_11 TEXT("Turbo Right mode")
#define HOTKEYS_LABEL_3_12 TEXT("Turbo Down mode")
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//#define HOTKEYS_LABEL_4_12 "Interpolate Mode 7"
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#define HOTKEYS_LABEL_4_13 TEXT("Quit Snes9x")
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// gaming buttons and axes
#define GAMEDEVICE_JOYNUMPREFIX "(J%x)" // don't change this
#define GAMEDEVICE_JOYBUTPREFIX "#[%d]" // don't change this
#define GAMEDEVICE_XNEG "Left"
#define GAMEDEVICE_XPOS "Right"
#define GAMEDEVICE_YPOS "Up"
#define GAMEDEVICE_YNEG "Down"
#define GAMEDEVICE_POVLEFT "POV Left"
#define GAMEDEVICE_POVRIGHT "POV Right"
#define GAMEDEVICE_POVUP "POV Up"
#define GAMEDEVICE_POVDOWN "POV Down"
#define GAMEDEVICE_POVDNLEFT "POV Dn Left"
#define GAMEDEVICE_POVDNRIGHT "POV Dn Right"
#define GAMEDEVICE_POVUPLEFT "POV Up Left"
#define GAMEDEVICE_POVUPRIGHT "POV Up Right"
#define GAMEDEVICE_ZPOS "Z Up"
#define GAMEDEVICE_ZNEG "Z Down"
#define GAMEDEVICE_RPOS "R Up"
#define GAMEDEVICE_RNEG "R Down"
#define GAMEDEVICE_UPOS "U Up"
#define GAMEDEVICE_UNEG "U Down"
#define GAMEDEVICE_VPOS "V Up"
#define GAMEDEVICE_VNEG "V Down"
#define GAMEDEVICE_BUTTON "Button %d"
// gaming general
#define GAMEDEVICE_DISABLED "Disabled"
// gaming keys
#define GAMEDEVICE_KEY "#%d"
#define GAMEDEVICE_NUMPADPREFIX "Numpad-%c"
#define GAMEDEVICE_VK_TAB "Tab"
#define GAMEDEVICE_VK_BACK "Backspace"
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#define GAMEDEVICE_VK_CLEAR "Clear"
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#define GAMEDEVICE_VK_RETURN "Enter"
#define GAMEDEVICE_VK_LSHIFT "LShift"
#define GAMEDEVICE_VK_RSHIFT "RShift"
#define GAMEDEVICE_VK_LCONTROL "LCtrl"
#define GAMEDEVICE_VK_RCONTROL "RCtrl"
#define GAMEDEVICE_VK_LMENU "LAlt"
#define GAMEDEVICE_VK_RMENU "RAlt"
#define GAMEDEVICE_VK_PAUSE "Pause"
#define GAMEDEVICE_VK_CAPITAL "Capslock"
#define GAMEDEVICE_VK_ESCAPE "Disabled"
#define GAMEDEVICE_VK_SPACE "Space"
#define GAMEDEVICE_VK_PRIOR "PgUp"
#define GAMEDEVICE_VK_NEXT "PgDn"
#define GAMEDEVICE_VK_HOME "Home"
#define GAMEDEVICE_VK_END "End"
#define GAMEDEVICE_VK_LEFT "Left"
#define GAMEDEVICE_VK_RIGHT "Right"
#define GAMEDEVICE_VK_UP "Up"
#define GAMEDEVICE_VK_DOWN "Down"
#define GAMEDEVICE_VK_SELECT "Select"
#define GAMEDEVICE_VK_PRINT "Print"
#define GAMEDEVICE_VK_EXECUTE "Execute"
#define GAMEDEVICE_VK_SNAPSHOT "SnapShot"
#define GAMEDEVICE_VK_INSERT "Insert"
#define GAMEDEVICE_VK_DELETE "Delete"
#define GAMEDEVICE_VK_HELP "Help"
#define GAMEDEVICE_VK_LWIN "LWinKey"
#define GAMEDEVICE_VK_RWIN "RWinKey"
#define GAMEDEVICE_VK_APPS "AppKey"
#define GAMEDEVICE_VK_MULTIPLY "Numpad *"
#define GAMEDEVICE_VK_ADD "Numpad +"
#define GAMEDEVICE_VK_SEPARATOR "Separator"
#define GAMEDEVICE_VK_OEM_1 "Semi-Colon"
#define GAMEDEVICE_VK_OEM_7 "Apostrophe"
#define GAMEDEVICE_VK_OEM_COMMA "Comma"
#define GAMEDEVICE_VK_OEM_PERIOD "Period"
#define GAMEDEVICE_VK_SUBTRACT "Numpad -"
#define GAMEDEVICE_VK_DECIMAL "Numpad ."
