mirror of https://github.com/snes9xgit/snes9x.git
37 lines
998 B
C++
37 lines
998 B
C++
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#pragma once
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#include "slang_shader.hpp"
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#include <string>
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#include <vector>
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struct SlangPreset
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{
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SlangPreset();
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~SlangPreset();
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void print();
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bool load_preset_file(std::string filename);
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bool introspect();
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bool introspect_shader(SlangShader &s, int index, SlangShader::Stage stage);
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bool match_buffer_semantic(const std::string &name, int pass, SlangShader::Uniform::Type &type, int &specifier);
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bool match_sampler_semantic(const std::string &name, int pass, SlangShader::Sampler::Type &type, int &specifier);
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void gather_parameters();
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bool save_to_file(std::string filename);
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struct Texture
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{
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std::string id;
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std::string filename;
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std::string wrap_mode;
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bool mipmap;
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bool linear;
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};
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std::vector<SlangShader> passes;
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std::vector<Texture> textures;
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std::vector<SlangShader::Parameter> parameters;
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int oldest_previous_frame;
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bool uses_feedback;
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bool last_pass_uses_feedback;
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};
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