snes9x/gtk/src/gtk_sound_driver_oss.cpp

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
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#include "gtk_s9x.h"
#include "gtk_sound_driver_oss.h"
#include <sys/soundcard.h>
#include <sys/ioctl.h>
#include <sys/time.h>
#include <fcntl.h>
static void
oss_samples_available (void *data)
{
((S9xOSSSoundDriver *) data)->samples_available ();
}
S9xOSSSoundDriver::S9xOSSSoundDriver ()
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{
filedes = -1;
sound_buffer = NULL;
sound_buffer_size = 0;
}
void
S9xOSSSoundDriver::init ()
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{
}
void
S9xOSSSoundDriver::terminate ()
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{
stop ();
S9xSetSamplesAvailableCallback (NULL, NULL);
if (filedes >= 0)
{
close (filedes);
}
if (sound_buffer)
{
free (sound_buffer);
sound_buffer = NULL;
}
}
void
S9xOSSSoundDriver::start ()
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{
}
void
S9xOSSSoundDriver::stop ()
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{
}
bool S9xOSSSoundDriver::open_device()
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{
int temp;
audio_buf_info info;
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output_buffer_size = (gui_config->sound_buffer_size * Settings.SoundPlaybackRate) / 1000;
output_buffer_size *= 4;
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if (output_buffer_size < 256)
output_buffer_size = 256;
printf ("OSS sound driver initializing...\n");
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printf ("Device: /dev/dsp: ");
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filedes = open ("/dev/dsp", O_WRONLY | O_NONBLOCK);
if (filedes < 0)
{
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printf ("Failed.\n");
char dspstring[16] = "/dev/dspX\0";
for (int i = 1; i <= 9; i++)
{
dspstring[8] = '0' + i;
printf ("Trying %s: ", dspstring);
filedes = open (dspstring, O_WRONLY | O_NONBLOCK);
if (filedes < 0)
{
if (i == 9)
goto fail;
printf ("Failed.\n");
}
else
break;
}
}
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printf ("OK\n");
printf (" --> (Format: 16-bit)...");
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temp = AFMT_S16_LE;
if (ioctl (filedes, SNDCTL_DSP_SETFMT, &temp) < 0)
goto close_fail;
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printf ("OK\n");
temp = 2;
printf (" --> (Stereo)...");
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if (ioctl (filedes, SNDCTL_DSP_CHANNELS, &temp) < 0)
goto close_fail;
printf ("OK\n");
printf (" --> (Frequency: %d)...", Settings.SoundPlaybackRate);
if (ioctl (filedes, SNDCTL_DSP_SPEED, &Settings.SoundPlaybackRate) < 0)
goto close_fail;
printf ("OK\n");
/* OSS requires a power-of-two buffer size, first 16 bits are the number
* of fragments to generate, second 16 are the respective power-of-two. */
temp = (4 << 16) | (S9xSoundBase2log (output_buffer_size / 4));
if (ioctl (filedes, SNDCTL_DSP_SETFRAGMENT, &temp) < 0)
goto close_fail;
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ioctl (filedes, SNDCTL_DSP_GETOSPACE, &info);
output_buffer_size = info.fragsize * info.fragstotal;
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printf (" --> (Buffer size: %d bytes, %dms latency)...",
output_buffer_size,
(output_buffer_size * 250) / Settings.SoundPlaybackRate);
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printf ("OK\n");
S9xSetSamplesAvailableCallback (oss_samples_available, this);
return true;
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close_fail:
close (filedes);
fail:
printf ("failed\n");
return false;
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}
void
S9xOSSSoundDriver::samples_available ()
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{
audio_buf_info info;
int samples_to_write;
int bytes_to_write;
int bytes_written;
ioctl (filedes, SNDCTL_DSP_GETOSPACE, &info);
if (Settings.DynamicRateControl)
{
S9xUpdateDynamicRate (info.bytes, output_buffer_size);
}
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S9xFinalizeSamples ();
samples_to_write = S9xGetSampleCount ();
if (Settings.DynamicRateControl)
{
// Using rate control, we should always keep the emulator's sound buffers empty to
// maintain an accurate measurement.
if (samples_to_write > (info.bytes >> 1))
{
S9xClearSamples ();
return;
}
}
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samples_to_write = MIN (info.bytes >> 1, samples_to_write) & ~1;
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if (samples_to_write < 0)
return;
if (sound_buffer_size < samples_to_write * 2)
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{
sound_buffer = (uint8 *) realloc (sound_buffer, samples_to_write * 2);
sound_buffer_size = samples_to_write * 2;
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}
S9xMixSamples (sound_buffer, samples_to_write);
bytes_written = 0;
bytes_to_write = samples_to_write * 2;
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while (bytes_to_write > bytes_written)
{
int result;
result = write (filedes,
((char *) sound_buffer) + bytes_written,
bytes_to_write - bytes_written);
if (result < 0)
break;
bytes_written += result;
}
}