#define GAMEDEVICE_VK_DIVIDE "Numpad /"
#define GAMEDEVICE_VK_NUMLOCK "Num-lock"
#define GAMEDEVICE_VK_SCROLL "Scroll-lock"
#define GAMEDEVICE_VK_OEM_MINUS "-"
#define GAMEDEVICE_VK_OEM_PLUS "="
#define GAMEDEVICE_VK_SHIFT "Shift"
#define GAMEDEVICE_VK_CONTROL "Control"
#define GAMEDEVICE_VK_MENU "Alt"
#define GAMEDEVICE_VK_OEM_4 "["
#define GAMEDEVICE_VK_OEM_6 "]"
#define GAMEDEVICE_VK_OEM_5 "\\"
#define GAMEDEVICE_VK_OEM_2 "/"
#define GAMEDEVICE_VK_OEM_3 "`"
#define GAMEDEVICE_VK_F1 "F1"
#define GAMEDEVICE_VK_F2 "F2"
#define GAMEDEVICE_VK_F3 "F3"
#define GAMEDEVICE_VK_F4 "F4"
#define GAMEDEVICE_VK_F5 "F5"
#define GAMEDEVICE_VK_F6 "F6"
#define GAMEDEVICE_VK_F7 "F7"
#define GAMEDEVICE_VK_F8 "F8"
#define GAMEDEVICE_VK_F9 "F9"
#define GAMEDEVICE_VK_F10 "F10"
#define GAMEDEVICE_VK_F11 "F11"
#define GAMEDEVICE_VK_F12 "F12"
//evil things I found in WinProc
#define WINPROC_TURBOMODE_ON "Fast-Forward Activated"
#define WINPROC_TURBOMODE_OFF "Fast-Forward Deactivated"
#define WINPROC_TURBOMODE_TEXT "Fast-Forward"
#define WINPROC_BG1 "BG#1" //Background Layers
#define WINPROC_BG2 "BG#2"
#define WINPROC_BG3 "BG#3"
#define WINPROC_BG4 "BG#4"
#define WINPROC_SPRITES "Sprites"
#define WINPROC_PADSWAP "Joypad swapping"
#define WINPROC_CONTROLERS0 "Multiplayer 5 on #0"
#define WINPROC_CONTROLERS1 "Joypad on #0"
#define WINPROC_CONTROLERS2 "Mouse on #1"
#define WINPROC_CONTROLERS3 "Mouse on #0"
#define WINPROC_CONTROLERS4 "Superscope on #1"
#define WINPROC_CONTROLERS5 "Justifier 1 on #1"
#define WINPROC_CONTROLERS6 "Justifier 2 on #1"
#define WINPROC_BGHACK "Background layering hack"
#define WINPROC_MODE7INTER "Mode 7 Interpolation"
#define WINPROC_TRANSPARENCY "Transparency effects"
#define WINPROC_CLIPWIN "Graphic clip windows"
#define WINPROC_PAUSE "Pause"
#define WINPROC_EMUFRAMETIME "Emulated frame time: %dms"
#define WINPROC_AUTOSKIP "Auto Frame Skip"
#define WINPROC_FRAMESKIP "Frame skip: %d"
#define WINPROC_TURBO_R_ON "Turbo R Activated"
#define WINPROC_TURBO_R_OFF "Turbo R Deactivated"
#define WINPROC_TURBO_L_ON "Turbo L Activated"
#define WINPROC_TURBO_L_OFF "Turbo L Deactivated"
#define WINPROC_TURBO_X_ON "Turbo X Activated"
#define WINPROC_TURBO_X_OFF "Turbo X Deactivated"
#define WINPROC_TURBO_Y_ON "Turbo Y Activated"
#define WINPROC_TURBO_Y_OFF "Turbo Y Deactivated"
#define WINPROC_TURBO_A_ON "Turbo A Activated"
#define WINPROC_TURBO_A_OFF "Turbo A Deactivated"
#define WINPROC_TURBO_B_ON "Turbo B Activated"
#define WINPROC_TURBO_B_OFF "Turbo B Deactivated"
#define WINPROC_TURBO_SEL_ON "Turbo Select Activated"
