snes9x/vulkan/slang_preset.hpp

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#pragma once
#include "slang_shader.hpp"
#include <string>
#include <vector>
struct SlangPreset
{
SlangPreset();
~SlangPreset();
void print();
bool load_preset_file(std::string filename);
bool introspect();
bool introspect_shader(SlangShader &s, int index, SlangShader::Stage stage);
bool match_buffer_semantic(const std::string &name, int pass, SlangShader::Uniform::Type &type, int &specifier);
bool match_sampler_semantic(const std::string &name, int pass, SlangShader::Sampler::Type &type, int &specifier);
void gather_parameters();
bool save_to_file(std::string filename);
struct Texture
{
std::string id;
std::string filename;
std::string wrap_mode;
bool mipmap;
bool linear;
};
std::vector<SlangShader> passes;
std::vector<Texture> textures;
std::vector<SlangShader::Parameter> parameters;
int oldest_previous_frame;
bool uses_feedback;
bool last_pass_uses_feedback;
};