#define WINPROC_TURBO_SEL_OFF "Turbo Select Deactivated"
#define WINPROC_TURBO_START_ON "Turbo Start Activated"
#define WINPROC_TURBO_START_OFF "Turbo Start Deactivated"
#define WINPROC_TURBO_LEFT_ON "Turbo Left Activated"
#define WINPROC_TURBO_LEFT_OFF "Turbo Left Deactivated"
#define WINPROC_TURBO_RIGHT_ON "Turbo Right Activated"
#define WINPROC_TURBO_RIGHT_OFF "Turbo Right Deactivated"
#define WINPROC_TURBO_UP_ON "Turbo Up Activated"
#define WINPROC_TURBO_UP_OFF "Turbo Up Deactivated"
#define WINPROC_TURBO_DOWN_ON "Turbo Down Activated"
#define WINPROC_TURBO_DOWN_OFF "Turbo Down Deactivated"
#define WINPROC_FILTER_RESTART "You will need to restart Snes9x before the output image\nprocessing option change will take effect."
#define WINPROC_DISCONNECT "Disconnect from the NetPlay server first."
#define WINPROC_NET_RESTART "Your game will be reset after the ROM has been sent due to\nyour 'Sync Using Reset Game' setting.\n\n"
#define WINPROC_SYNC_SND "Sync sound"
//Emulator Settings
#define EMUSET_TITLE TEXT("Emulation Settings")
#define EMUSET_LABEL_DIRECTORY TEXT("Directory")
#define EMUSET_BROWSE TEXT("&Browse...")
#define EMUSET_LABEL_ASRAM TEXT("Auto-Save S-RAM")
#define EMUSET_LABEL_ASRAM_TEXT TEXT("seconds after last change (0 disables auto-save)")
#define EMUSET_LABEL_SMAX TEXT("Skip at most")
#define EMUSET_LABEL_SMAX_TEXT TEXT("frames in auto-frame rate mode")
#define EMUSET_LABEL_STURBO TEXT("Skip Rendering")
#define EMUSET_LABEL_STURBO_TEXT TEXT("frames in fast-forward mode")
#define EMUSET_TOGGLE_TURBO TEXT("Toggled fast-forward mode")
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//Netplay Options
#define NPOPT_TITLE TEXT("Netplay Options")
#define NPOPT_LABEL_PORTNUM TEXT("Socket Port Number")
#define NPOPT_LABEL_PAUSEINTERVAL TEXT("Ask Server to Pause when")
#define NPOPT_LABEL_PAUSEINTERVAL_TEXT TEXT("frames behind")
#define NPOPT_LABEL_MAXSKIP TEXT("Maximum Frame Rate Skip")
#define NPOPT_SYNCBYRESET TEXT("Sync By Reset")
#define NPOPT_SENDROM TEXT("Send ROM Image to Client on Connect")
#define NPOPT_ACTASSERVER TEXT("Act As Server")
#define NPOPT_PORTNUMBLOCK TEXT("Port Settings")
#define NPOPT_CLIENTSETTINGSBLOCK TEXT("Client Settings")
#define NPOPT_SERVERSETTINGSBLOCK TEXT("Server Settings")
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//Netplay Connect
#define NPCON_TITLE TEXT("Connect to Server")
#define NPCON_LABEL_SERVERADDY TEXT("Server Address")
#define NPCON_LABEL_PORTNUM TEXT("Port Number")
#define NPCON_CLEARHISTORY TEXT("Clear History")
#define NPCON_ENTERHOST TEXT("enter host name...")
#define NPCON_PLEASE_ENTERHOST TEXT("Please enter a host name.")
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//Movie Messages
#define MOVIE_FILETYPE_DESCRIPTION TEXT("Snes9x Movie File")
#define MOVIE_LABEL_SYNC_DATA_FROM_MOVIE TEXT("LOADED FROM MOVIE:")
#define MOVIE_LABEL_SYNC_DATA_NOT_FROM_MOVIE TEXT("SETTINGS NOT IN MOVIE; VERIFY:")
#define MOVIE_ERR_COULD_NOT_OPEN TEXT("Could not open movie file.")
#define MOVIE_ERR_NOT_FOUND_SHORT TEXT("File not found.")
#define MOVIE_ERR_NOT_FOUND TEXT("The movie file was not found or could not be opened.")
#define MOVIE_ERR_WRONG_FORMAT_SHORT TEXT("Unrecognized format.")
#define MOVIE_ERR_WRONG_FORMAT TEXT("The movie file is corrupt or in the wrong format.")
#define MOVIE_ERR_WRONG_VERSION_SHORT TEXT("Unsupported movie version.")
#define MOVIE_ERR_WRONG_VERSION MOVIE_ERR_WRONG_VERSION_SHORT TEXT(" You need a different version of Snes9x to play this movie.")
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#define MOVIE_ERR_NOFRAMETOGGLE "No movie; can't toggle frame count"
#define MOVIE_ERR_NOREADONLYTOGGLE "No movie; can't toggle read-only"
#define MOVIE_LABEL_AUTHORINFO TEXT("Author Info:")
#define MOVIE_LABEL_ERRORINFO TEXT("Error Info:")
#define MOVIE_INFO_MISMATCH TEXT(" <-- MISMATCH !!!")
#define MOVIE_INFO_CURRENTROM TEXT("Current ROM:")
#define MOVIE_INFO_MOVIEROM TEXT("Movie's ROM:")
#define MOVIE_INFO_ROMNOTSTORED TEXT(" (not stored in movie file)")
#define MOVIE_INFO_ROMINFO TEXT(" crc32=%08X, name=%s")
#define MOVIE_INFO_DIRECTORY TEXT(" Path: %s")
#define MOVIE_WARNING_MISMATCH TEXT("WARNING: You don't have the right ROM loaded!")
#define MOVIE_WARNING_OK TEXT("Press OK to start playing the movie.")
#define MOVIE_LABEL_STARTSETTINGS TEXT("Recording Start")
#define MOVIE_LABEL_CONTSETTINGS TEXT("Record Controllers")
#define MOVIE_LABEL_SYNCSETTINGS TEXT("Misc. Recording Settings")
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// Save Messages
#define FREEZE_INFO_SET_SLOT_N "set slot 00%d"
// AVI Messages
#define AVI_CONFIGURATION_CHANGED "AVI recording stopped (configuration settings changed)."
#define AVI_CREATION_FAILED "Failed to create AVI file."
// Cheat or Cheat Search Messages
#define SEARCH_TITLE_RANGEERROR TEXT("Range Error")
#define SEARCH_TITLE_CHEATERROR TEXT("Snes9x Cheat Error")
#define SEARCH_ERR_INVALIDNEWVALUE TEXT("You have entered an out of range or invalid value for the new value")
#define SEARCH_ERR_INVALIDCURVALUE TEXT("You have entered an out of range or invalid value for\n\
the current value. This value is used when a cheat is unapplied.\n\
(If left blank, no value is restored when the cheat is unapplied)")
#define SEARCH_ERR_INVALIDSEARCHVALUE TEXT("Please enter a valid value for a search!")
#define SEARCH_COLUMN_ADDRESS TEXT("Address")
#define SEARCH_COLUMN_VALUE TEXT("Value")
#define SEARCH_COLUMN_DESCRIPTION TEXT("Description")
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// ROM dialog
#define ROM_COLUMN_FILENAME TEXT("File")
#define ROM_COLUMN_DESCRIPTION TEXT("Description")
#define ROM_COLUMN_SIZE TEXT("Size")
#define ROM_OPTION_AUTODETECT TEXT("Auto-Detect")
#define ROM_OPTION_FORCEHEADER TEXT("Force Header")
#define ROM_OPTION_FORCENOHEADER TEXT("Force No Header")
#define ROM_OPTION_FORCEPAL TEXT("Force PAL")
#define ROM_OPTION_FORCENTSC TEXT("Force NTSC")
#define ROM_OPTION_FORCEHIROM TEXT("Force HiROM")
#define ROM_OPTION_FORCELOROM TEXT("Force LoROM")
#define ROM_OPTION_NONINTERLEAVED TEXT("Force not interleaved")
#define ROM_OPTION_MODE1 TEXT("Force mode 1")
#define ROM_OPTION_MODE2 TEXT("Force mode 2")
#define ROM_OPTION_GD24 TEXT("Force GD24")
#define ROM_ITEM_NOTAROM TEXT("Not a ROM")
#define ROM_ITEM_CANTOPEN TEXT("Can't Open File")
#define ROM_ITEM_DESCNOTAVAILABLE TEXT("(Not Available)")
#define ROM_ITEM_COMPRESSEDROMDESCRIPTION TEXT("")
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// Settings
#define SETTINGS_TITLE_SELECTFOLDER TEXT("Select Folder")
#define SETTINGS_OPTION_DIRECTORY_ROMS TEXT("Roms")
#define SETTINGS_OPTION_DIRECTORY_SCREENS TEXT("Screenshots")
#define SETTINGS_OPTION_DIRECTORY_MOVIES TEXT("Movies")
#define SETTINGS_OPTION_DIRECTORY_SPCS TEXT("SPCs")
#define SETTINGS_OPTION_DIRECTORY_SAVES TEXT("Saves")
#define SETTINGS_OPTION_DIRECTORY_SRAM TEXT("SRAM")
#define SETTINGS_OPTION_DIRECTORY_PATCHESANDCHEATS TEXT("Patch&Cheat")
#define SETTINGS_OPTION_DIRECTORY_BIOS TEXT("BIOS files")
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// Misc.
#define INPUT_INFO_DISPLAY_ENABLED "Input display enabled."
#define INPUT_INFO_DISPLAY_DISABLED "Input display disabled."
#define FILE_INFO_AVI_FILE_TYPE TEXT("AVI file")
#define FILE_INFO_TXT_FILE_TYPE TEXT("Text file")
#define FILE_INFO_ROM_FILE_TYPE TEXT("ROM files or archives")
#define FILE_INFO_UNCROM_FILE_TYPE TEXT("Uncompressed ROM files")
#define FILE_INFO_ANY_FILE_TYPE TEXT("All files")
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#define ERR_ROM_NOT_FOUND "ROM image \"%s\" was not found or could not be opened."
#define SRM_SAVE_FAILED "Failed to save SRM file."
#define INFO_SAVE_SPC "Saving SPC Data."
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#define CHEATS_INFO_ENABLED "Cheats enabled."
#define CHEATS_INFO_DISABLED "Cheats disabled."
#define CHEATS_INFO_ENABLED_NONE "Cheats enabled. (None are active.)"
#define MULTICART_BIOS_NOT_FOUND TEXT("not found!")
#define MULTICART_BIOS_FOUND TEXT("")
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#define ABOUT_DIALOG_TITLE TEXT("About ")